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Image inpainting techniques have shown significant improvements by using deep neural networks recently. However, most of them may either fail to reconstruct reasonable structures or restore fine-grained textures. In order to solve this…
With the advent of Neural Radiance Fields (NeRF), neural networks can now render novel views of a 3D scene with quality that fools the human eye. Yet, generating these images is very computationally intensive, limiting their applicability…
Objects moving at high speed appear significantly blurred when captured with cameras. The blurry appearance is especially ambiguous when the object has complex shape or texture. In such cases, classical methods, or even humans, are unable…
3D Gaussian Splatting (3D-GS) is a recent 3D scene reconstruction technique that enables real-time rendering of novel views by modeling scenes as parametric point clouds of differentiable 3D Gaussians. However, its rendering speed and model…
Cluster deletion is an NP-hard graph clustering objective with applications in computational biology and social network analysis, where the goal is to delete a minimum number of edges to partition a graph into cliques. We first provide a…
Rendering high-fidelity images from sparse point clouds is still challenging. Existing learning-based approaches suffer from either hole artifacts, missing details, or expensive computations. In this paper, we propose a novel framework to…
State-of-the-art video deblurring methods use deep network architectures to recover sharpened video frames. Blurring especially degrades high-frequency (HF) information, yet this aspect is often overlooked by recent models that focus more…
Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a…
Interactive segmentation aims to extract objects of interest from an image based on user-provided clicks. In real-world applications, there is often a need to segment a series of images featuring the same target object. However, existing…
We present a technique for zero-shot generation of a 3D model using only a target text prompt. Without any 3D supervision our method deforms the control shape of a limit subdivided surface along with its texture map and normal map to obtain…
Text-to-image generation has become increasingly popular, but achieving the desired images often requires extensive prompt engineering. In this paper, we explore how to decode textual prompts from reference images, a process we refer to as…
Scene representations using 3D Gaussian primitives have produced excellent results in modeling the appearance of static and dynamic 3D scenes. Many graphics applications, however, demand the ability to manipulate both the appearance and the…
Image decomposition is a crucial subject in the field of image processing. It can extract salient features from the source image. We propose a new image decomposition method based on convolutional neural network. This method can be applied…
Visual effects (VFX) production often struggles with slow, resource-intensive mask generation. This paper presents an automated video segmentation pipeline that creates temporally consistent instance masks. It employs machine learning for:…
In this work, we propose a disentangled latent optimization-based method for parameterizing grouped deforming 3D objects into shape and deformation factors in an unsupervised manner. Our approach involves the joint optimization of a…
Stochastic sampling techniques are ubiquitous in real-time rendering, where performance constraints force the use of low sample counts, leading to noisy intermediate results. To remove this noise, the post-processing step of temporal and…
These last few years, image decomposition algorithms have been proposed to split an image into two parts: the structures and the textures. These algorithms are not adapted to the case of noisy images because the textures are corrupted by…
Traditional feature-based image stitching technologies rely heavily on feature detection quality, often failing to stitch images with few features or low resolution. The learning-based image stitching solutions are rarely studied due to the…
On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…
Video denoising refers to the problem of removing "noise" from a video sequence. Here the term "noise" is used in a broad sense to refer to any corruption or outlier or interference that is not the quantity of interest. In this work, we…