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Embodied learning for object-centric robotic manipulation is a rapidly developing and challenging area in embodied AI. It is crucial for advancing next-generation intelligent robots and has garnered significant interest recently. Unlike…

Robotics · Computer Science 2025-01-15 Ying Zheng , Lei Yao , Yuejiao Su , Yi Zhang , Yi Wang , Sicheng Zhao , Yiyi Zhang , Lap-Pui Chau

Human-robot teaming (HRT) systems often rely on large-scale datasets of human and robot interactions, especially for close-proximity collaboration tasks such as human-robot handovers. Learning robot manipulation policies from raw,…

Robotics · Computer Science 2025-08-14 Yuekun Wu , Yik Lung Pang , Andrea Cavallaro , Changjae Oh

Neural simulators promise efficient surrogates for physics simulation, but scaling them is bottlenecked by the prohibitive cost of generating high-fidelity training data. Pre-training on abundant off-the-shelf geometries offers a natural…

Machine Learning · Computer Science 2026-05-21 Haixu Wu , Minghao Guo , Zongyi Li , Zhiyang Dou , Mingsheng Long , Kaiming He , Wojciech Matusik

Imitation Learning can train robots to perform complex and diverse manipulation tasks, but learned policies are brittle with observations outside of the training distribution. 3D scene representations that incorporate observations from…

Computer Vision and Pattern Recognition · Computer Science 2025-05-19 Albert Wilcox , Mohamed Ghanem , Masoud Moghani , Pierre Barroso , Benjamin Joffe , Animesh Garg

Embodied Artificial Intelligence (AI) is an intelligent system paradigm for achieving Artificial General Intelligence (AGI), serving as the cornerstone for various applications and driving the evolution from cyberspace to physical systems.…

Artificial Intelligence · Computer Science 2025-09-25 Tongtong Feng , Xin Wang , Yu-Gang Jiang , Wenwu Zhu

Simulation engines are widely adopted in robotics. However, they lack either full simulation control, ROS integration, realistic physics, or photorealism. Recently, synthetic data generation and realistic rendering has advanced tasks like…

Robotics · Computer Science 2023-05-29 Elia Bonetto , Chenghao Xu , Aamir Ahmad

This paper introduces EmbodiedAgent, a hierarchical framework for heterogeneous multi-robot control. EmbodiedAgent addresses critical limitations of hallucination in impractical tasks. Our approach integrates a next-action prediction…

Robotics · Computer Science 2025-08-18 Hanwen Wan , Yifei Chen , Yixuan Deng , Zeyu Wei , Dongrui Li , Zexin Lin , Donghao Wu , Jiu Cheng , Xiaoqiang Ji

Foundation models that incorporate language, vision, and more recently actions have revolutionized the ability to harness internet scale data to reason about useful tasks. However, one of the key challenges of training embodied foundation…

The goal of traffic simulation is to augment a potentially limited amount of manually-driven miles that is available for testing and validation, with a much larger amount of simulated synthetic miles. The culmination of this vision would be…

We present a novel solution to the problem of simulation-to-real transfer, which builds on recent advances in robot skill decomposition. Rather than focusing on minimizing the simulation-reality gap, we learn a set of diverse policies that…

Machine Learning · Computer Science 2018-11-15 Ryan Julian , Eric Heiden , Zhanpeng He , Hejia Zhang , Stefan Schaal , Joseph J. Lim , Gaurav Sukhatme , Karol Hausman

Robotic foundation models trained on large-scale manipulation datasets have shown promise in learning generalist policies, but they often overfit to specific viewpoints, robot arms, and especially parallel-jaw grippers due to dataset…

Robotics · Computer Science 2026-01-15 Tong Wu , Shoujie Li , Junhao Gong , Changqing Guo , Xingting Li , Shilong Mu , Wenbo Ding

Modeling the structure and events of the physical world constitutes a fundamental objective of neural networks. Among the diverse approaches, Graph Network Simulators (GNS) have emerged as the leading method for modeling physical phenomena,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-07 Sheng Yang , Fengge Wu , Junsuo Zhao

Careful robot manipulation in every-day cluttered environments requires an accurate understanding of the 3D scene, in order to grasp and place objects stably and reliably and to avoid colliding with other objects. In general, we must…

Robotics · Computer Science 2025-11-11 Aditya Agarwal , Gaurav Singh , Bipasha Sen , Tomás Lozano-Pérez , Leslie Pack Kaelbling

GNNs are a paradigm-shifting neural architecture to facilitate the learning of complex multi-agent behaviors. Recent work has demonstrated remarkable performance in tasks such as flocking, multi-agent path planning and cooperative coverage.…

Robotics · Computer Science 2022-03-02 Jan Blumenkamp , Steven Morad , Jennifer Gielis , Qingbiao Li , Amanda Prorok

Accurately simulating real world object dynamics is essential for various applications such as robotics, engineering, graphics, and design. To better capture complex real dynamics such as contact and friction, learned simulators based on…

We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation. Existing egocentric simulators either…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Jinkun Hao , Mingda Jia , Ruiyan Wang , Xihui Liu , Ran Yi , Lizhuang Ma , Jiangmiao Pang , Xudong Xu

The rise of generalist robotic policies has created an exponential demand for large-scale training data. However, on-robot data collection is labor-intensive and often limited to specific environments. In contrast, open-world images capture…

Scaling robot learning requires vast and diverse datasets. Yet the prevailing data collection paradigm-human teleoperation-remains costly and constrained by manual effort and physical robot access. We introduce Real2Render2Real (R2R2R), a…

We introduce a novel large-scale scene reconstruction benchmark using the newly developed 3D representation approach, Gaussian Splatting, on our expansive U-Scene dataset. U-Scene encompasses over one and a half square kilometres, featuring…

Computer Vision and Pattern Recognition · Computer Science 2024-01-26 Butian Xiong , Zhuo Li , Zhen Li

In the past decade, although single-robot perception has made significant advancements, the exploration of multi-robot collaborative perception remains largely unexplored. This involves fusing compressed, intermittent, limited,…

Robotics · Computer Science 2024-05-24 Yang Zhou , Long Quang , Carlos Nieto-Granda , Giuseppe Loianno