Related papers: Custom Cloth Creation and Virtual Try-on for Every…
In conventional online T-shirt customization, consumers, \ie, users, can achieve the intended design only after repeated adjustments of the design prototypes presented by sellers in online dialogues. However, this process is prone to…
The standardized sizes used in the garment industry do not cover the range of individual differences in body shape for most people, leading to ill-fitting clothes, high return rates and overproduction. Recent research efforts in both…
In recent years, there has been a significant shift in the field of digital avatar research, towards modeling, animating and reconstructing clothed human representations, as a key step towards creating realistic avatars. However, current 3D…
Fabricating and designing 3D garments has become extremely demanding with the increasing need for synthesizing realistic dressed persons for a variety of applications, e.g. 3D virtual try-on, digitalization of 2D clothes into 3D apparel,…
Artificial Intelligence-Generated Content (AIGC) has the potential to transform how people build and interact with virtual environments. Within this paper, we discuss potential benefits but also challenges that AIGC has for the creation of…
Well-fitted clothing is essential for both real and virtual garments to enable self-expression and accurate representation for a large variety of body types. Common practice in the industry is to provide a pre-made selection of distinct…
We present an end-to-end virtual try-on pipeline, that can fit different clothes on a personalized 3-D human model, reconstructed using a single RGB image. Our main idea is to construct an animatable 3-D human model and try-on different…
In the era of immersive consumer electronics, such as AR/VR headsets and smart devices, people increasingly seek ways to express their identity through virtual fashion. However, existing 3D garment design tools remain inaccessible to…
We present a comparison review that evaluates popular techniques for garment draping for 3D fashion design, virtual try-ons, and animations. A comparative study is performed between various methods for garment draping of clothing over the…
Online clothing shopping has become increasingly popular, but the high rate of returns due to size and fit issues has remained a major challenge. To address this problem, virtual try-on systems have been developed to provide customers with…
Virtual try-on attracts increasing research attention as a promising way for enhancing the user experience for online cloth shopping. Though existing methods can generate impressive results, users need to provide a well-designed reference…
High-fidelity 3D garment synthesis from text is desirable yet challenging for digital avatar creation. Recent diffusion-based approaches via Score Distillation Sampling (SDS) have enabled new possibilities but either intricately couple with…
Clothing virtual characters is a time-consuming and often manual process. Outfits can be composed of multiple garments, and each garment must be fitted to the unique shape of a character. Since characters can vary widely in size and shape,…
Image-based garment transfer replaces the garment on the target human with the desired garment; this enables users to virtually view themselves in the desired garment. To this end, many approaches have been proposed using the generative…
Online shopping has revolutionized the retail industry, providing customers with convenience and accessibility. However, customers often hesitate to purchase wearable products such as watches, jewelry, glasses, shoes, and clothes due to the…
The fashion industry is increasingly leveraging computer vision and deep learning technologies to enhance online shopping experiences and operational efficiencies. In this paper, we address the challenge of generating high-fidelity tiled…
The realism of digital avatars is crucial in enabling telepresence applications with self-expression and customization. While physical simulations can produce realistic motions for clothed humans, they require high-quality garment assets…
In this paper, we describe various technologies that are being used in virtual garment fitting and simulation. There, we have focused about the usage of anthropometry in clothing industry and avatar generation of virtual garment fitting.…
Latest advances have achieved realistic virtual try-on (VTON) through localized garment inpainting using latent diffusion models, significantly enhancing consumers' online shopping experience. However, existing VTON technologies neglect the…
This work presents a novel interactive system for simple garment composition and surface patterning. Our approach makes it easier for casual users to customize machine-knitted garments, while enabling more advanced users to design their own…