English
Related papers

Related papers: Social VR for Professional Networking: A Spatial P…

200 papers

Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for older adults to maintain engagement. However, there has been limited research to examine the features of social VR that are most…

Human-Computer Interaction · Computer Science 2022-10-10 Tong Bill Xu , Armin Mostafavi , Benjamin Kim , Angella Lee , Walter Boot , Sara Czaja , Saleh Kalantari

Virtual reality (VR) is increasingly used as a social platform for users to interact and build connections with one another in an immersive virtual environment. Reflecting on the empirical progress in this area of study, a comprehensive…

Human-Computer Interaction · Computer Science 2024-10-17 Xiaoying Wei , Xiaofu Jin , Ge Lin Kan , Yukang Yan , Mingming Fan

Extensive research has examined presence and basic psychological needs (drawing on Self-Determination Theory) in digital media. While prior work offers hints of potential connections, we lack a systematic account of whether and how distinct…

Human-Computer Interaction · Computer Science 2026-02-16 Qijia Chen , Andrea Bellucci , Giulio Jacucci

Due to the COVID-19 pandemic, many professional entities shifted toward remote collaboration and video conferencing (VC) tools. Social virtual reality (VR) platforms present an alternative to VC for meetings and collaborative activities.…

Human-Computer Interaction · Computer Science 2025-06-30 Anya Osborne , Sabrina Fielder , Lee Taber , Tara Lamb , Joshua McVeigh-Schultz , Katherine Isbister

The sense of presence is central to immersive experiences in Virtual Reality (VR), and particularly salient in socially rich platforms like social VR. While prior studies have explored various aspects related to presence, less is known…

Human-Computer Interaction · Computer Science 2026-02-16 Qijia Chen , Andrea Bellucci , Giulio Jacucci

Social VR has experienced tremendous growth in the commercial space recently as an emerging technology for rich interactions themed around leisure, work, and relationship building. As a result, the state of social VR application design has…

Human-Computer Interaction · Computer Science 2022-05-10 Ryan Handley , Bert Guerra , Rukkmini Goli , Douglas Zytko

As more people meet, interact, and socialize online, Social Virtual Reality (VR) emerges as a technology that bridges the gap between traditional face-to-face and online communication. Unlike traditional screen-based applications, Social VR…

Human-Computer Interaction · Computer Science 2026-01-22 Niloofar Sayadi , Sadie Co , Diego Gomez-Zara

As virtual reality (VR) technologies have improved in the past decade, more research has investigated how they could support more effective communication in various contexts to improve collaboration and social connectedness. However, there…

Human-Computer Interaction · Computer Science 2022-10-05 Xiaoying Wei , Xiaofu Jin , Mingming Fan

As social VR grows in popularity, understanding how to optimise interactions becomes increasingly important. Interpersonal distance (the physical space people maintain between each other) is a key aspect of user experience. Previous work in…

Human-Computer Interaction · Computer Science 2026-05-01 Rose Connolly , Lauren Buck , Victor Zordan , Rachel McDonnell

Opportunistic interactions-the unstructured exchanges that emerge as individuals become aware of each other's presence-are essential for relationship building and information sharing in everyday life. Yet, fostering effective opportunistic…

Human-Computer Interaction · Computer Science 2025-09-01 Victoria Chang , Caro Williams-Pierce , Huaishu Peng , Ge Gao

The boom of commercial social virtual reality (VR) platforms in recent years has signaled the growth and wide-spread adoption of consumer VR. Social VR platforms draw aspects from traditional 2D virtual worlds where users engage in various…

Human-Computer Interaction · Computer Science 2021-04-13 Divine Maloney , Guo Freeman , Andrew Robb

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…

Multimedia · Computer Science 2021-04-13 Mario Montagud , Jie Li , Gianluca Cernigliario , Abdallah El Ali , Sergi Fernandez , Pablo Cesar

What is after presence? Spatial presence, the sense of "being there", is becoming less of a primary objective and more of a baseline expectation of virtual reality. More than six decades after its invention, VR is shifting from a technical…

Human-Computer Interaction · Computer Science 2025-12-05 E. Ch'ng

Amid current social distancing measures requiring people to work from home, there has been renewed interest on how to effectively converse and collaborate remotely utilizing currently available technologies. On the surface, VR provides a…

Human-Computer Interaction · Computer Science 2020-07-07 Anna Bleakley , Vincent Wade , Benjamin R. Cowan

One growing use of computer-based communication media is for gathering people to initiate or sustain social events. Although the use of computer-mediated communication and social network sites such as Facebook for event promotion is…

Human-Computer Interaction · Computer Science 2013-11-05 Ai-Ju Huang , Hao-Chuan Wang , Chien Wen Yuan

The emotional response a person has to a living space is predominantly affected by light, color and texture as space-making elements. In order to verify whether this phenomenon could be replicated in a simulated environment, we conducted a…

Human-Computer Interaction · Computer Science 2023-03-07 Asma Naz , Regis Kopper , Ryan P. McMahan , Mihai Nadin

Virtual reality (VR) conferencing has the potential to provide geographically dispersed users with an immersive environment, enabling rich social interactions and user experience using avatars. However, remote communication in VR inevitably…

Human-Computer Interaction · Computer Science 2026-03-11 Jiarun Song , Ninghao Wan , FuZheng Yang , Weisi Lin

Virtual environments (VEs) can create collaborative and social spaces, which are increasingly important in the face of remote work and travel reduction. Recent advances, such as more open and widely available platforms, create new…

Human-Computer Interaction · Computer Science 2021-01-15 Julie Williamson , Jie Li , Vinoba Vinayagamoorthy , David A. Shamma , Pablo Cesar

The application of Virtual Reality Environments (VRE) has been gaining momentum as a relatively new tool to assist with mitigating various difficulties including abstractness of concepts, lack of user engagement, perception of disconnection…

Human-Computer Interaction · Computer Science 2024-11-26 Ourania Koutzampasopoulou Xanthidou , Nadine Aburumman , Hanêne Ben-Abdallah

Human communication has been profoundly changed by social media, which allows users to engage in previously unheard-of ways, such as text-based conversations, video chats, and live streaming. The digital landscape has started to change in…

Human-Computer Interaction · Computer Science 2025-03-24 Priyanshu Chaubey
‹ Prev 1 2 3 10 Next ›