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Related papers: SceneTeller: Language-to-3D Scene Generation

200 papers

Generalization remains the central challenge for interactive 3D scene generation. Existing learning-based approaches ground spatial understanding in limited scene dataset, restricting generalization to new layouts. We instead reprogram a…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 Lu Ling , Yunhao Ge , Yichen Sheng , Aniket Bera

Creating machines capable of understanding the world in 3D is essential in assisting designers that build and edit 3D environments and robots navigating and interacting within a three-dimensional space. Inspired by advances in language and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-07 Aadarsh Sahoo , Vansh Tibrewal , Georgia Gkioxari

We present SceneTok, a novel tokenizer for encoding view sets of scenes into a compressed and diffusable set of unstructured tokens. Existing approaches for 3D scene representation and generation commonly use 3D data structures or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Mohammad Asim , Christopher Wewer , Jan Eric Lenssen

We introduce the Scene Language, a visual scene representation that concisely and precisely describes the structure, semantics, and identity of visual scenes. It represents a scene with three key components: a program that specifies the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Yunzhi Zhang , Zizhang Li , Matt Zhou , Shangzhe Wu , Jiajun Wu

Synthetic 3D scenes are essential for developing Physical AI and generative models. Existing procedural generation methods often have low output throughput, creating a significant bottleneck in scaling up dataset creation. In this work, we…

Robotics · Computer Science 2025-12-19 Jinghuan Shang , Harsh Patel , Ran Gong , Karl Schmeckpeper

Text-to-image generation models have grown in popularity due to their ability to produce high-quality images from a text prompt. One use for this technology is to enable the creation of more accessible art creation software. In this paper,…

Human-Computer Interaction · Computer Science 2023-09-06 Atieh Taheri , Mohammad Izadi , Gururaj Shriram , Negar Rostamzadeh , Shaun Kane

We present LT3SD, a novel latent diffusion model for large-scale 3D scene generation. Recent advances in diffusion models have shown impressive results in 3D object generation, but are limited in spatial extent and quality when extended to…

Computer Vision and Pattern Recognition · Computer Science 2025-05-02 Quan Meng , Lei Li , Matthias Nießner , Angela Dai

3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To mitigate this limitation, we present Holodeck, a system that…

World building with 3D scene representations is increasingly important for content creation, simulation, and interactive experiences, yet real workflows are inherently iterative: creators must repeatedly extend an existing scene under user…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Zijian He , Renjie Liu , Yihao Wang , Weizhi Zhong , Huan Yuan , Kun Gai , Guangrun Wang , Guanbin Li

We introduce InseRF, a novel method for generative object insertion in the NeRF reconstructions of 3D scenes. Based on a user-provided textual description and a 2D bounding box in a reference viewpoint, InseRF generates new objects in 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-01-11 Mohamad Shahbazi , Liesbeth Claessens , Michael Niemeyer , Edo Collins , Alessio Tonioni , Luc Van Gool , Federico Tombari

While neural fields have made significant strides in view synthesis and scene reconstruction, editing them poses a formidable challenge due to their implicit encoding of geometry and texture information from multi-view inputs. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Umar Khalid , Hasan Iqbal , Nazmul Karim , Jing Hua , Chen Chen

Sketching serves as a versatile tool for externalizing ideas, enabling rapid exploration and visual communication that spans various disciplines. While artificial systems have driven substantial advances in content creation and…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Yael Vinker , Tamar Rott Shaham , Kristine Zheng , Alex Zhao , Judith E Fan , Antonio Torralba

We introduce a method to generate 3D scenes that are disentangled into their component objects. This disentanglement is unsupervised, relying only on the knowledge of a large pretrained text-to-image model. Our key insight is that objects…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Dave Epstein , Ben Poole , Ben Mildenhall , Alexei A. Efros , Aleksander Holynski

Generative AI (GenAI) has significantly advanced the ease and flexibility of image creation. However, it remains a challenge to precisely control spatial compositions, including object arrangement and scene conditions. To bridge this gap,…

Human-Computer Interaction · Computer Science 2025-08-12 Runlin Duan , Yuzhao Chen , Rahul Jain , Yichen Hu , Jingyu Shi , Karthik Ramani

Deep generative models have been used in recent years to learn coherent latent representations in order to synthesize high-quality images. In this work, we propose a neural network to learn a generative model for sampling consistent indoor…

Computer Vision and Pattern Recognition · Computer Science 2020-08-24 Pulak Purkait , Christopher Zach , Ian Reid

In this work, we propose a framework that creates a lively virtual dynamic scene with contextual motions of multiple humans. Generating multi-human contextual motion requires holistic reasoning over dynamic relationships among human-human…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Donggeun Lim , Jinseok Bae , Inwoo Hwang , Seungmin Lee , Hwanhee Lee , Young Min Kim

3D content generation has recently attracted significant research interest, driven by its critical applications in VR/AR and embodied AI. In this work, we tackle the challenging task of synthesizing multiple 3D assets within a single scene…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Yanxu Meng , Haoning Wu , Ya Zhang , Weidi Xie

Recent advancements in 3D Large Language Models (LLMs) have demonstrated promising capabilities for 3D scene understanding. However, previous methods exhibit deficiencies in general referencing and grounding capabilities for intricate scene…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Haifeng Huang , Yilun Chen , Zehan Wang , Rongjie Huang , Runsen Xu , Tai Wang , Luping Liu , Xize Cheng , Yang Zhao , Jiangmiao Pang , Zhou Zhao

Synthesizing high-quality 3D face models from natural language descriptions is very valuable for many applications, including avatar creation, virtual reality, and telepresence. However, little research ever tapped into this task. We argue…

Computer Vision and Pattern Recognition · Computer Science 2023-05-08 Menghua Wu , Hao Zhu , Linjia Huang , Yiyu Zhuang , Yuanxun Lu , Xun Cao

Graphics design is important for various applications, including movie production and game design. To create a high-quality scene, designers usually need to spend hours in software like Blender, in which they might need to interleave and…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Ian Huang , Guandao Yang , Leonidas Guibas