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This work introduces a robotic dummy head that fuses the acoustic realism of conventional audiological mannequins with the mobility of robots. The proposed device is capable of moving, talking, and listening as people do, and can be used to…

Audio and Speech Processing · Electrical Eng. & Systems 2025-05-08 Austin Lu , Kanad Sarkar , Yongjie Zhuang , Leo Lin , Ryan M Corey , Andrew C Singer

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Ze Yang , Shenlong Wang , Sivabalan Manivasagam , Zeng Huang , Wei-Chiu Ma , Xinchen Yan , Ersin Yumer , Raquel Urtasun

Audio-driven 3D facial animation has several virtual humans applications for content creation and editing. While several existing methods provide solutions for speech-driven animation, precise control over content (what) and style (how) of…

Sound · Computer Science 2024-08-15 Qingju Liu , Hyeongwoo Kim , Gaurav Bharaj

Ambisonics i.e., a full-sphere surround sound, is quintessential with 360-degree visual content to provide a realistic virtual reality (VR) experience. While 360-degree visual content capture gained a tremendous boost recently, the…

Sound · Computer Science 2019-08-20 Aakanksha Rana , Cagri Ozcinar , Aljoscha Smolic

A toolbox for creation and rendering of dynamic virtual acoustic environments (TASCAR) that allows direct user interaction was developed for application in hearing aid research and audiology. This technical paper describes the general…

Sound · Computer Science 2025-05-01 Giso Grimm , Joanna Luberadzka , Volker Hohmann

Binaural audio provides a listener with 3D sound sensation, allowing a rich perceptual experience of the scene. However, binaural recordings are scarcely available and require nontrivial expertise and equipment to obtain. We propose to…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Ruohan Gao , Kristen Grauman

Access to high-quality and diverse 3D articulated digital human assets is crucial in various applications, ranging from virtual reality to social platforms. Generative approaches, such as 3D generative adversarial networks (GANs), are…

Computer Vision and Pattern Recognition · Computer Science 2023-07-12 Yinghao Xu , Wang Yifan , Alexander W. Bergman , Menglei Chai , Bolei Zhou , Gordon Wetzstein

Generating realistic audio for human actions is important for many applications, such as creating sound effects for films or virtual reality games. Existing approaches implicitly assume total correspondence between the video and audio…

Computer Vision and Pattern Recognition · Computer Science 2024-07-26 Changan Chen , Puyuan Peng , Ami Baid , Zihui Xue , Wei-Ning Hsu , David Harwath , Kristen Grauman

Self-supervised language models are very effective at predicting high-level cortical responses during language comprehension. However, the best current models of lower-level auditory processing in the human brain rely on either…

Computation and Language · Computer Science 2022-05-31 Aditya R. Vaidya , Shailee Jain , Alexander G. Huth

While video-to-audio generation has achieved remarkable progress in semantic and temporal alignment, most existing studies focus solely on these aspects, paying limited attention to the spatial perception and immersive quality of the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 Yanan Wang , Linjie Ren , Zihao Li , Junyi Wang , Tian Gan

How does audio describe the world around us? In this work, we propose a method for generating images of visual scenes from diverse in-the-wild sounds. This cross-modal generation task is challenging due to the significant information gap…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Kim Sung-Bin , Arda Senocak , Hyunwoo Ha , Tae-Hyun Oh

Accurate and efficient auscultation-based diagnostics are vital for early disease detection, especially in resource-limited settings where specialized clinical expertise is scarce. Traditional auscultation, which heavily depends on…

Sound · Computer Science 2025-03-26 Pingjie Wang , Liudan Zhao , Zihan Zhao , Miao He , Xin Sun , Ya Zhang , Kun Sun , Yanfeng Wang , Yu Wang

Speech representation and modelling in high-dimensional spaces of acoustic waveforms, or a linear transformation thereof, is investigated with the aim of improving the robustness of automatic speech recognition to additive noise. The…

Computation and Language · Computer Science 2015-03-31 Matthew Ager , Zoran Cvetkovic , Peter Sollich

Creating high-fidelity, animatable 3D talking heads is crucial for immersive applications, yet often hindered by the prevalence of low-quality image or video sources, which yield poor 3D reconstructions. In this paper, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Ding-Jiun Huang , Yuanhao Wang , Shao-Ji Yuan , Albert Mosella-Montoro , Francisco Vicente Carrasco , Cheng Zhang , Fernando De la Torre

Emotions lie on a continuum, but current models treat emotions as a finite valued discrete variable. This representation does not capture the diversity in the expression of emotion. To better represent emotions we propose the use of natural…

Sound · Computer Science 2023-12-08 Hira Dhamyal , Benjamin Elizalde , Soham Deshmukh , Huaming Wang , Bhiksha Raj , Rita Singh

We introduce AV-Flow, an audio-visual generative model that animates photo-realistic 4D talking avatars given only text input. In contrast to prior work that assumes an existing speech signal, we synthesize speech and vision jointly. We…

Computer Vision and Pattern Recognition · Computer Science 2025-02-19 Aggelina Chatziagapi , Louis-Philippe Morency , Hongyu Gong , Michael Zollhoefer , Dimitris Samaras , Alexander Richard

This paper introduces Stereo-Talker, a novel one-shot audio-driven human video synthesis system that generates 3D talking videos with precise lip synchronization, expressive body gestures, temporally consistent photo-realistic quality, and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Xiang Deng , Youxin Pang , Xiaochen Zhao , Chao Xu , Lizhen Wang , Hongjiang Xiao , Shi Yan , Hongwen Zhang , Yebin Liu

Creating digital avatars from textual prompts has long been a desirable yet challenging task. Despite the promising results achieved with 2D diffusion priors, current methods struggle to create high-quality and consistent animated avatars…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Zhenglin Zhou , Fan Ma , Hehe Fan , Zongxin Yang , Yi Yang

Personalized binaural audio reproduction is the basis of realistic spatial localization, sound externalization, and immersive listening, directly shaping user experience and listening effort. This survey reviews recent advances in deep…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-03 Xikun Lu , Yunda Chen , Zehua Chen , Jie Wang , Mingxing Liu , Hongmei Hu , Chengshi Zheng , Stefan Bleeck , Jinqiu Sang

In this paper, we introduce a simple and novel framework for one-shot audio-driven talking head generation. Unlike prior works that require additional driving sources for controlled synthesis in a deterministic manner, we instead…

Graphics · Computer Science 2022-12-09 Zhentao Yu , Zixin Yin , Deyu Zhou , Duomin Wang , Finn Wong , Baoyuan Wang
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