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Autonomous vehicles (AV) offer a cost-effective solution for scientific missions such as underwater tracking. Recently, reinforcement learning (RL) has emerged as a powerful method for controlling AVs in complex marine environments.…

Robotics · Computer Science 2025-10-20 Matteo Gallici , Ivan Masmitja , Mario Martín

In this paper, we present GATSPI, a novel GPU accelerated logic gate simulator that enables ultra-fast power estimation for industry sized ASIC designs with millions of gates. GATSPI is written in PyTorch with custom CUDA kernels for ease…

Machine Learning · Computer Science 2022-03-14 Yanqing Zhang , Haoxing Ren , Akshay Sridharan , Brucek Khailany

We present Meta MMO, a collection of many-agent minigames for use as a reinforcement learning benchmark. Meta MMO is built on top of Neural MMO, a massively multiagent environment that has been the subject of two previous NeurIPS…

Artificial Intelligence · Computer Science 2024-06-10 Kyoung Whan Choe , Ryan Sullivan , Joseph Suárez

GigaAPI is a user-space API that simplifies multi-GPU programming, bridging the gap between the capabilities of parallel GPU systems and the ability of developers to harness their full potential. The API offers a comprehensive set of…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-04-03 M. Suvarna , O. Tehrani

World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction:…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Fangfu Liu , Kai He , Tianchang Shen , Tianshi Cao , Sanja Fidler , Yueqi Duan , Jun Gao , Igor Gilitschenski , Zian Wang , Xuanchi Ren

Coordinating large populations of grid-edge devices requires learning methods that remain fully decentralised in deployment while still respecting three-phase AC distribution-network physics. This paper proposes gradient-based multi-agent…

Machine Learning · Computer Science 2026-04-28 Yihong Zhou , Hongtai Zeng , Thomas Morstyn

For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs, have presented two significant challenges to developing a programmable high-performance graph library.…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-01-06 Yangzihao Wang , Yuechao Pan , Andrew Davidson , Yuduo Wu , Carl Yang , Leyuan Wang , Muhammad Osama , Chenshan Yuan , Weitang Liu , Andy T. Riffel , John D. Owens

We introduce Autoverse, an evolvable, domain-specific language for single-player 2D grid-based games, and demonstrate its use as a scalable training ground for Open-Ended Learning (OEL) algorithms. Autoverse uses cellular-automaton-like…

Artificial Intelligence · Computer Science 2024-08-07 Sam Earle , Julian Togelius

Trajectory planning is a core task in autonomous driving, requiring the prediction of safe and comfortable paths across diverse scenarios. Integrating Multi-modal Large Language Models (MLLMs) with Reinforcement Learning (RL) has shown…

Robotics · Computer Science 2026-02-02 Xidong Li , Mingyu Guo , Chenchao Xu , Bailin Li , Wenjing Zhu , Yangang Zou , Rui Chen , Zehuan Wang

It is important to scale out deep neural network (DNN) training for reducing model training time. The high communication overhead is one of the major performance bottlenecks for distributed DNN training across multiple GPUs. Our…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-10-23 Peng Sun , Wansen Feng , Ruobing Han , Shengen Yan , Yonggang Wen

Modern scientific discovery increasingly relies on high-performance computing for complex modeling and simulation. A key challenge in improving parallel program performance is efficiently mapping tasks to processors and data to memory, a…

Machine Learning · Computer Science 2025-06-02 Anjiang Wei , Allen Nie , Thiago S. F. X. Teixeira , Rohan Yadav , Wonchan Lee , Ke Wang , Alex Aiken

We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We incorporate three key ingredients: 1) an internet-scale video-action…

Computer Vision and Pattern Recognition · Computer Science 2026-01-07 Loïc Magne , Anas Awadalla , Guanzhi Wang , Yinzhen Xu , Joshua Belofsky , Fengyuan Hu , Joohwan Kim , Ludwig Schmidt , Georgia Gkioxari , Jan Kautz , Yisong Yue , Yejin Choi , Yuke Zhu , Linxi "Jim" Fan

Development of applications related to closed-loop control requires either testing on the field or on a realistic simulator, with the latter being more convenient, inexpensive, safe, and leading to shorter development cycles. To address…

In this work we propose an accelerated stochastic learning system for very large-scale applications. Acceleration is achieved by mapping the training algorithm onto massively parallel processors: we demonstrate a parallel, asynchronous GPU…

Machine Learning · Computer Science 2017-02-24 Thomas Parnell , Celestine Dünner , Kubilay Atasu , Manolis Sifalakis , Haris Pozidis

This extended abstracts presents a method to generate energy-optimal trajectories for multi-agent systems as a strategic-form game. Using recent results in optimal control, we demonstrate that an energy-optimal trajectory can be generated…

Optimization and Control · Mathematics 2024-03-29 Logan Beaver

This paper presented DriveArena, the first high-fidelity closed-loop simulation system designed for driving agents navigating in real scenarios. DriveArena features a flexible, modular architecture, allowing for the seamless interchange of…

Multi-depot vehicle routing problems (MDVRPs) are prevalent in a variety of practical applications. However, they are computationally challenging to solve due to their inherent complexity. This paper proposes an effective hybrid algorithm…

Robotics · Computer Science 2026-05-08 Zhenyu Lei , Jin-Kao Hao

We discuss an implementation of molecular dynamics (MD) simulations on a graphic processing unit (GPU) in the NVIDIA CUDA language. We tested our code on a modern GPU, the NVIDIA GeForce 8800 GTX. Results for two MD algorithms suitable for…

Other Condensed Matter · Physics 2008-09-10 J. A. van Meel , A. Arnold , D. Frenkel , S. F. Portegies Zwart , R. G. Belleman

Multi-agent path finding (MAPF) is a well-studied problem in artificial intelligence, where one needs to find collision-free paths for agents with given start and goal locations. In video games, agents of different types often form teams.…

Artificial Intelligence · Computer Science 2017-10-05 Hang Ma , Jingxing Yang , Liron Cohen , T. K. Satish Kumar , Sven Koenig

We present an efficient implementation for running three-dimensional numerical simulations of fluid-structure interaction problems on single GPUs, based on Nvidia CUDA through Numba and Python. The incompressible flow around moving bodies…

Fluid Dynamics · Physics 2024-12-05 M. Guerrero-Hurtado , J. M. Catalán , M. Moriche , A. Gonzalo , O. Flores