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3D Gaussian Splatting has achieved remarkable success in reconstructing both static and dynamic 3D scenes. However, in a scene represented by 3D Gaussian primitives, interactions between objects suffer from inaccurate 3D segmentation,…

Graphics · Computer Science 2025-06-10 Zeyu Xiao , Zhenyi Wu , Mingyang Sun , Qipeng Yan , Yufan Guo , Zhuoer Liang , Lihua Zhang

Current trends in the computer graphics community propose leveraging the massive parallel computational power of GPUs to accelerate physically based simulations. Collision detection and solving is a fundamental part of this process. It is…

Graphics · Computer Science 2021-10-06 Hugo Bertiche , Meysam Madadi , Sergio Escalera

We study ray reordering as a tool for increasing the performance of existing GPU ray tracing implementations. We focus on ray reordering that is fully agnostic to the particular trace kernel. We summarize the existing methods for computing…

Graphics · Computer Science 2025-06-16 Daniel Meister , Jakub Bokšanský , Michael Guthe , Jiří Bittner

Three-dimensional particle tracking is an essential tool in studying dynamics under the microscope, namely, fluid dynamics in microfluidic devices, bacteria taxis, cellular trafficking. The 3d position can be determined using 2d imaging…

Computer Vision and Pattern Recognition · Computer Science 2015-09-08 Eldad Afik

Ray tracing (RT) simulation is a widely used approach to enable modeling wireless channels in applications such as network digital twins. However, the computational cost to execute ray tracing (RT) is proportional to factors such as the…

Networking and Internet Architecture · Computer Science 2025-07-24 Cláudio Modesto , Lucas Mozart , Pedro Batista , André Cavalcante , Aldebaro Klautau

Particle tracing through numerical integration is a well-known approach to generating pathlines for visualization. However, for particle simulations, the computation of pathlines is expensive, since the interpolation method is complicated…

Graphics · Computer Science 2022-07-27 Haoyu Li , Tianyu Xiong , Han-Wei Shen

Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive rendering speeds. While Radiance Field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Michael Niemeyer , Fabian Manhardt , Marie-Julie Rakotosaona , Michael Oechsle , Daniel Duckworth , Rama Gosula , Keisuke Tateno , John Bates , Dominik Kaeser , Federico Tombari

Classically, rasterization techniques are performed for real-time rendering to meet the constraint of interactive frame rates. However, such techniques do not produce realistic results as compared to ray tracing approaches. Hence, hybrid…

Graphics · Computer Science 2022-10-31 Yu Wei Tan , Alden Tan , Nicholas Nge , Anand Bhojan

Interacting with real-world cluttered scenes pose several challenges to robotic agents that need to understand complex spatial dependencies among the observed objects to determine optimal pick sequences or efficient object retrieval…

Robotics · Computer Science 2024-12-23 Paolo Rabino , Tatiana Tommasi

Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numerous inherent advantages for rendering. For example, ray…

We report on the design, implementation, optimization, and performance of the CADISHI software package, which calculates histograms of pair-distances of ensembles of particles on CPUs and GPUs. These histograms represent 2-point spatial…

Computational Physics · Physics 2019-02-20 Klaus Reuter , Jürgen Köfinger

We present a novel method for the interactive construction and rendering of extremely large molecular scenes, capable of representing multiple biological cells in atomistic detail. Our method is tailored for scenes, which are procedurally…

Graphics · Computer Science 2024-06-11 Ruwayda Alharbi , Ondřej Strnad , Tobias Klein , Ivan Viola

3D instance segmentation remains a challenging problem in computer vision. Particle tracking at colliders like the LHC can be conceptualized as an instance segmentation task: beginning from a point cloud of hits in a particle detector, an…

Computer Vision and Pattern Recognition · Computer Science 2021-03-12 Savannah Thais , Gage DeZoort

The classical method of determining the atomic structure of complex molecules by analyzing diffraction patterns is currently undergoing drastic developments. Modern techniques for producing extremely bright and coherent X-ray lasers allow a…

Biomolecules · Quantitative Biology 2015-10-12 Tomas Ekeberg , Stefan Engblom , Jing Liu

Object segmentation is an important capability for robotic systems, in particular for grasping. We present a graph- based approach for the segmentation of simple objects from RGB-D images. We are interested in segmenting objects with large…

Computer Vision and Pattern Recognition · Computer Science 2016-05-13 Giorgio Toscana , Stefano Rosa

We present a fast, differentiable, GPU-accelerated optimization method for ray path tracing in environments containing planar reflectors and straight diffraction edges. Based on Fermat's principle, our approach reformulates the path-finding…

Signal Processing · Electrical Eng. & Systems 2026-01-01 Jérome Eertmans , Sophie Lequeu , Benoît Legat , Laurent Jacques , Claude Oestges

We implement exact triangle counting in graphs on the GPU using three different methodologies: subgraph matching to a triangle pattern; programmable graph analytics, with a set-intersection approach; and a matrix formulation based on sparse…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-04-20 Leyuan Wang , Yangzihao Wang , Carl Yang , John D. Owens

We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. Hence,…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Louiz Kim-Chan , Anthony Halim , Anand Bhojan

Radiative transfer modelling is part of many astrophysical simulations and is used to make synthetic observations and to assist analysis of observations. We concentrate on the modelling of the radio lines emitted by the interstellar medium.…

Instrumentation and Methods for Astrophysics · Physics 2021-01-04 M. Juvela

We discuss an implementation of our 3D radiative transfer (3DRT) framework with the OpenCL paradigm for general GPU computing. We implement the kernel for solving the 3DRT problem in Cartesian coordinates with periodic boundary conditions…

Instrumentation and Methods for Astrophysics · Physics 2011-08-01 Peter H. Hauschildt , E. Baron
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