English
Related papers

Related papers: Serious Game for Physics as an Active and Gamified…

200 papers

During the past several years the authors have developed a new approach to the teaching of Physical Science, a general education course typically found in the curricula of nearly every college and university. This approach, called `Physics…

Physics Education · Physics 2015-06-26 C. J. Efthimiou , R. Llewellyn

Modern physics is now a regular course for non-physics majors who do not have to take the accompanying laboratory. This lack of an experimental component puts the engineering students at a disadvantage. A possible solution is the use of…

Physics Education · Physics 2018-11-26 Jorge A. López , Milijana Suskavcevic , Carlos Velasco

Problem solving is central to physics instruction. Results from Physics Education Research (PER), however, demonstrate that traditional ways of teaching with problem solving are inefficient and ineffective for promoting true physics…

Physics Education · Physics 2007-05-23 William J. Gerace , Ian D. Beatty

This paper reviews an experiment in human-computer interaction, where interaction takes place when humans attempt to teach a computer to play a strategy board game. We show that while individually learned models can be shown to improve the…

Artificial Intelligence · Computer Science 2009-11-06 Dimitris Kalles , Ilias Fykouras

The objectives of physics laboratory courses include fostering conceptual understanding and development of several important cognitive, psycho-motor, attitudinal and affective abilities. In most of the Indian colleges and universities (and…

Physics Education · Physics 2013-11-26 Rajesh B. Khaparde

Many animals, and an increasing number of artificial agents, display sophisticated capabilities to perceive and manipulate objects. But human beings remain distinctive in their capacity for flexible, creative tool use -- using objects in…

Artificial Intelligence · Computer Science 2022-10-12 Kelsey R. Allen , Kevin A. Smith , Joshua B. Tenenbaum

Introductory courses on electric circuits at undergraduate level are usually presented in quite abstract terms, with questions and problems quite far from practical problems. This causes the students have difficulties to apply that theory…

Systems and Control · Electrical Eng. & Systems 2024-01-31 Sebastian Martin , Salvador Pineda , Juan Perez-Ruiz , Natalia Alguacil , Antonio Ruiz-Gonzalez

Research on cognitive effects of educational games in general shows promising results. However, large variations in learning outcomes between individual educational games exists. Research on the design process and different design elements…

Physics Education · Physics 2022-06-24 Anne van der Linden , Ralph F. G. Meulenbroeks , Wouter R. van Joolingen

Equations are about more than computing physical quantities or constructing formal models; they are also about understanding. The conceptual systems physicists use to think about nature are made from many different resources, formal and…

Physics Education · Physics 2018-04-06 Mark Eichenlaub , Edward F. Redish

Education is a goal-oriented field. But if we want to treat education scientifically so we can accumulate, evaluate, and refine what we learn, then we must develop a theoretical framework that is strongly rooted in objective observations…

Physics Education · Physics 2007-05-23 Edward F. Redish

Watching training videos passively leads to superficial learning. Adding gamification can increase engagement. We study how software engineering students and industry practitioners view gamifying video-based training. We conducted a survey…

Software Engineering · Computer Science 2026-02-24 Pasan Peiris , Matthias Galster , Antonija Mitrovic , Sanna Malinen , Raul Vincent Lumapas , Jay Holland

The evacuation of complex buildings is a challenge under any circumstances. Fire drills are a way of training and validating evacuation plans. However, sometimes these plans are not taken seriously by their participants. It is also…

Multiagent Systems · Computer Science 2013-03-18 João Ribeiro , João Emílio Almeida , Rosaldo J. F. Rossetti , António Coelho , António Leça Coelho

Serious Games (SGs) have experienced a tremendous outburst these last years. Video game companies have been producing fun, user-friendly SGs, but their educational value has yet to be proven. Meanwhile, cognition research scientist have…

Machine Learning · Computer Science 2009-11-24 Iza Marfisi-Schottman , Aymen Sghaier , Sébastien George , Franck Tarpin-Bernard , Patrick Prévôt

Model of active and collaborative learning applied in training specific subject makes clear advantage due to the goals of knowledge, enhanced activeness, skills that students got to develop successful future job. Studying and applying the…

Computers and Society · Computer Science 2014-04-30 N. H. Nam

Introducing Modern Physics represents an increasingly urgent need, towards which physics education concentrates many efforts. In order to contribute to this attempt, at the Department of Mathematics and Physics of Roma Tre University in…

Physics Education · Physics 2023-01-02 Adriana Postiglione , Ilaria De Angelis

Engagement in educational games, a recently popular academic topic, has been shown to increase learning performance, as well as a number of attitudinal factors, such as intrinsic interest and motivation. However, there is a lack of research…

Human-Computer Interaction · Computer Science 2017-09-29 Angela He

Physics community is generally concerned about the decrease in Physics enrollment. Due to the deficiency of specially qualified Physics teachers, high school Physics is sometimes taught by general science teachers who may not be trained to…

Physics Education · Physics 2014-05-27 Samina S Masood

In the evolving landscape of education, robotics has emerged as a powerful tool for fostering creativity, critical thinking, and problem-solving skills among students of all ages. This innovative approach to learning seamlessly integrates…

Robotics · Computer Science 2023-12-12 Athanasios Karagounis

With the advent of high-level programming languages capable of quickly rendering three-dimensional simulations, the inclusion of computers as a learning tool in the classroom has become more prevalent. Although work has begun to study the…

Physics Education · Physics 2015-11-18 Michael J. Obsniuk , Paul W. Irving , Marcos D. Caballero

Most digital bodily games focus on the body as they use movement as input. However, they also draw the player's focus away from the body as the output occurs on visual displays, creating a divide between the physical body and the virtual…