Related papers: Fast Sprite Decomposition from Animated Graphics
We present a solution for the goal of extracting a video from a single motion blurred image to sequentially reconstruct the clear views of a scene as beheld by the camera during the time of exposure. We first learn motion representation…
The research reported in this paper addresses the fundamental task of separation of locally moving or deforming image areas from a static or globally moving background. It builds on the latest developments in the field of robust principal…
This paper considers how to separate text and/or graphics from smooth background in screen content and mixed content images and proposes an algorithm to perform this segmentation task. The proposed methods make use of the fact that the…
This paper addresses the problem of decomposed 4D scene reconstruction from multi-view videos. Recent methods achieve this by lifting video segmentation results to a 4D representation through differentiable rendering techniques. Therefore,…
A fast algorithm for the approximation of a low rank LU decomposition is presented. In order to achieve a low complexity, the algorithm uses sparse random projections combined with FFT-based random projections. The asymptotic approximation…
Overdraw is inevitable in large-scale scatterplots. Current scatterplot abstraction methods lose features in medium-to-low density regions. We propose a visual abstraction method designed to provide better feature preservation across…
We present a bottom-up differentiable relaxation of the process of drawing points, lines and curves into a pixel raster. Our approach arises from the observation that rasterising a pixel in an image given parameters of a primitive can be…
This paper considers how to separate text and/or graphics from smooth background in screen content and mixed document images and proposes two approaches to perform this segmentation task. The proposed methods make use of the fact that the…
Recent generative image editing methods adopt layered representations to mitigate the entangled nature of raster images and improve controllability, typically relying on object-based segmentation. However, such strategies may fail to…
Reconstructing a complete object from its parts is a fundamental problem in many scientific domains. The purpose of this article is to provide a systematic survey on this topic. The reassembly problem requires understanding the attributes…
Sparse decomposition has been extensively used for different applications including signal compression and denoising and document analysis. In this paper, sparse decomposition is used for image segmentation. The proposed algorithm separates…
There has been a growing interest in using different approaches to improve the coding efficiency of modern video codec in recent years as demand for web-based video consumption increases. In this paper, we propose a model-based approach…
We propose a real-time image fusion method using pre-trained neural networks. Our method generates a single image containing features from multiple sources. We first decompose images into a base layer representing large scale intensity…
Tensor decomposition is one of the well-known approaches to reduce the latency time and number of parameters of a pre-trained model. However, in this paper, we propose an approach to use tensor decomposition to reduce training time of…
Image animation brings life to the static object in the source image according to the driving video. Recent works attempt to perform motion transfer on arbitrary objects through unsupervised methods without using a priori knowledge.…
This paper introduces an effective method for computation-efficient personalized style video generation without requiring access to any personalized video data. It reduces the necessary generation time of similarly sized video diffusion…
Game UI implementation requires translating stylized mockups into interactive engine entities. However, current "Screenshot-to-Code" tools often struggle with the irregular geometries and deep visual hierarchies typical of game interfaces.…
We introduce a framework that automates the transformation of static anime illustrations into manipulatable 2.5D models. Current professional workflows require tedious manual segmentation and the artistic ``hallucination'' of occluded…
In this study, we explore the challenge of efficiently representing scenes with a constrained number of Gaussians. Our analysis shifts from traditional graphics and 2D computer vision to the perspective of point clouds, highlighting the…
Stereo videos for the dynamic scenes often show unpleasant blurred effects due to the camera motion and the multiple moving objects with large depth variations. Given consecutive blurred stereo video frames, we aim to recover the latent…