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Language generation based on maximum likelihood estimation (MLE) has become the fundamental approach for text generation. Maximum likelihood estimation is typically performed by minimizing the log-likelihood loss, also known as the…

Computation and Language · Computer Science 2024-05-30 Chenze Shao , Fandong Meng , Yijin Liu , Jie Zhou

This paper presents NgramMarkov, a variant of the Markov constraints. It is dedicated to text generation in constraint programming (CP). It involves a set of n-grams (i.e., sequence of n words) associated with probabilities given by a large…

Computation and Language · Computer Science 2024-08-06 Alexandre Bonlarron , Jean-Charles Régin

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…

Machine Learning · Computer Science 2020-08-14 Ahmed Khalifa , Philip Bontrager , Sam Earle , Julian Togelius

Traditional Linear Genetic Programming (LGP) algorithms are based only on the selection mechanism to guide the search. Genetic operators combine or mutate random portions of the individuals, without knowing if the result will lead to a…

Neural and Evolutionary Computing · Computer Science 2017-04-05 Léo Françoso Dal Piccol Sotto , Vinícius Veloso de Melo

Generic generation and manipulation of text is challenging and has limited success compared to recent deep generative modeling in visual domain. This paper aims at generating plausible natural language sentences, whose attributes are…

Machine Learning · Computer Science 2018-09-14 Zhiting Hu , Zichao Yang , Xiaodan Liang , Ruslan Salakhutdinov , Eric P. Xing

Norms, which are culturally accepted guidelines for behaviours, can be integrated into conversational models to generate utterances that are appropriate for the socio-cultural context. Existing methods for norm recognition tend to focus…

Computation and Language · Computer Science 2023-05-29 Farhad Moghimifar , Shilin Qu , Tongtong Wu , Yuan-Fang Li , Gholamreza Haffari

These lecture notes introduce the statistical analysis of continuous-time generative models built from Markov dynamics. We begin with the stochastic-calculus foundations of score-based diffusion models, including time reversal, score…

Statistics Theory · Mathematics 2026-04-27 Eddie Aamari , Arthur Stéphanovitch

Autoregressive language models achieve remarkable performance, yet a unified theory explaining their internal mechanisms, how training shapes representations, and why these representations support complex behavior remains incomplete. We…

Machine Learning · Computer Science 2026-05-14 Yifan Zhang

Large-scale language models (LMs) pretrained on massive corpora of text, such as GPT-2, are powerful open-domain text generators. However, as our systematic examination reveals, it is still challenging for such models to generate coherent…

Computation and Language · Computer Science 2021-04-15 Bowen Tan , Zichao Yang , Maruan AI-Shedivat , Eric P. Xing , Zhiting Hu

We present a novel framework that integrates Large Language Models (LLMs) with automated planning and formal verification to streamline the creation and use of Markov Decision Processes (MDP). Our system leverages LLMs to extract structured…

Robotics · Computer Science 2026-01-12 Enrico Saccon , Davide De Martini , Matteo Saveriano , Edoardo Lamon , Luigi Palopoli , Marco Roveri

Procedural story generation (PCG) tailors a unique narrative experience for a player and can be accomplished via multiple techniques, from matching storylets to grammar-based generation. There exists a rich opportunity for evolutionary…

Software Engineering · Computer Science 2021-03-15 Erik M. Fredericks , Byron DeVries

Reproducible document standards, like R Markdown, facilitate the programmatic creation of documents whose content is itself programmatically generated. While these documents are generally not complete in the sense that they will not include…

Digital Libraries · Computer Science 2020-07-27 Michael J. Kane , Simon Urbanek

Generative artificial intelligence has made significant strides, producing text indistinguishable from human prose and remarkably photorealistic images. Automatically measuring how close the generated data distribution is to the target…

Procedural content generation (PCG) is of great interest to game design and development as it generates game content automatically. Motivated by the recent learning-based PCG framework and other existing PCG works, we propose an alternative…

Artificial Intelligence · Computer Science 2015-11-03 Peizhi Shi , Ke Chen

This paper proposes a novel statistical approach to intelligent document retrieval. It seeks to offer a more structured and extensible mathematical approach to the term generalization done in the popular Latent Semantic Analysis (LSA)…

Information Retrieval · Computer Science 2011-11-30 Scott Hand

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

Generative classifiers are constructed on the basis of a joint probability distribution and are typically learned using closed-form procedures that rely on data statistics and maximize scores related to data fitting. However, these scores…

Machine Learning · Computer Science 2025-03-31 Aritz Pérez , Carlos Echegoyen , Guzmán Santafé

Today's probabilistic language generators fall short when it comes to producing coherent and fluent text despite the fact that the underlying models perform well under standard metrics, e.g., perplexity. This discrepancy has puzzled the…

Computation and Language · Computer Science 2025-06-06 Clara Meister , Tiago Pimentel , Gian Wiher , Ryan Cotterell

We introduce the Contextual Graph Markov Model, an approach combining ideas from generative models and neural networks for the processing of graph data. It founds on a constructive methodology to build a deep architecture comprising layers…

Machine Learning · Computer Science 2019-11-26 Davide Bacciu , Federico Errica , Alessio Micheli

There are two common approaches for optimizing the performance of a machine: genetic algorithms and machine learning. A genetic algorithm is applied over many generations whereas machine learning works by applying feedback until the system…

Artificial Intelligence · Computer Science 2017-09-01 Leigh Sheneman , Arend Hintze