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Computational fluid dynamics and fluid-structure interaction simulations involving moving and deforming bodies is extremely hard. In this work, we present a graphical processing unit (GPU) optimized implementation of the sharp-interface…

Computational Physics · Physics 2026-05-07 Sushrut Kumar , Joshua Romero , Jung-Hee Seo , Massimiliano Fatica , Rajat Mittal

Immersed boundary methods (IBMs) facilitate the simulation of flows around stationary, moving, and deforming bodies on Cartesian grids. However, extending these simulations to the large grid sizes required for realistic flow problems…

Fluid Dynamics · Physics 2026-03-16 Sushrut Kumar , Joshua Romero , Jung-Hee Seo , Massimiliano Fatica , Rajat Mittal

This study explores the use of automatic BLAS offloading and INT8-based emulation for accelerating traditional HPC workloads on modern GPU architectures. Through the use of low-bitwidth integer units and cache-coherent Unified Memory…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-04-04 Hang Liu , Junjie Li , Yinzhi Wang

Plot-based Graphic API recommendation (Plot2API) is an unstudied but meaningful issue, which has several important applications in the context of software engineering and data visualization, such as the plotting guidance of the beginner,…

Software Engineering · Computer Science 2021-04-05 Zeyu Wang , Sheng Huang , Zhongxin Liu , Meng Yan , Xin Xia , Bei Wang , Dan Yang

Many computer vision and human-computer interaction applications developed in recent years need evaluating complex and continuous mathematical functions as an essential step toward proper operation. However, rigorous evaluation of this kind…

Optimization and Control · Mathematics 2017-11-10 Daniel Berjón , Guillermo Gallego , Carlos Cuevas , Francisco Morán , Narciso García

Creating realistic droplet simulations and animations has long been a formidable challenge for researchers and developers due to the inherent complexity of fluid dynamics. Achieving lifelike droplet splash simulations while managing…

Fluid Dynamics · Physics 2024-11-26 Hossein Keshtkar , Nadine Aburumman

In this work, we provide energy-efficient architectural support for floating point accuracy. Our goal is to provide accuracy that is far greater than that provided by the processor's hardware floating point unit (FPU). Specifically, for…

Hardware Architecture · Computer Science 2013-09-30 Ralph Nathan , Bryan Anthonio , Shih-Lien Lu , Helia Naeimi , Daniel J. Sorin , Xiaobai Sun

This paper presents the implementation of a HLLC finite volume solver using GPU technology for the solution of shallow water problems in two dimensions. It compares both CPU and GPU approaches for implementing all the solver's steps. The…

Computational Engineering, Finance, and Science · Computer Science 2018-07-03 Fabrice Zaoui

The discrete dipole approximation (DDA) is a widely used and versatile numerical method for solving electromagnetic scattering by arbitrarily shaped objects. Despite its popularity, quantitative comparisons between independent…

Computational Physics · Physics 2026-05-13 Clément Argentin , Patrick C. Chaumet , Michel Gross , Maxim A. Yurkin

The torrential influx of floating-point data from domains like IoT and HPC necessitates high-performance lossless compression to mitigate storage costs while preserving absolute data fidelity. Leveraging GPU parallelism for this task…

Databases · Computer Science 2025-11-12 Zheng Li , Weiyan Wang , Ruiyuan Li , Chao Chen , Xianlei Long , Linjiang Zheng , Quanqing Xu , Chuanhui Yang

Many algorithms used are based on geometrical computation. There are several criteria in selecting appropriate algorithm from already known. Recently, the fastest algorithms have been preferred. Nowadays, algorithms with a high stability…

Graphics · Computer Science 2022-08-09 Vaclav Skala

3D Gaussian Splatting represents a breakthrough in the field of novel view synthesis. It establishes Gaussians as core rendering primitives for highly accurate real-world environment reconstruction. Recent advances have drastically…

Graphics · Computer Science 2025-06-25 Jonathan Haberl , Philipp Fleck , Clemens Arth

This paper focuses on the parallel implementation of a direct $N$-body method~(particle-particle algorithm) and the application of multiple GPUs for galactic dynamics simulations. Application of a hybrid OpenMP-CUDA technology is considered…

Computational Physics · Physics 2018-03-06 S. S. Khrapov , S. A. Khoperskov , A. V. Khoperskov

Floating-point accumulation networks (FPANs) are key building blocks used in many floating-point algorithms, including compensated summation and double-double arithmetic. FPANs are notoriously difficult to analyze, and algorithms using…

Numerical Analysis · Mathematics 2025-05-27 David K. Zhang , Alex Aiken

Fluid simulation is an important research topic in computer graphics (CG) and animation in video games. Traditional methods based on Navier-Stokes equations are computationally expensive. In this paper, we treat fluid motion as point cloud…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Yu Chen , Shuai Zheng , Nianyi Wang , Menglong Jin , Yan Chang

A new approach for simulating flows over complex geometries is developed by introducing an accurate virtual interpolation point scheme as well as a virtual local stencil approach. The present method is based on the concept of point…

Numerical Analysis · Mathematics 2014-02-05 Seong-Kwan Park , Gahyung Jo , Hi Jun Choe

Floating-point computations are quickly finding their way in the design of safety- and mission-critical systems, despite the fact that designing floating-point algorithms is significantly more difficult than designing integer algorithms.…

Artificial Intelligence · Computer Science 2015-08-03 Roberto Bagnara , Matthieu Carlier , Roberta Gori , Arnaud Gotlieb

Graphics Processing Unit (GPU) computing is becoming an alternate computing platform for numerical simulations. However, it is not clear which numerical scheme will provide the highest computational efficiency for different types of…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-09-07 Ben J. Zimmerman , Jonathan D. Regele , Bong Wie

A novel and scalable geometric multi-level algorithm is presented for the numerical solution of elliptic partial differential equations, specially designed to run with high occupancy of streaming processors inside Graphics Processing…

Mathematical Software · Computer Science 2017-03-22 J. T. Becerra-Sagredo , F. Mandujano , C. Malaga

Effective image tokenization is crucial for both multi-modal understanding and generation tasks due to the necessity of the alignment with discrete text data. To this end, existing approaches utilize vector quantization (VQ) to project…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Jiajun Dong , Chengkun Wang , Wenzhao Zheng , Lei Chen , Jiwen Lu , Yansong Tang