Related papers: G3FA: Geometry-guided GAN for Face Animation
Recent success of generative adversarial networks (GAN) has made great progress on the face animation task. However, the complex scene structure of a face image still makes it a challenge to generate videos with face poses significantly…
Facial expression synthesis has drawn much attention in the field of computer graphics and pattern recognition. It has been widely used in face animation and recognition. However, it is still challenging due to the high-level semantic…
Formulated as a conditional generation problem, face animation aims at synthesizing continuous face images from a single source image driven by a set of conditional face motion. Previous works mainly model the face motion as conditions with…
The synthesis of 3D facial animations from speech has garnered considerable attention. Due to the scarcity of high-quality 4D facial data and well-annotated abundant multi-modality labels, previous methods often suffer from limited realism…
Generating realistic 3D faces is of high importance for computer graphics and computer vision applications. Generally, research on 3D face generation revolves around linear statistical models of the facial surface. Nevertheless, these…
Face aging, which aims at aesthetically rendering a given face to predict its future appearance, has received significant research attention in recent years. Although great progress has been achieved with the success of Generative…
In the past several decades, many attempts have been made to model synthetic realistic geometric data. The goal of such models is to generate plausible 3D geometries and textures. Perhaps the best known of its kind is the linear 3D…
Although 2D generative models have made great progress in face image generation and animation, they often suffer from undesirable artifacts such as 3D inconsistency when rendering images from different camera viewpoints. This prevents them…
3D-aware generative adversarial networks (GANs) synthesize high-fidelity and multi-view-consistent facial images using only collections of single-view 2D imagery. Towards fine-grained control over facial attributes, recent efforts…
Geometry and texture estimation from a single face image is an ill-posed problem since there is very little information to work with. The problem further escalates when the face is rotated at a different angle. This paper tries to tackle…
Facial recognition using deep convolutional neural networks relies on the availability of large datasets of face images. Many examples of identities are needed, and for each identity, a large variety of images are needed in order for the…
Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…
Manipulating facial expressions is a challenging task due to fine-grained shape changes produced by facial muscles and the lack of input-output pairs for supervised learning. Unlike previous methods using Generative Adversarial Networks…
Over the past few years, Generative Adversarial Networks (GANs) have garnered increased interest among researchers in Computer Vision, with applications including, but not limited to, image generation, translation, imputation, and…
A lot of work has been done towards reconstructing the 3D facial structure from single images by capitalizing on the power of Deep Convolutional Neural Networks (DCNNs). In the recent works, the texture features either correspond to…
Talking head video generation aims to produce a synthetic human face video that contains the identity and pose information respectively from a given source image and a driving video.Existing works for this task heavily rely on 2D…
Previous animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. However, head-only videos are relatively uncommon in real life, and full body generation typically does not deal with…
Nerf-based Generative models have shown impressive capacity in generating high-quality images with consistent 3D geometry. Despite successful synthesis of fake identity images randomly sampled from latent space, adopting these models for…
Generative Adversarial Networks (GANs) are currently the method of choice for generating visual data. Certain GAN architectures and training methods have demonstrated exceptional performance in generating realistic synthetic images (in…
Face animation aims at creating photo-realistic portrait videos with animated poses and expressions. A common practice is to generate displacement fields that are used to warp pixels and features from source to target. However, prior…