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Neural networks have shown great potential in compressing volume data for visualization. However, due to the high cost of training and inference, such volumetric neural representations have thus far only been applied to offline data…

Graphics · Computer Science 2023-07-03 Qi Wu , David Bauer , Michael J. Doyle , Kwan-Liu Ma

Several key issues arise in implementing computer vision recognition of world objects in terms of Bayesian networks. Computational efficiency is a driving force. Perceptual networks are very deep, typically fifteen levels of structure.…

Computer Vision and Pattern Recognition · Computer Science 2013-04-10 Tod S. Levitt , Thomas O. Binford , Gil J. Ettinger , Patrice Gelband

Neural view synthesis (NVS) is one of the most successful techniques for synthesizing free viewpoint videos, capable of achieving high fidelity from only a sparse set of captured images. This success has led to many variants of the…

Computer Vision and Pattern Recognition · Computer Science 2023-10-25 Hanxue Liang , Tianhao Wu , Param Hanji , Francesco Banterle , Hongyun Gao , Rafal Mantiuk , Cengiz Oztireli

Neural radiance fields (NeRFs) produce state-of-the-art view synthesis results. However, they are slow to render, requiring hundreds of network evaluations per pixel to approximate a volume rendering integral. Baking NeRFs into explicit…

Computer Vision and Pattern Recognition · Computer Science 2022-05-11 Benjamin Attal , Jia-Bin Huang , Michael Zollhoefer , Johannes Kopf , Changil Kim

Video restoration in real-world scenarios is challenged by heterogeneous degradations, where static architectures and fixed inference pipelines often fail to generalize. Recent agent-based approaches offer dynamic decision making, yet…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Xuanyu Zhang , Weiqi Li , Qunliang Xing , Jingfen Xie , Bin Chen , Junlin Li , Li Zhang , Jian Zhang , Shijie Zhao

In this paper, we address the problem of efficient point searching and sampling for volume neural rendering. Within this realm, two typical approaches are employed: rasterization and ray tracing. The rasterization-based methods enable…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Jiahao Ma , Miaomiao Liu , David Ahmedt-Aristizaba , Chuong Nguyen

Deep learning on point clouds has received increased attention thanks to its wide applications in AR/VR and autonomous driving. These applications require low latency and high accuracy to provide real-time user experience and ensure user…

Machine Learning · Computer Science 2022-04-22 Haotian Tang , Zhijian Liu , Xiuyu Li , Yujun Lin , Song Han

Structure-based virtual screening (SBVS) is a promising in silico technique that integrates computational methods into drug design. An extensively used method in SBVS is molecular docking. However, the docking process can hardly be…

Biomolecules · Quantitative Biology 2021-02-12 Junfeng Wu , Dawei Leng , Lurong Pan

Neural Radiance Fields (NeRFs), despite their outstanding performance on novel view synthesis, often need dense input views. Many papers train one model for each scene respectively and few of them explore incorporating multi-modal data into…

Computer Vision and Pattern Recognition · Computer Science 2022-10-12 Haoyi Zhu , Hao-Shu Fang , Cewu Lu

Most Neural Radiance Fields (NeRFs) exhibit limited generalization capabilities, which restrict their applicability in representing multiple scenes using a single model. To address this problem, existing generalizable NeRF methods simply…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Ganlin Yang , Guoqiang Wei , Zhizheng Zhang , Yan Lu , Dong Liu

Neural Radiance Fields (NeRF) have garnered remarkable success in novel view synthesis. Nonetheless, the task of generating high-quality images for novel views persists as a critical challenge. While the existing efforts have exhibited…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Linsheng Chen , Guangrun Wang , Liuchun Yuan , Keze Wang , Ken Deng , Philip H. S. Torr

Neural radiance fields (NeRF) bring a new wave for 3D interactive experiences. However, as an important part of the immersive experiences, the defocus effects have not been fully explored within NeRF. Some recent NeRF-based methods generate…

Computer Vision and Pattern Recognition · Computer Science 2022-08-11 Yinhuai Wang , Shuzhou Yang , Yujie Hu , Jian Zhang

Recently, perception task based on Bird's-Eye View (BEV) representation has drawn more and more attention, and BEV representation is promising as the foundation for next-generation Autonomous Vehicle (AV) perception. However, most existing…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Yangguang Li , Bin Huang , Zeren Chen , Yufeng Cui , Feng Liang , Mingzhu Shen , Fenggang Liu , Enze Xie , Lu Sheng , Wanli Ouyang , Jing Shao

Point clouds are utilized in various 3D applications such as cross-reality (XR) and realistic 3D displays. In some applications, e.g., for live streaming using a 3D point cloud, real-time point cloud denoising methods are required to…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Ryosuke Watanabe , Keisuke Nonaka , Eduardo Pavez , Tatsuya Kobayashi , Antonio Ortega

Neural radiance fields (NeRF) have achieved impressive performances in view synthesis by encoding neural representations of a scene. However, NeRFs require hundreds of images per scene to synthesize photo-realistic novel views. Training…

Computer Vision and Pattern Recognition · Computer Science 2023-09-15 Nagabhushan Somraj , Rajiv Soundararajan

Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) have noticeably advanced photo-realistic novel view synthesis using images from densely spaced camera viewpoints. However, these methods struggle in few-shot scenarios due to…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Yulong Zheng , Zicheng Jiang , Shengfeng He , Yandu Sun , Junyu Dong , Huaidong Zhang , Yong Du

While NeRF has shown great success for neural reconstruction and rendering, its limited MLP capacity and long per-scene optimization times make it challenging to model large-scale indoor scenes. In contrast, classical 3D reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2022-03-23 Xiaoshuai Zhang , Sai Bi , Kalyan Sunkavalli , Hao Su , Zexiang Xu

We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects. Our method can render 800x800 images at more than 150 FPS, which is over…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Alex Yu , Ruilong Li , Matthew Tancik , Hao Li , Ren Ng , Angjoo Kanazawa

Training neural networks is difficult to interpret, particularly for newcomers. We introduce NeuroViz, an interactive visualization tool that supports real-time exploration of fully connected neural network training. Users can configure…

Machine Learning · Computer Science 2026-05-26 Tanvi Sharma , Reza Rawassizadeh

Neural fields are now the central focus of research in 3D vision and computer graphics. Existing methods mainly focus on various scene representations, such as neural points and 3D Gaussians. However, few works have studied the rendering…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Haofan Ren , Zunjie Zhu , Xiang Chen , Ming Lu , Rongfeng Lu , Chenggang Yan
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