Related papers: Towards zero-shot amplifier modeling: One-to-many …
Electric guitar tone modeling typically focuses on the non-linear transformation from clean to amplifier-rendered audio. Traditional methods rely on one-to-one mappings, incorporating device parameters into neural models to replicate…
This paper describes a data-driven approach to creating real-time neural network models of guitar amplifiers, recreating the amplifiers' sonic response to arbitrary inputs at the full range of controls present on the physical device. While…
We propose an audio effects processing framework that learns to emulate a target electric guitar tone from a recording. We train a deep neural network using an adversarial approach, with the goal of transforming the timbre of a guitar, into…
Audio-Language models jointly learn multimodal text and audio representations that enable Zero-Shot inference. Models rely on the encoders to create powerful representations of the input and generalize to multiple tasks ranging from sounds,…
State-of-the-art audio classification often employs a zero-shot approach, which involves comparing audio embeddings with embeddings from text describing the respective audio class. These embeddings are usually generated by neural networks…
Although recent advancements in learning-based analog circuit design automation have tackled tasks such as topology generation, device sizing, and layout synthesis, efficient performance evaluation remains a major bottleneck. Traditional…
Supervised learning methods can solve the given problem in the presence of a large set of labeled data. However, the acquisition of a dataset covering all the target classes typically requires manual labeling which is expensive and…
In the context of environmental sound classification, the adaptability of systems is key: which sound classes are interesting depends on the context and the user's needs. Recent advances in text-to-audio retrieval allow for zero-shot audio…
We propose a unified model for three inter-related tasks: 1) to \textit{separate} individual sound sources from a mixed music audio, 2) to \textit{transcribe} each sound source to MIDI notes, and 3) to\textit{ synthesize} new pieces based…
Numerous audio systems for musicians are expensive and bulky. Therefore, it could be advantageous to model them and to replace them by computer emulation. In guitar players' world, audio systems could have a desirable nonlinear behavior…
Analog audio effects and synthesizers often owe their distinct sound to circuit nonlinearities. Faithfully modeling such significant aspect of the original sound in virtual analog software can prove challenging. The current work proposes a…
Deep Reinforcement Learning (RL) models often fail to generalize when even small changes occur in the environment's observations or task requirements. Addressing these shifts typically requires costly retraining, limiting the reusability of…
While speaker adaptation for end-to-end speech synthesis using speaker embeddings can produce good speaker similarity for speakers seen during training, there remains a gap for zero-shot adaptation to unseen speakers. We investigate…
It's assumed that training data is sufficient in base session of few-shot class-incremental audio classification. However, it's difficult to collect abundant samples for model training in base session in some practical scenarios due to the…
Transcribing electric guitar recordings is challenging due to the scarcity of diverse datasets and the complex tone-related variations introduced by amplifiers, cabinets, and effect pedals. To address these issues, we introduce EGDB-PG, a…
In this paper, we study zero-shot learning in audio classification via semantic embeddings extracted from textual labels and sentence descriptions of sound classes. Our goal is to obtain a classifier that is capable of recognizing audio…
In this paper, we tackle the task of musical stem retrieval. Given a musical mix, it consists in retrieving a stem that would fit with it, i.e., that would sound pleasant if played together. To do so, we introduce a new method based on…
This paper proposes a zero-shot learning approach for audio classification based on the textual information about class labels without any audio samples from target classes. We propose an audio classification system built on the bilinear…
Embedding acoustic information into fixed length representations is of interest for a whole range of applications in speech and audio technology. Two novel unsupervised approaches to generate acoustic embeddings by modelling of acoustic…
With the advent of modern AI architectures, a shift has happened towards end-to-end architectures. This pivot has led to neural architectures being trained without domain-specific biases/knowledge, optimized according to the task. We in…