English
Related papers

Related papers: TexSenseGAN: A User-Guided System for Optimizing T…

200 papers

Recent advances in generative adversarial networks (GANs) have achieved great success in automated image composition that generates new images by embedding interested foreground objects into background images automatically. On the other…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Changgong Zhang , Fangneng Zhan , Shijian Lu , Feiying Ma , Xuansong Xie

Generative adversarial network (GAN) is a framework for generating fake data using a set of real examples. However, GAN is unstable in the training stage. In order to stabilize GANs, the noise injection has been used to enlarge the overlap…

Machine Learning · Computer Science 2022-08-02 Kensuke Nakamura , Simon Korman , Byung-Woo Hong

Blindness and visual impairments affect many people worldwide. For help with navigation, people with visual impairments often rely on tactile maps that utilize raised surfaces and edges to convey information through touch. Although these…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 David G Hobson , Majid Komeili

We study the problem of 3D object generation. We propose a novel framework, namely 3D Generative Adversarial Network (3D-GAN), which generates 3D objects from a probabilistic space by leveraging recent advances in volumetric convolutional…

Computer Vision and Pattern Recognition · Computer Science 2017-01-05 Jiajun Wu , Chengkai Zhang , Tianfan Xue , William T. Freeman , Joshua B. Tenenbaum

Current Generative Adversarial Network (GAN)-based approaches for time series generation face challenges such as suboptimal convergence, information loss in embedding spaces, and instability. To overcome these challenges, we introduce an…

Machine Learning · Computer Science 2024-10-29 MohammadReza EskandariNasab , Shah Muhammad Hamdi , Soukaina Filali Boubrahimi

High-fidelity haptic feedback is essential for immersive virtual environments, yet authoring realistic tactile textures remains a significant bottleneck for designers. We introduce HapticMatch, a visual-to-tactile generation framework…

Human-Computer Interaction · Computer Science 2026-01-26 Mingxin Zhang , Yu Yao , Yasutoshi Makino , Hiroyuki Shinoda , Masashi Sugiyama

Texture synthesis is a fundamental task in computer vision, whose goal is to generate visually realistic and structurally coherent textures for a wide range of applications, from graphics to scientific simulations. While traditional methods…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Elahe Salari , Zohreh Azimifar

The Generative Adversarial Network (GAN) has achieved great success in generating realistic (real-valued) synthetic data. However, convergence issues and difficulties dealing with discrete data hinder the applicability of GAN to text. We…

Machine Learning · Statistics 2017-11-21 Yizhe Zhang , Zhe Gan , Kai Fan , Zhi Chen , Ricardo Henao , Dinghan Shen , Lawrence Carin

In this paper, we propose a model using generative adversarial net (GAN) to generate realistic text. Instead of using standard GAN, we combine variational autoencoder (VAE) with generative adversarial net. The use of high-level latent…

Computation and Language · Computer Science 2018-11-08 Heng Wang , Zengchang Qin , Tao Wan

Automatic 3D facial texture generation has gained significant interest recently. Existing approaches may not support the traditional physically based rendering pipeline or rely on 3D data captured by Light Stage. Our key contribution is a…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Chi Wang , Junming Huang , Rong Zhang , Qi Wang , Haotian Yang , Haibin Huang , Chongyang Ma , Weiwei Xu

This paper introduces a novel approach to texture synthesis based on generative adversarial networks (GAN) (Goodfellow et al., 2014). We extend the structure of the input noise distribution by constructing tensors with different types of…

Computer Vision and Pattern Recognition · Computer Science 2017-09-12 Urs Bergmann , Nikolay Jetchev , Roland Vollgraf

We propose a new method for realistic human motion transfer using a generative adversarial network (GAN), which generates a motion video of a target character imitating actions of a source character, while maintaining high authenticity of…

Graphics · Computer Science 2023-05-09 Yang-Tian Sun , Qian-Cheng Fu , Yue-Ren Jiang , Zitao Liu , Yu-Kun Lai , Hongbo Fu , Lin Gao

The real world exhibits an abundance of non-stationary textures. Examples include textures with large-scale structures, as well as spatially variant and inhomogeneous textures. While existing example-based texture synthesis methods can cope…

Graphics · Computer Science 2024-01-08 Yang Zhou , Zhen Zhu , Xiang Bai , Dani Lischinski , Daniel Cohen-Or , Hui Huang

We propose a new approach to Generative Adversarial Networks (GANs) to achieve an improved performance with additional robustness to its so-called and well recognized mode collapse. We first proceed by mapping the desired data onto a…

Computer Vision and Pattern Recognition · Computer Science 2019-08-26 Shahin Mahdizadehaghdam , Ashkan Panahi , Hamid Krim

Deep neural networks (DNN) are commonly used to denoise and sharpen X-ray computed tomography (CT) images with the goal of reducing patient X-ray dosage while maintaining reconstruction quality. However, naive application of DNN-based…

Image and Video Processing · Electrical Eng. & Systems 2023-12-22 Madhuri Nagare , Gregery T. Buzzard , Charles A. Bouman

A promise of Generative Adversarial Networks (GANs) is to provide cheap photorealistic data for training and validating AI models in autonomous driving. Despite their huge success, their performance on complex images featuring multiple…

Computer Vision and Pattern Recognition · Computer Science 2023-05-17 George Eskandar , Youssef Farag , Tarun Yenamandra , Daniel Cremers , Karim Guirguis , Bin Yang

Human motion synthesis conditioned on textual input has gained significant attention in recent years due to its potential applications in various domains such as gaming, film production, and virtual reality. Conditioned Motion synthesis…

Computer Vision and Pattern Recognition · Computer Science 2025-01-06 Avinash Amballa , Gayathri Akkinapalli , Vinitra Muralikrishnan

Generative adversarial network (GAN)-based vocoders have been intensively studied because they can synthesize high-fidelity audio waveforms faster than real-time. However, it has been reported that most GANs fail to obtain the optimal…

Sound · Computer Science 2024-03-26 Takashi Shibuya , Yuhta Takida , Yuki Mitsufuji

GANs provide a framework for training generative models which mimic a data distribution. However, in many cases we wish to train these generative models to optimize some auxiliary objective function within the data it generates, such as…

Computer Vision and Pattern Recognition · Computer Science 2017-10-02 Andrew Kyle Lampinen , David So , Douglas Eck , Fred Bertsch

Deep generative models learned through adversarial training have become increasingly popular for their ability to generate naturalistic image textures. However, aside from their texture, the visual appearance of objects is significantly…

Computer Vision and Pattern Recognition · Computer Science 2018-03-29 Jean Kossaifi , Linh Tran , Yannis Panagakis , Maja Pantic