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We present a probabilistic framework to generate character animations based on weak control signals, such that the synthesized motions are realistic while retaining the stochastic nature of human movement. The proposed architecture, which…

Graphics · Computer Science 2020-10-21 Saeed Ghorbani , Calden Wloka , Ali Etemad , Marcus A. Brubaker , Nikolaus F. Troje

Human mobility clustering is an important problem for understanding human mobility behaviors (e.g., work and school commutes). Existing methods typically contain two steps: choosing or learning a mobility representation and applying a…

Machine Learning · Computer Science 2023-01-23 Haoji Hu , Haowen Lin , Yao-Yi Chiang

This paper extends our recently developed Life Space Foam (LSF) model of motivated cognitive dynamics \cite{IA}. LSF uses adaptive path integrals to generate Lewinian force--fields on smooth manifolds, in order to characterize the dynamics…

Neurons and Cognition · Quantitative Biology 2008-06-05 Vladimir Ivancevic , Eugene Aidman , Leong Yen , Darryn Reid

Human motion is inherently diverse and semantically rich, while also shaped by the surrounding scene. However, existing motion generation approaches fail to generate semantically diverse motion while simultaneously respecting geometric…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Jungbin Cho , Minsu Kim , Jisoo Kim , Ce Zheng , Laszlo A. Jeni , Ming-Hsuan Yang , Youngjae Yu , Seonjoo Kim

This paper proposes an approach for segmenting a task consisting of compliant motions into phases, learning a primitive for each segmented phase of the task, and reproducing the task by sequencing primitives online based on the learned…

Robotics · Computer Science 2018-09-05 Tesfamichael Marikos Hagos , Markku Suomalainen , Ville Kyrki

Longitudinal biomedical data are often characterized by a sparse time grid and individual-specific development patterns. Specifically, in epidemiological cohort studies and clinical registries we are facing the question of what can be…

Self-propelling organisms locomote via generation of patterns of self-deformation. Despite the diversity of body plans, internal actuation schemes and environments in limbless vertebrates and invertebrates, such organisms often use similar…

We present a theoretical analysis of a recent whole body motion planning method, the Randomized Possibility Graph, which uses a high-level decomposition of the feasibility constraint manifold in order to rapidly find routes that may lead to…

Robotics · Computer Science 2017-02-03 Michael X. Grey , Aaron D. Ames , C. Karen Liu

We present a scalable framework for cross-embodiment humanoid robot control by learning a shared latent representation that unifies motion across humans and diverse humanoid platforms, including single-arm, dual-arm, and legged humanoid…

Robotics · Computer Science 2026-01-23 Yashuai Yan , Dongheui Lee

We present a method for finding cross-modal space-time correspondences. Given two images from different visual modalities, such as an RGB image and a depth map, our model identifies which pairs of pixels correspond to the same physical…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Ayush Shrivastava , Andrew Owens

It is well known that conservative mechanical systems exhibit local oscillatory behaviours due to their elastic and gravitational potentials, which completely characterise these periodic motions together with the inertial properties of the…

Optimization and Control · Mathematics 2023-06-26 Yannik Wotte , Sven Dummer , Nicolò Botteghi , Christoph Brune , Stefano Stramigioli , Federico Califano

Classifying phase transitions is a fundamental and complex challenge in condensed matter physics. This work proposes a framework for identifying quantum phase transitions by combining classical shadows with unsupervised machine learning. We…

The quantum walk is a dynamical protocol which describes the motion of spinful particles on a lattice. Also, it has been demonstrated to be a powerful platform to explore topological quantum matter. Recently, the quantum walk in coherent…

Quantum Physics · Physics 2018-09-19 Zi-Yong Ge , Heng Fan

Interacting, self-propelled particles such as epithelial cells can dynamically self-organize into complex multicellular patterns, which are challenging to classify without a priori information. Classically, different phases and phase…

Quantitative Methods · Quantitative Biology 2021-01-19 Dhananjay Bhaskar , William Y. Zhang , Ian Y. Wong

Effectively measuring the similarity between two human motions is necessary for several computer vision tasks such as gait analysis, person identi- fication and action retrieval. Nevertheless, we believe that traditional approaches such as…

Computer Vision and Pattern Recognition · Computer Science 2018-08-07 Huseyin Coskun , David Joseph Tan , Sailesh Conjeti , Nassir Navab , Federico Tombari

Human motion prediction is an increasingly interesting topic in computer vision and robotics. In this paper, we propose a new 2D CNN based network, TrajectoryNet, to predict future poses in the trajectory space. Compared with most existing…

Computer Vision and Pattern Recognition · Computer Science 2020-03-23 Xiaoli Liu , Jianqin Yin , Jin Liu , Pengxiang Ding , Jun Liu , Huaping Liu

We study a system of interacting self-propelled particles whose walking velocity depends on the stage of the locomotion cycle. The model introduces a phase equation in the optimal velocity model for vehicular traffic. We find that the…

Physics and Society · Physics 2015-06-23 Takahiro Ezaki , Ryosuke Nishi , Daichi Yanagisawa , Katsuhiro Nishinari

We present a unified perspective on tackling various human-centric video tasks by learning human motion representations from large-scale and heterogeneous data resources. Specifically, we propose a pretraining stage in which a motion…

Computer Vision and Pattern Recognition · Computer Science 2023-08-15 Wentao Zhu , Xiaoxuan Ma , Zhaoyang Liu , Libin Liu , Wayne Wu , Yizhou Wang

Humans' ability to smoothly switch between locomotion and manipulation is a remarkable feature of sensorimotor coordination. Leaning and replication of such human-like strategies can lead to the development of more sophisticated robots…

Robotics · Computer Science 2024-02-22 Jianzhuang Zhao , Francesco Tassi , Yanlong Huang , Elena De Momi , Arash Ajoudani

By 2050, a quarter of the US population will be over the age of 65 with greater than a 40% risk of developing life-altering neuromusculoskeletal pathologies. The potential of wearables, such as Apple AirPods and hearing aids, to provide…

Human-Computer Interaction · Computer Science 2025-03-18 Alexandra Hammerberg , Samuel Grunblatt , Patricia Kramer