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Reconstructing physically plausible 3D human-scene interactions (HSI) from a single image currently presents a trade-off: optimization based methods offer accurate contact but are slow (~20s), while feed-forward approaches are fast yet lack…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Pradyumna YM , Yuxuan Xue , Yue Chen , Nikita Kister , István Sárándi , Gerard Pons-Moll

In the real world, we often come across soft objects having spatially varying stiffness, such as human palm or a wart on the skin. In this paper, we propose a novel approach to render thin, deformable objects having spatially varying…

Graphics · Computer Science 2020-10-13 Priyadarshini Kumari , Subhasis Chaudhuri

Generative single-image super-resolution (SISR) is advancing rapidly, yet even state-of-the-art models produce visual artifacts: unnatural patterns and texture distortions that degrade perceived quality. These defects vary widely in…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Ivan Molodetskikh , Kirill Malyshev , Mark Mirgaleev , Nikita Zagainov , Evgeney Bogatyrev , Dmitriy Vatolin

In recent years, graph neural networks (GNNs) have gained significant attention for node classification tasks on graph-structured data. However, traditional GNNs primarily focus on adjacency relationships between nodes, often overlooking…

Machine Learning · Computer Science 2025-11-17 A. Quadir , M. Tanveer

Monocular 3D human performance capture is indispensable for many applications in computer graphics and vision for enabling immersive experiences. However, detailed capture of humans requires tracking of multiple aspects, including the…

Computer Vision and Pattern Recognition · Computer Science 2022-10-12 Yue Jiang , Marc Habermann , Vladislav Golyanik , Christian Theobalt

In this paper, we introduce a new benchmark dataset named IPN Hand with sufficient size, variety, and real-world elements able to train and evaluate deep neural networks. This dataset contains more than 4,000 gesture samples and 800,000 RGB…

Computer Vision and Pattern Recognition · Computer Science 2020-10-21 Gibran Benitez-Garcia , Jesus Olivares-Mercado , Gabriel Sanchez-Perez , Keiji Yanai

We describe the application of convolutional neural network style transfer to the problem of improved visualization of underdrawings and ghost-paintings in fine art oil paintings. Such underdrawings and hidden paintings are typically…

Computer Vision and Pattern Recognition · Computer Science 2021-01-27 Anthony Bourached , George Cann , Ryan-Rhys Griffiths , David G. Stork

Recently, text-guided 3D generative methods have made remarkable advancements in producing high-quality textures and geometry, capitalizing on the proliferation of large vision-language and image diffusion models. However, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2023-08-30 Xiao Han , Yukang Cao , Kai Han , Xiatian Zhu , Jiankang Deng , Yi-Zhe Song , Tao Xiang , Kwan-Yee K. Wong

Accurate 3D reconstruction of hands and instruments is critical for vision-based analysis of ophthalmic microsurgery, yet progress has been hampered by the lack of realistic, large-scale datasets and reliable annotation tools. In this work,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Ming Hu , Zhengdi Yu , Feilong Tang , Kaiwen Chen , Yulong Li , Imran Razzak , Junjun He , Tolga Birdal , Kaijing Zhou , Zongyuan Ge

We present a style-transfer based wrapper, called Universal Material Generator (UMG), to improve the generalization performance of any fingerprint spoof detector against spoofs made from materials not seen during training. Specifically, we…

Computer Vision and Pattern Recognition · Computer Science 2019-12-06 Tarang Chugh , Anil K. Jain

This paper presents Master of Puppets (MOP), an animation-by-demonstration framework that allows users to control the motion of virtual characters (puppets) in real time. In the first step, the user is asked to perform the necessary actions…

Graphics · Computer Science 2018-01-31 Yaoyuan Cui , Christos Mousas

Despite recent advancements in high-fidelity human reconstruction techniques, the requirements for densely captured images or time-consuming per-instance optimization significantly hinder their applications in broader scenarios. To tackle…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 Panwang Pan , Zhuo Su , Chenguo Lin , Zhen Fan , Yongjie Zhang , Zeming Li , Tingting Shen , Yadong Mu , Yebin Liu

Large-scale pre-training using egocentric human videos has proven effective for robot learning. However, the models pre-trained on such data can be suboptimal for robot learning due to the significant visual gap between human hands and…

Robotics · Computer Science 2026-03-17 Guangrun Li , Yaoxu Lyu , Zhuoyang Liu , Chengkai Hou , Jieyu Zhang , Shanghang Zhang

An important challenge in the streaming model is to maintain small-space approximations of entrywise functions performed on a matrix that is generated by the outer product of two vectors given as a stream. In other works, streams typically…

Data Structures and Algorithms · Computer Science 2015-11-04 Vladimir Braverman , Alan Roytman , Gregory Vorsanger

Creating animatable 3D avatars from a single image remains challenging due to style limitations (realistic, cartoon, anime) and difficulties in handling accessories or hairstyles. While 3D diffusion models advance single-view reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Tingting Liao , Yujian Zheng , Adilbek Karmanov , Liwen Hu , Leyang Jin , Yuliang Xiu , Hao Li

Reconstructing hand-held objects from monocular RGB images is an appealing yet challenging task. In this task, contacts between hands and objects provide important cues for recovering the 3D geometry of the hand-held objects. Though recent…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Junxing Hu , Hongwen Zhang , Zerui Chen , Mengcheng Li , Yunlong Wang , Yebin Liu , Zhenan Sun

We describe a new visualization tool, dubbed HCMapper, that visually helps to compare a pair of dendrograms computed on the same dataset by displaying multiscale partition-based layered structures. The dendrograms are obtained by…

Human-Computer Interaction · Computer Science 2016-02-23 Gautier Marti , Philippe Donnat , Frank Nielsen , Philippe Very

4D modeling of human-object interactions is critical for numerous applications. However, efficient volumetric capture and rendering of complex interaction scenarios, especially from sparse inputs, remain challenging. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Yuheng Jiang , Suyi Jiang , Guoxing Sun , Zhuo Su , Kaiwen Guo , Minye Wu , Jingyi Yu , Lan Xu

Current scene graph datasets suffer from strong long-tail distributions of their predicate classes. Due to a very low number of some predicate classes in the test sets, no reliable metrics can be retrieved for the rarest classes. We…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Julian Lorenz , Florian Barthel , Daniel Kienzle , Rainer Lienhart

Various heuristic objectives for modeling hand-object interaction have been proposed in past work. However, due to the lack of a cohesive framework, these objectives often possess a narrow scope of applicability and are limited by their…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Shutong Zhang , Yi-Ling Qiao , Guanglei Zhu , Eric Heiden , Dylan Turpin , Jingzhou Liu , Ming Lin , Miles Macklin , Animesh Garg
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