Related papers: A biased edge coloring game
The vertex-edge marking game is played between two players on a graph, $G=(V,E)$, with one player marking vertices and the other marking edges. The players want to minimize/maximize, respectively, the number of marked edges incident to an…
We consider the \emph{connected game coloring number} of a graph, introduced by Charpentier et al. as a game theoretic graph parameter that measures the degeneracy of a graph with respect to a certain two-player game played with an…
We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and…
We consider biased $(1:b)$ Walker-Breaker games: Walker and Breaker alternately claim edges of the complete graph $K_n$, Walker taking one edge and Breaker claiming $b$ edges in each round, with the constraint that Walker needs to choose…
We consider edge colorings of graphs. An edge coloring is a majority coloring if for every vertex at most half of the edges incident with it are in one color. And edge coloring is a distinguishing coloring if for every non-trivial…
We present a general approach connecting biased Maker-Breaker games and problems about local resilience in random graphs. We utilize this approach to prove new results and also to derive some known results about biased Maker-Breaker games.…
Graph burning is a discrete-time process that models the spread of influence in a network. Vertices are either burning or unburned, and in each round, a burning vertex causes all of its neighbours to become burning before a new fire source…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We introduce a generalization of the well known graph (vertex) coloring problem, which we call the problem of \emph{component coloring of graphs}. Given a graph, the problem is to color the vertices using minimum number of colors so that…
A proper edge-coloring of a graph $G$ with colors $1,\ldots,t$ is called an \emph{interval cyclic $t$-coloring} if all colors are used, and the edges incident to each vertex $v\in V(G)$ are colored by $d_{G}(v)$ consecutive colors modulo…
We introduce and study two Maker-Breaker-like games for constructing planar graphs: the edge drawing game, where two players take turns drawing non-intersecting edges between points in the plane, and the circle packing game, where the…
We propose the notion of a majority $k$-edge-coloring of a graph $G$, which is an edge-coloring of $G$ with $k$ colors such that, for every vertex $u$ of $G$, at most half the edges of $G$ incident with $u$ have the same color. We show the…
An injective edge-coloring $c$ of a graph $G$ is an edge-coloring such that if $e_1$, $e_2$, and $e_3$ are three consecutive edges in $G$ (they are consecutive if they form a path or a cycle of length three), then $e_1$ and $e_3$ receive…
A \emph{proper $t$-edge-coloring} of a graph $G$ is a mapping $\alpha: E(G)\rightarrow \{1,\ldots,t\}$ such that all colors are used, and $\alpha(e)\neq \alpha(e^{\prime})$ for every pair of adjacent edges $e,e^{\prime}\in E(G)$. If $\alpha…
Let G = (V, E) be a multigraph without loops and for any x {\in}V let E(x) be the set of edges of G incident to x. A homogeneous edge-coloring of G is an assignment of an integer m >= 2 and a coloring c:E {\to} S of the edges of…
A coloring of a matroid is proper if elements of the same color form an independent set. For a loopless matroid M, its chromatic number \chi(M) is the minimum number of colors that suffices to color properly the ground set E of M. In this…
We present a randomized algorithm that, given a constant $\epsilon > 0$, outputs a proper $(1+\epsilon)\Delta$-edge-coloring of an $m$-edge simple graph $G$ of maximum degree $\Delta \geq 1/\epsilon$ in $O(m)$ time with high probability.…
The \emph{chromatic number} of a directed graph $D$ is the minimum number of colors needed to color the vertices of $D$ such that each color class of $D$ induces an acyclic subdigraph. Thus, the chromatic number of a tournament $T$ is the…
Given a tree $T=(V,E)$ on $n$ vertices, we consider the $(1 : q)$ Maker-Breaker tree embedding game ${\mathcal T}_n$. The board of this game is the edge set of the complete graph on $n$ vertices. Maker wins ${\mathcal T}_n$ if and only if…
An incidence of a graph $G$ is a vertex-edge pair $(v,e)$ such that $v$ is incidence with $e$. A conflict-free incidence coloring of a graph is a coloring of the incidences in such a way that two incidences $(u,e)$ and $(v,f)$ get distinct…