English

Towards a serious games evacuation simulator

Multiagent Systems 2013-03-18 v1 Computers and Society

Abstract

The evacuation of complex buildings is a challenge under any circumstances. Fire drills are a way of training and validating evacuation plans. However, sometimes these plans are not taken seriously by their participants. It is also difficult to have the financial and time resources required. In this scenario, serious games can be used as a tool for training, planning and evaluating emergency plans. In this paper a prototype of a serious games evacuation simulator is presented. To make the environment as realistic as possible, 3D models were made using Blender and loaded onto Unity3D, a popular game engine. This framework provided us with the appropriate simulation environment. Some experiences were made and results show that this tool has potential for practitioners and planners to use it for training building occupants.

Keywords

Cite

@article{arxiv.1303.3827,
  title  = {Towards a serious games evacuation simulator},
  author = {João Ribeiro and João Emílio Almeida and Rosaldo J. F. Rossetti and António Coelho and António Leça Coelho},
  journal= {arXiv preprint arXiv:1303.3827},
  year   = {2013}
}

Comments

26th European Conference on Modelling and Simulation ECMS 2012, Koblenz, Germany; ISBN: 978-0-9564944-4-3

R2 v1 2026-06-21T23:42:49.238Z