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Novel view synthesis has advanced significantly with the development of neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS). However, achieving high quality without compromising real-time rendering remains challenging,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Zhongpai Gao , Benjamin Planche , Meng Zheng , Anwesa Choudhuri , Terrence Chen , Ziyan Wu

Inverse rendering with Gaussian Splatting has advanced rapidly, but accurately disentangling material properties from complex global illumination effects, particularly indirect illumination, remains a major challenge. Existing methods often…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Kyu Beom Han , Jaeyoon Kim , Woo Jae Kim , Jinhwan Seo , Sung-eui Yoon

Due to the real-time rendering performance, 3D Gaussian Splatting (3DGS) has emerged as the leading method for radiance field reconstruction. However, its reliance on spherical harmonics for color encoding inherently limits its ability to…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Yixin Yang , Bojian Wu , Yang Zhou , Hui Huang

In production rendering systems, caustics are typically rendered via photon mapping and gathering, a process often hindered by insufficient photon density. In this paper, we propose a novel photon guiding method to improve the photon…

Graphics · Computer Science 2024-08-07 Jiawei Huang , Hajime Tanaka , Taku Komura , Yoshifumi Kitamura

3D Gaussian Splatting (3DGS) is a process that enables the direct creation of 3D objects from 2D images. This representation offers numerous advantages, including rapid training and rendering. However, a significant limitation of 3DGS is…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Krzysztof Byrski , Marcin Mazur , Jacek Tabor , Tadeusz Dziarmaga , Marcin Kądziołka , Dawid Baran , Przemysław Spurek

Gaussian Splatting is a powerful tool for reconstructing diffuse scenes, but it struggles to simultaneously model specular reflections and the appearance of objects behind semi-transparent surfaces. These specular reflections and…

Graphics · Computer Science 2026-04-02 Kunnong Zeng , Chensheng Peng , Yichen Xie , Masayoshi Tomizuka , Cem Yuksel

Dynamic scene representation and reconstruction have undergone transformative advances in recent years, catalyzed by breakthroughs in neural radiance fields and 3D Gaussian splatting techniques. While initially developed for static…

Computer Vision and Pattern Recognition · Computer Science 2025-05-23 Jinlong Fan , Xuepu Zeng , Jing Zhang , Mingming Gong , Yuxiang Yang , Dacheng Tao

Reconstructing 3D scenes and synthesizing novel views has seen rapid progress in recent years. Neural Radiance Fields demonstrated that continuous volumetric radiance fields can achieve high-quality image synthesis, but their long training…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Jan Held , Renaud Vandeghen , Sanghyun Son , Daniel Rebain , Matheus Gadelha , Yi Zhou , Ming C. Lin , Marc Van Droogenbroeck , Andrea Tagliasacchi

Representing and rendering dynamic scenes from 2D images is a fundamental yet challenging problem in computer vision and graphics. This survey provides a comprehensive review of the evolution and advancements in dynamic scene representation…

Graphics · Computer Science 2025-03-12 Jiaxuan Zhu , Hao Tang

The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Fields (NeRF) that represent a 3D scene with position and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Tong Wu , Yu-Jie Yuan , Ling-Xiao Zhang , Jie Yang , Yan-Pei Cao , Ling-Qi Yan , Lin Gao

Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes with compositions of Gaussian primitives. However, 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Jan Held , Renaud Vandeghen , Abdullah Hamdi , Adrien Deliege , Anthony Cioppa , Silvio Giancola , Andrea Vedaldi , Bernard Ghanem , Marc Van Droogenbroeck

Recent advancements in 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) have achieved impressive results in real-time 3D reconstruction and novel view synthesis. However, these methods struggle in large-scale, unconstrained…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Niluthpol Chowdhury Mithun , Tuan Pham , Qiao Wang , Ben Southall , Kshitij Minhas , Bogdan Matei , Stephan Mandt , Supun Samarasekera , Rakesh Kumar

Generalizable 3D Gaussian Splatting has recently emerged as an efficient approach for novel-view synthesis, enabling feed-forward synthesis from only a few input views. However, existing pixel-wise feed-forward methods suffer from…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Hoang Chuong Nguyen , Renjie Wu , Jose M. Alvarez , Miaomiao Liu

One of the key advantages of 3D rendering is its ability to simulate intricate scenes accurately. One of the most widely used methods for this purpose is Gaussian Splatting, a novel approach that is known for its rapid training and…

Graphics · Computer Science 2024-05-31 Artur Kasymov , Bartosz Czekaj , Marcin Mazur , Jacek Tabor , Przemysław Spurek

We introduce a training-free method for feature field rendering in Gaussian splatting. Our approach back-projects 2D features into pre-trained 3D Gaussians, using a weighted sum based on each Gaussian's influence in the final rendering.…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Joji Joseph , Bharadwaj Amrutur , Shalabh Bhatnagar

We present SGS-Intrinsic, an indoor inverse rendering framework that works well for sparse-view images. Unlike existing 3D Gaussian Splatting (3DGS) based methods that focus on object-centric reconstruction and fail to work under sparse…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Jiahao Niu , Rongjia Zheng , Wenju Xu , Wei-Shi Zheng , Qing Zhang

Since its introduction, 3D Gaussian Splatting (3DGS) has become an important reference method for learning 3D representations of a captured scene, allowing real-time novel-view synthesis with high visual quality and fast training times.…

Graphics · Computer Science 2025-02-27 Adam Celarek , George Kopanas , George Drettakis , Michael Wimmer , Bernhard Kerbl

In this work, we address specular appearance in inverse rendering using 2D Gaussian splatting with deferred shading and argue for a refinement stage to improve specular detail, thereby bridging the gap with reconstruction-only methods. Our…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Georgios Kouros , Minye Wu , Tinne Tuytelaars

Novel view synthesis has been greatly enhanced by the development of radiance field methods. The introduction of 3D Gaussian Splatting (3DGS) has effectively addressed key challenges, such as long training times and slow rendering speeds,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Gopi Raju Matta , Reddypalli Trisha , Kaushik Mitra

Recent text-guided generation of individual 3D object has achieved great success using diffusion priors. However, these methods are not suitable for object insertion and replacement tasks as they do not consider the background, leading to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-25 Hanyuan Xiao , Yingshu Chen , Huajian Huang , Haolin Xiong , Jing Yang , Pratusha Prasad , Yajie Zhao