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Generative AI is reshaping how software is designed, written, and maintained. Advances in large language models (LLMs) are enabling new development styles - from chat-oriented programming and 'vibe coding' to agentic programming - that can…

Software Engineering · Computer Science 2025-10-14 Vivek Acharya

While autonomous multi-robots can achieve safe and coordinated navigation, they often struggle to adapt to unforeseen conditions and to capture operator-driven objectives in unstructured environments. We present a Virtual Reality (VR)-based…

Editing and manipulating graph-based models within immersive environments is largely unexplored and certain design activities could benefit from using those technologies. For example, in the case study of architectural modelling, the 3D…

Human-Computer Interaction · Computer Science 2020-01-06 Adrien Coppens , Berat Bicer , Naz Yilmaz , Serhat Aras

GenAI's ability to produce text and images is increasingly incorporated into human-AI co-creation tasks such as storytelling and video editing. However, integrating GenAI into these tasks requires enabling users to retain control over…

Human-Computer Interaction · Computer Science 2026-02-26 Shuo Niu , Dylan Clements , Marina Margalit Nemanov , Hyungsin Kim

While advancements in Text-to-Video (T2V) generative AI offer a promising path toward democratizing content creation, current models are often optimized for visual fidelity rather than instructional efficacy. This study introduces…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Injun Baek , Yearim Kim , Nojun Kwak

Generative Artificial Intelligence (AI) models can propose solutions to scientific problems beyond human capability. To truly make conceptual contributions, researchers need to be capable of understanding the AI-generated structures and…

Human-Computer Interaction · Computer Science 2024-10-21 Philipp Schmidt , Sören Arlt , Carlos Ruiz-Gonzalez , Xuemei Gu , Carla Rodríguez , Mario Krenn

Authoring realistic haptic textures typically requires low-level parameter tuning and repeated trial-and-error, limiting speed, transparency, and creative reach. We present a language-driven authoring system that turns natural-language…

Human-Computer Interaction · Computer Science 2026-04-09 Wanli Qian , Aiden Chang , Shihan Lu , Michael Gu , Heather Culbertson

Imagine stepping into a virtual world that's as rich, dynamic, and interactive as our physical one. This is the promise of the Metaverse, and it's being brought to life by the transformative power of Generative Artificial Intelligence (AI).…

Large Language Model (LLM)-based in-application assistants, or copilots, can automate software tasks, but users often prefer learning by doing, raising questions about the optimal level of automation for an effective user experience. We…

Human-Computer Interaction · Computer Science 2025-04-23 Anjali Khurana , Xiaotian Su , April Yi Wang , Parmit K Chilana

Continual learning refers to the ability of humans and animals to incrementally learn over time in a given environment. Trying to simulate this learning process in machines is a challenging task, also due to the inherent difficulty in…

Computer Vision and Pattern Recognition · Computer Science 2021-09-17 Enrico Meloni , Alessandro Betti , Lapo Faggi , Simone Marullo , Matteo Tiezzi , Stefano Melacci

We introduce AvatarForge, a framework for generating animatable 3D human avatars from text or image inputs using AI-driven procedural generation. While diffusion-based methods have made strides in general 3D object generation, they struggle…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

Immersive Virtual Reality (iVR) applications have shown immense potential for skill training and learning in manufacturing. However, authoring of such applications requires technical expertise, which makes it difficult for educators to…

Human-Computer Interaction · Computer Science 2025-05-08 Ananya Ipsita , Ramesh Kaki , Mayank Patel , Asim Unmesh , Kylie A. Peppler , Karthik Ramani

Three-dimensional immersive sketching for content creation and modeling has been studied for some time. However, research in this domain mainly focused on CAVE-like scenarios. These setups can be expensive and offer a narrow interaction…

Human-Computer Interaction · Computer Science 2024-10-01 Fernando Fonseca , Maurício Sousa , Daniel Mendes , Alfredo Ferreira , Joaquim Jorge

This research introduces an innovative AI-driven multi-agent framework specifically designed for creating immersive audiobooks. Leveraging neural text-to-speech synthesis with FastSpeech 2 and VALL-E for expressive narration and…

Sound · Computer Science 2025-05-09 Shaja Arul Selvamani , Nia D'Souza Ganapathy

Current AI writing support tools are largely designed for individuals, complicating collaboration when co-writers must leave the shared workspace to use AI and then communicate and reintegrate results. We propose integrating AI agents…

Human-Computer Interaction · Computer Science 2026-02-24 Florian Lehmann , Krystsina Shauchenka , Daniel Buschek

Storytelling is a deeply personal and creative process, yet existing methods often treat users as passive consumers, offering generic plots with limited personalization. This undermines engagement and immersion, especially where individual…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Minh-Loi Nguyen , Quang-Khai Le , Tam V. Nguyen , Minh-Triet Tran , Trung-Nghia Le

Seamless integration of virtual and physical worlds in augmented reality benefits from the system semantically "understanding" the physical environment. AR research has long focused on the potential of context awareness, demonstrating novel…

Human-Computer Interaction · Computer Science 2024-10-08 Chengyuan Xu , Radha Kumaran , Noah Stier , Kangyou Yu , Tobias Höllerer

We introduce VR-Doh, an open-source, hands-on 3D modeling system that enables intuitive creation and manipulation of elastoplastic objects in Virtual Reality (VR). By customizing the Material Point Method (MPM) for real-time simulation of…

Graphics · Computer Science 2025-06-25 Zhaofeng Luo , Zhitong Cui , Shijian Luo , Mengyu Chu , Minchen Li

Generating immersive 3D scenes from texts is a core task in computer vision, crucial for applications in virtual reality and game development. Despite the promise of leveraging 2D diffusion priors, existing methods suffer from spatial…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Jisheng Chu , Wenrui Li , Rui Zhao , Wangmeng Zuo , Shifeng Chen , Xiaopeng Fan

Facing increasingly complex BIM authoring software and the accompanying expensive learning costs, designers often seek to interact with the software in a more intelligent and lightweight manner. They aim to automate modeling workflows,…

Human-Computer Interaction · Computer Science 2024-06-26 Changyu Du , Stavros Nousias , André Borrmann