Related papers: Comparative Analysis of Digital Tools and Traditio…
We carried out a qualitative study to identify the "missing pieces" in current computing devices and technologies that are preventing people from eliminating paper from their lives. Most of the existing literature has looked into the work…
As educational technology evolves, the potential of Pedagogical Agents (PAs) in supporting education is extensively explored. Typically, research on PAs has primarily focused on computer-based learning environments, but their use in…
Education is a key factor in ensuring economic growth, especially for countries with growing economies. Today, students have become more technologically savvy as teaching and learning uses more advance technology day in, day out. Due to…
Despite artificial intelligence (AI) having transformed major aspects of our society, less than a fraction of its potential has been explored, let alone deployed, for education. AI-powered learning can provide millions of learners with a…
Each student has specific characteristics and learning preferences, that reflect on each type of learning environment, online or face-to-face. Understanding these differences is crucial for educators to create learning environments that can…
A close look at students' written work on examinations offers a wealth of information about their performance, their knowledge of the subject, their strengths, weaknesses and misconceptions, and their overall level of mathematical skills…
This paper discusses digital online mathematics examinations -- a discussion ranging from high school to university level examinations. In particular, we consider the nature of mathematical writing, what is distinctive about mathematical…
Help-seeking is a critical way for students to learn new concepts, acquire new skills, and get unstuck when problem-solving in their computing courses. The recent proliferation of generative AI tools, such as ChatGPT, offers students a new…
The article deals with the problem of intellectual development of students in learning of physics by means of computer simulation. The main objectives of teaching computer simulation in learning of physics is the general outlook…
In the article the problems of the systems of computer mathematics use as a tool for the students learning and research activities support are investigated. The promising ways of providing access to the mathematical software in the…
There is general agreement that creativity and innovation are desirable traits in the toolbox of 21\textsuperscript{st} century engineers, as well as in the future workforce in general. However, there is a dearth of exemplars, pedagogical…
This paper gives an overview of electronic learning (E-Learning) and mobile learning (M-Learning) adoption and diffusion trends, as well as their particular traits, characteristics and issues, especially in terms of cross-cultural and…
In humans and animals, curriculum learning -- presenting data in a curated order - is critical to rapid learning and effective pedagogy. Yet in machine learning, curricula are not widely used and empirically often yield only moderate…
Acquiring the mathematical, conceptual, and problem-solving skills required in university-level physics courses is hard work, and the average student often lacks the knowledge and study skills they need to succeed in the introductory…
There is an increasing interest in learning outside of the traditional classroom setting. This is especially true for topics covering computational tools and data science, as both are challenging to incorporate in the standard curriculum.…
This paper describes results from a project in an undergraduate engineering physics course that coupled classroom use of interactive computer simulations with the collection of real-time formative assessment using pen-enabled mobile…
The feedback provided by current testing education tools about the deficiencies in a student's test suite either mimics industry code coverage tools or lists specific instructor test cases that are missing from the student's test suite.…
The objective of this study is to determine Education in the Digital World from the lens of millennial learners. This also identifies the cybergogical implications of the issue with digital education as seen through the lens of the outlier.…
In this work, we show a methodology aimed to improve the quality of the assessment process for subjects related to basic programming. The method takes into account the relevance of the items and the students answers to follow different…
Nowadays, technology has become dominant in the daily lives of most people around the world. From children to older people, technology is present, helping in the most diverse daily tasks and allowing accessibility. However, many times these…