Related papers: EMTeC: A Corpus of Eye Movements on Machine-Genera…
Imitating how humans move their gaze in a visual scene is a vital research problem for both visual understanding and psychology, kindling crucial applications such as building alive virtual characters. Previous studies aim to predict gaze…
[Purpose] To understand the meaning of a sentence, humans can focus on important words in the sentence, which reflects our eyes staying on each word in different gaze time or times. Thus, some studies utilize eye-tracking values to optimize…
Understanding the semantics of visual scenes is a fundamental challenge in Computer Vision. A key aspect of this challenge is that objects sharing similar semantic meanings or functions can exhibit striking visual differences, making…
Recent advances in automatic evaluation metrics for text have shown that deep contextualized word representations, such as those generated by BERT encoders, are helpful for designing metrics that correlate well with human judgements. At the…
Move structures have been studied in English for Specific Purposes (ESP) and English for Academic Purposes (EAP) for decades. However, there are few move annotation corpora for Research Article (RA) abstracts. In this paper, we introduce…
Work in Computational Affective Science and Computational Social Science explores a wide variety of research questions about people, emotions, behavior, and health. Such work often relies on language data that is first labeled with relevant…
This thesis delves into the world of non-invasive electrophysiological brain signals like electroencephalography (EEG) and magnetoencephalography (MEG), focusing on modelling and decoding such data. The research aims to investigate what…
Deciphering language from brain activity is a crucial task in brain-computer interface (BCI) research. Non-invasive cerebral signaling techniques including electroencephalography (EEG) and magnetoencephalography (MEG) are becoming…
In cognitive psychology, automatic and self-reinforcing irrational thought patterns are known as cognitive distortions. Left unchecked, patients exhibiting these types of thoughts can become stuck in negative feedback loops of unhealthy…
We present EDGE, a general-purpose, misconception-aware adaptive learning framework composed of four stages: Evaluate (ability and state estimation), Diagnose (posterior infer-ence of misconceptions), Generate (counterfactual item…
Previous research shows that eye-tracking data contains information about the lexical and syntactic properties of text, which can be used to improve natural language processing models. In this work, we leverage eye movement features from…
Previous work has established that a person's demographics and speech style affect how well speech processing models perform for them. But where does this bias come from? In this work, we present the Speech Embedding Association Test…
General embeddings like word2vec, GloVe and ELMo have shown a lot of success in natural language tasks. The embeddings are typically extracted from models that are built on general tasks such as skip-gram models and natural language…
Sentence embeddings have become an essential part of today's natural language processing (NLP) systems, especially together advanced deep learning methods. Although pre-trained sentence encoders are available in the general domain, none…
Topic modelling is a pivotal unsupervised machine learning technique for extracting valuable insights from large document collections. Existing neural topic modelling methods often encode contextual information of documents, while ignoring…
Grammatical error correction (GEC) is the task of correcting typos, spelling, punctuation and grammatical issues in text. Approaching the problem as a sequence-to-sequence task, we compare the use of a common subword unit vocabulary and…
In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be…
Audio-driven human gesture synthesis is a crucial task with broad applications in virtual avatars, human-computer interaction, and creative content generation. Despite notable progress, existing methods often produce gestures that are…
Conditional human motion generation is an important topic with many applications in virtual reality, gaming, and robotics. While prior works have focused on generating motion guided by text, music, or scenes, these typically result in…
We present TeSMo, a method for text-controlled scene-aware motion generation based on denoising diffusion models. Previous text-to-motion methods focus on characters in isolation without considering scenes due to the limited availability of…