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In this letter, we formulate a novel Markov Decision Process (MDP) for safe and data-efficient learning for humanoid locomotion aided by a dynamic balancing model. In our previous studies of biped locomotion, we relied on a low-dimensional…

Robotics · Computer Science 2020-04-29 Junhyeok Ahn , Jaemin Lee , Luis Sentis

Mesh representation by random walks has been shown to benefit deep learning. Randomness is indeed a powerful concept. However, it comes with a price: some walks might wander around non-characteristic regions of the mesh, which might be…

Computer Vision and Pattern Recognition · Computer Science 2021-04-26 Ran Ben Izhak , Alon Lahav , Ayellet Tal

This work studies the challenge of transfer animations between characters whose skeletal topologies differ substantially. While many techniques have advanced retargeting techniques in decades, transfer motions across diverse topologies…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Ling-Hao Chen , Yuhong Zhang , Zixin Yin , Zhiyang Dou , Xin Chen , Jingbo Wang , Taku Komura , Lei Zhang

The synthesis of human motion has traditionally been addressed through task-dependent models that focus on specific challenges, such as predicting future motions or filling in intermediate poses conditioned on known key-poses. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Esteve Valls Mascaro , Hyemin Ahn , Dongheui Lee

Synchronization was observed in various biological systems such as flashing of fireflies and chorus of frogs. In this study, we report wavy synchronization in the locomotion of train millepedes (Parafontaria laminata armigera) and examine…

Adaptation and Self-Organizing Systems · Physics 2025-04-08 Momiji Yoshikawa , Ikkyu Aihara

Fluent and safe interactions of humans and robots require both partners to anticipate the others' actions. A common approach to human intention inference is to model specific trajectories towards known goals with supervised classifiers.…

Robotics · Computer Science 2017-02-28 Judith Bütepage , Hedvig Kjellström , Danica Kragic

We present Walklets, a novel approach for learning multiscale representations of vertices in a network. In contrast to previous works, these representations explicitly encode multiscale vertex relationships in a way that is analytically…

Social and Information Networks · Computer Science 2017-06-27 Bryan Perozzi , Vivek Kulkarni , Haochen Chen , Steven Skiena

Stylized motion breathes life into characters. However, the fixed skeleton structure and style representation hinder existing data-driven motion synthesis methods from generating stylized motion for various characters. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2024-07-24 Jiaxu Zhang , Xin Chen , Gang Yu , Zhigang Tu

This paper presents a Q-learning framework for learning optimal locomotion gaits in robotic systems modeled as coupled rigid bodies. Inspired by prevalence of periodic gaits in bio-locomotion, an open loop periodic input is assumed to (say)…

Systems and Control · Electrical Eng. & Systems 2019-10-02 Tixian Wang , Amirhossein Taghvaei , Prashant G. Mehta

Sign language is the window for people differently-abled to express their feelings as well as emotions. However, it remains challenging for people to learn sign language in a short time. To address this real-world challenge, in this work,…

Computer Vision and Pattern Recognition · Computer Science 2022-07-11 Yucheng Suo , Zhedong Zheng , Xiaohan Wang , Bang Zhang , Yi Yang

Most locomotion methods for humanoid robots focus on leg-based gaits, yet natural bipeds frequently rely on hands, knees, and elbows to establish additional contacts for stability and support in complex environments. This paper introduces…

In this thesis, we propose an alternative characterization of the notion of Configuration Space, which we call Visual Configuration Space (VCS). This new characterization allows an embodied agent (e.g., a robot) to discover its own body…

Robotics · Computer Science 2024-02-20 M Seetha Ramaiah

Why do we move forward when we walk? Our legs undergo periodic motion and thus possess no net change in position; however, our bodies do possess a net change in position and we are propelled forward. From a geometric perspective, this…

Differential Geometry · Mathematics 2022-03-31 Maria Oprea , William Clark

Humans can synchronize with musical events whilst coordinating their movements with others. Interpersonal entrainment phenomena, such as dance, involve multiple body parts and movement directions. Along with being multidimensional, dance…

Methodology · Statistics 2021-04-21 Petri Toiviainen , Martin Hartmann

The gait, as a kind of soft biometric characteristic, can reflect the distinct walking patterns of individuals at a distance, exhibiting a promising technique for unrestrained human identification. With largely excluding gait-unrelated cues…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Dongyang Jin , Chao Fan , Weihua Chen , Shiqi Yu

We study numerically the depinning transition of driven elastic interfaces in a random-periodic medium with localized periodic-correlation peaks in the direction of motion. The analysis of the moving interface geometry reveals the existence…

Disordered Systems and Neural Networks · Physics 2010-10-20 S. Bustingorry , A. B. Kolton , T. Giamarchi

Perceiving the environment and its changes over time corresponds to two fundamental yet heterogeneous types of information: semantics and motion. Previous end-to-end autonomous driving works represent both types of information in a single…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Yinzhe Shen , Omer Sahin Tas , Kaiwen Wang , Royden Wagner , Christoph Stiller

Periodically occurring accumulations of events or measured values are present in many time-dependent datasets and can be of interest for analyses. The frequency of such periodic behavior is often not known in advance, making it difficult to…

Graphics · Computer Science 2024-01-17 Max Franke , Steffen Koch

Perceiving meaningful activities in a long video sequence is a challenging problem due to ambiguous definition of 'meaningfulness' as well as clutters in the scene. We approach this problem by learning a generative model for regular motion…

Computer Vision and Pattern Recognition · Computer Science 2016-04-18 Mahmudul Hasan , Jonghyun Choi , Jan Neumann , Amit K. Roy-Chowdhury , Larry S. Davis

Learned locomotion policies can rapidly adapt to diverse environments similar to those experienced during training but lack a mechanism for fast tuning when they fail in an out-of-distribution test environment. This necessitates a slow and…

Robotics · Computer Science 2022-12-07 Gabriel B Margolis , Pulkit Agrawal
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