Related papers: Comparative Analysis of Digital Tools and Traditio…
The article sets out to analyze national and foreign experience of use of electronic textbooks in the system of education; to justify the use of Smart Kids technology as a system of methods, forms, and electronic educational game resources,…
The present paper reports the results of testing first year students of Informatics on their algorithmic skills and knowledge transfer abilities in spreadsheet environments. The selection of students plays a crucial role in the project. On…
The integration of digital tools in mathematics education is considered both promising and problematic. To deal with this issue, notions of webbing and instrumental orchestration are developed. However, the two seemed to be disconnected,…
We present two add-ons for Mathematica for teaching mathematics to undergraduate and high school students. These two applications, M@th Desktop (MD) and M@th Desktop Tools (MDTools), include several palettes and notebooks covering almost…
Introduction. Development of methodical system for training course "Foundations of mathematical informatics" plays a key role in forming the students' of technical universities competencies in mathematical informatics. So it is very…
Young people are increasingly exposed to adverse effects of data-driven profiling, recommending, and manipulation on social media platforms, most of them without adequate understanding of the mechanisms that drive these platforms. In the…
In today's world, many technologically advanced countries have realized that real power lies not in physical strength but in educated minds. As a result, every country has embarked on restructuring its education system to meet the demands…
This study examined the effects of a technology-enhanced intervention on the self-regulation of 262 eighth-grade students, employing information and communication technology (ICT) and web-based self-assessment tools set against science…
The study attempted to understand the University students' digital reading habits and their related skills. It also has a view of students' preferred sources of reading, whether physical or digital resources. For this study, we conducted a…
The Generation Z (Gen Z), or the digital natives have never experienced a life without the internet. In addition, the advancement of digital technologies such as social media, smart mobile technologies, cloud computing, and the…
In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…
With the growing use of artificial intelligence in classrooms and online learning, it has become important to understand how students actually interact with AI tools and how such interactions match with traditional ways of learning. In this…
The purpose of this study is to explore students' backtracking patterns in using a digital textbook and reveal the relationship between backtracking behaviors and academic performance as well as learning styles. The study was carried out…
Real-life conjectures do not come with instructions saying whether they they should be proven or, instead, refuted. Yet, as we now know, in either case the final argument produced had better be not just convincing but actually verifiable in…
The facilitation of STEM education can be enhanced by the provision of opportunities for learners to gain a better understanding of science through the utilization of tangible and visual examples. The objective of this work is to present an…
In order to track and comprehend the academic achievement of students, both private and public educational institutions devote a significant amount of resources and labour. One of the difficult issues that institutes deal with on a regular…
The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…
A freely available educational application (a mobile website) is presented. This provides access to educational material and drilling on selected topics within mathematics and statistics with an emphasis on tablets and mobile phones. The…
The quality of mathematics education depends largely on the quality of education in general. The main idea may be summarized as follows: in order to educate the younger generation of people to be able to meet adequately the demands of the…
Generative models are now capable of producing natural language text that is, in some cases, comparable in quality to the text produced by people. In the computing education context, these models are being used to generate code, code…