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Related papers: The Second Joint Workshop on Cross Reality

200 papers

Augmented Reality is the fusion of virtual components and our real surroundings. The simultaneous visibility of generated and natural objects often requires users to direct their selective attention to a specific target that is either real…

Human-Computer Interaction · Computer Science 2021-01-15 Lisa-Marie Vortmann , Leonid Schwenke , Felix Putze

Remote collaborative work has become pervasive in many settings, from engineering to medical professions. Users are immersed in virtual environments and communicate through life-sized avatars that enable face-to-face collaboration. Within…

Human-Computer Interaction · Computer Science 2023-02-17 Catarina G. Fidalgo , Maurício Sousa , Daniel Mendes , Rafael Kuffner dos Anjos , Daniel Medeiros , Karan Singh , Joaquim Jorge

Extended Reality (XR) enables immersive capture and re-experience of personal memories, yet how interface representations shape these experiences remains underexplored. We examine how users relive and share XR memories through three…

Human-Computer Interaction · Computer Science 2026-04-20 Zaid Ahmed , Omar A. Khan , Hyeongil Nam , Kangsoo Kim

Just recently, the concept of augmented and virtual reality (AR/VR) over wireless has taken the entire 5G ecosystem by storm spurring an unprecedented interest from both academia, industry and others. Yet, the success of an immersive VR…

Networking and Internet Architecture · Computer Science 2017-03-28 Ejder Baştuğ , Mehdi Bennis , Muriel Médard , Mérouane Debbah

Multimodal learning aims to capture both shared and private information from multiple modalities. However, existing methods that project all modalities into a single latent space for fusion often overlook the asynchronous, multi-level…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Chunlei Meng , Guanhong Huang , Rong Fu , Runmin Jian , Zhongxue Gan , Chun Ouyang

For decades, manufacturers have attempted to reduce or eliminate the optical aberrations that appear on the progressive addition lens' surfaces during manufacturing. Besides every effort made, some of these distortions are inevitable given…

Human-Computer Interaction · Computer Science 2022-07-15 Miguel García García , Yannick Sauer , Tamara Watson , Siegfried Wahl

This is the preprint version of our paper on ICWL2015. A virtual reality based enhanced technology for learning primary geography is proposed, which synthesizes several latest information technologies including virtual reality(VR), 3D…

Human-Computer Interaction · Computer Science 2015-09-08 Zhihan Lv , Xiaoming Li

For over half a century, the computer mouse has been the primary tool for interacting with digital data, yet it remains a limiting factor in exploring complex, multi-scale scientific images. Traditional 2D visualization methods hinder…

Mixed Reality (MR) technologies such as Virtual and Augmented Reality (VR, AR) are well established in medical practice, enhancing diagnostics, treatment, and education. However, there are still some limitations and challenges that may be…

Human-Computer Interaction · Computer Science 2025-07-28 Aliaksandr Marozau , Barbara Karpowicz , Tomasz Kowalewski , Pavlo Zinevych , Wiktor Stawski , Adam Kuzdraliński , Wiesław Kopeć

Visual Commonsense Reasoning (VCR) remains a significant yet challenging research problem in the realm of visual reasoning. A VCR model generally aims at answering a textual question regarding an image, followed by the rationale prediction…

Computer Vision and Pattern Recognition · Computer Science 2023-02-21 Zhenyang Li , Yangyang Guo , Kejie Wang , Fan Liu , Liqiang Nie , Mohan Kankanhalli

Movements for social change are often tied to a particular locale. This makes Augmented Reality (AR), which changes how people perceive their surroundings, a promising technology for social justice. Site-specific AR empowers activists to…

This paper introduces iREACT, a novel VR simulation addressing key limitations in traditional cardiac arrest (CA) training. Conventional methods struggle to replicate the dynamic nature of real CA events, hindering Crew Resource Management…

Human-Computer Interaction · Computer Science 2025-07-15 Mike Kentros , Manos Kamarianakis , Michael Cole , Vitaliy Popov , Antonis Protopsaltis , George Papagiannakis

Virtual reality (VR) is a promising data engine for autonomous driving (AD). However, data fidelity in this paradigm is often degraded by VR inconsistency, for which the existing VR approaches become ineffective, as they ignore the…

Robotics · Computer Science 2024-03-07 He Li , Ruihua Han , Zirui Zhao , Wei Xu , Qi Hao , Shuai Wang , Chengzhong Xu

Academic events, such as a doctoral thesis defense, are typically limited to either physical co-location or flat video conferencing, resulting in rigid participation formats and fragmented presence. We present a multimodal framework that…

Multimedia · Computer Science 2026-03-17 Ahmad Alhilal , Kit Yung Lam , Lik-Hang Lee , Xuetong Wang , Sijia Li , Matti Siekkinen , Tristan Braud , Pan Hui

Cross-view geo-localization plays a critical role in Unmanned Aerial Vehicle (UAV) localization and navigation. However, significant challenges arise from the drastic viewpoint differences and appearance variations between images. Existing…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Hongyu Zhou , Yunzhou Zhang , Tingsong Huang , Fawei Ge , Man Qi , Xichen Zhang , Yizhong Zhang

As virtual reality (VR) technologies have improved in the past decade, more research has investigated how they could support more effective communication in various contexts to improve collaboration and social connectedness. However, there…

Human-Computer Interaction · Computer Science 2022-10-05 Xiaoying Wei , Xiaofu Jin , Mingming Fan

We present a collaborative extended reality (XR) prototype for 3D surgical planning and visualization. Our system consists of three key modules: XR-based immersive surgical planning, cloud-based data management, and coordinated stereoscopic…

Human-Computer Interaction · Computer Science 2026-01-28 Shi Qiu , Ruiyang Li , Qixuan Liu , Yuqi Tong , Yue Qiu , Yinqiao Wang , Yan Li , Chi-Wing Fu , Pheng-Ann Heng

Desktop environments can integrate augmented reality (AR) head-worn devices to support 3D representations, visualizations, and interactions in a novel yet familiar setting. As users navigate across the dual realities -- desktop and AR -- a…

Human-Computer Interaction · Computer Science 2025-04-02 Tobias Rau , Tobias Isenberg , Andreas Köhn , Michael Sedlmair , Benjamin Lee

Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…

Networking and Internet Architecture · Computer Science 2022-08-11 Jacob Chakareski , Mahmudur Khan , Murat Yuksel

Advances in computer networks and rendering systems facilitate the creation of distributed collaborative environments in which the distribution of information at remote locations allows efficient communication. One of the challenges in…

Networking and Internet Architecture · Computer Science 2018-12-11 Felix G. Hamza-Lup , Jannick P. Rolland