Related papers: G3FA: Geometry-guided GAN for Face Animation
Real-world talking faces often accompany with natural head movement. However, most existing talking face video generation methods only consider facial animation with fixed head pose. In this paper, we address this problem by proposing a…
Creating realistic human videos entails the challenge of being able to simultaneously generate both appearance, as well as motion. To tackle this challenge, we introduce G$^{3}$AN, a novel spatio-temporal generative model, which seeks to…
We present a new multi-modal face image generation method that converts a text prompt and a visual input, such as a semantic mask or scribble map, into a photo-realistic face image. To do this, we combine the strengths of Generative…
Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…
Current Generative Adversarial Networks (GANs) produce photorealistic renderings of portrait images. Embedding real images into the latent space of such models enables high-level image editing. While recent methods provide considerable…
Speech-driven 3D facial animation has gained significant attention for its ability to create realistic and expressive facial animations in 3D space based on speech. Learning-based methods have shown promising progress in achieving accurate…
For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…
Facial Attribute Manipulation (FAM) aims to aesthetically modify a given face image to render desired attributes, which has received significant attention due to its broad practical applications ranging from digital entertainment to…
This paper presents a generic face animator that is able to control the pose and expressions of a given face image. The animation is driven by human interpretable control signals consisting of head pose angles and the Action Unit (AU)…
Animating a static face image with target facial expressions and movements is important in the area of image editing and movie production. This face reenactment process is challenging due to the complex geometry and movement of human faces.…
Face transfer animates the facial performances of the character in the target video by a source actor. Traditional methods are typically based on face modeling. We propose an end-to-end face transfer method based on Generative Adversarial…
In this paper, we propose a talking face generation method that takes an audio signal as input and a short target video clip as reference, and synthesizes a photo-realistic video of the target face with natural lip motions, head poses, and…
Creating personalized 3D animations with precise control and realistic head motions remains challenging for current speech-driven 3D facial animation methods. Editing these animations is especially complex and time consuming, requires…
The performance of face recognition (FR) systems applied in video surveillance has been shown to improve when the design data is augmented through synthetic face generation. This is true, for instance, with pair-wise matchers (e.g., deep…
In this study, we propose a method for video face reenactment that integrates a 3D face parametric model into a latent diffusion framework, aiming to improve shape consistency and motion control in existing video-based face generation…
The field of image generation through generative modelling is abundantly discussed nowadays. It can be used for various applications, such as up-scaling existing images, creating non-existing objects, such as interior design scenes,…
In face-related applications with a public available dataset, synthesizing non-linear facial variations (e.g., facial expression, head-pose, illumination, etc.) through a generative model is helpful in addressing the lack of training data.…
We present a method that reconstructs and animates a 3D head avatar from a single-view portrait image. Existing methods either involve time-consuming optimization for a specific person with multiple images, or they struggle to synthesize…
Existing full-body Gaussian avatar methods primarily optimize global reconstruction quality and often fail to preserve fine-grained facial geometry and expression details. This challenge arises from limited facial representational capacity…
Text-guided domain adaptation and generation of 3D-aware portraits find many applications in various fields. However, due to the lack of training data and the challenges in handling the high variety of geometry and appearance, the existing…