English
Related papers

Related papers: Exploring the Role of Expected Collision Feedback …

200 papers

Crowd movement simulation is crucial for pedestrian safety management and facility design. Data-driven models offer the potential to improve realism and predictive accuracy, but most are developed for a single scenario, limiting their…

Computers and Society · Computer Science 2026-05-20 Xuanwen Liang , Jiayu Chen , Eric Wai Ming Lee , Wei Xie

The sense of presence is central to immersive experiences in Virtual Reality (VR), and particularly salient in socially rich platforms like social VR. While prior studies have explored various aspects related to presence, less is known…

Human-Computer Interaction · Computer Science 2026-02-16 Qijia Chen , Andrea Bellucci , Giulio Jacucci

This paper describes our recent effort to use virtual reality to simulate threatening emergency evacuation scenarios in which a robot guides a person to an exit. Our prior work has demonstrated that people will follow a robot's guidance,…

Continuous brain-computer interfaces (BCIs) that decode motion trajectories from imagined movement offer intuitive motor control, yet how feedback modality and longitudinal training shape neural representations and decoding performance…

Human-Computer Interaction · Computer Science 2026-05-29 Niall McShane , Attila Korik , Karl McCreadie , Naomi Du Bois , Darryl Charles , Damien Coyle

This paper presents the results of real-world testing of human-vehicle interactions with an autonomous vehicle equipped with internal and external Human Machine Interfaces (HMIs) in a crosswalk scenario. The internal and external HMIs were…

Human-Computer Interaction · Computer Science 2023-07-25 R. Izquierdo , S. Martín , J. Alonso , I. Parra , M. A. , D. Fernández-Llorca

Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative…

Human-Computer Interaction · Computer Science 2020-02-19 René Peinl , Tobias Wirth

The application and implementation of collaborative embodiment in virtual reality (VR) are a critical aspect of the computer science landscape, aiming to enhance multi-user interaction and teamwork in immersive environments. A notable and…

Human-Computer Interaction · Computer Science 2025-07-28 Hongyu Zhou , Yihao Dong , Masahiko Inami , Zhanna Sarsenbayeva , Anusha Withana

Next-venue recommender systems are increasingly embedded in location-based services, shaping individual mobility decisions in urban environments. While their predictive accuracy has been extensively studied, less attention has been paid to…

Artificial Intelligence · Computer Science 2025-08-04 Giovanni Mauro , Marco Minici , Luca Pappalardo

This paper presents a wearable electrotactile feedback system to enhance contact information for mid-air interactions with virtual objects. In particular, we propose the use of electrotactile feedback to render the interpenetration distance…

Human-Computer Interaction · Computer Science 2021-09-22 Sebastian Vizcay , Panagiotis Kourtesis , Ferran Argelaguet , Claudio Pacchierotti , Maud Marchal

This paper proposes the simulation of structured behaviors in a crowd of virtual agents by extending the BioCrowds simulation model. Three behaviors were simulated and evaluated, a queue as a generic case and two specific behaviors observed…

Language barriers in virtual meetings remain a persistent challenge to global collaboration. Real-time translation offers promise, yet current integrations often neglect perceptual cues. This study investigates how spatial audio rendering…

Human-Computer Interaction · Computer Science 2025-11-13 Margarita Geleta , Hong Sodoma , Hannes Gamper

Mixed-initiative systems allow users to interactively provide feedback to potentially improve system performance. Human feedback can correct model errors and update model parameters to dynamically adapt to changing data. Additionally, many…

Human-Computer Interaction · Computer Science 2020-08-31 Donald R. Honeycutt , Mahsan Nourani , Eric D. Ragan

We propose a new approach for interaction in Virtual Reality (VR) using mobile robots as proxies for haptic feedback. This approach allows VR users to have the experience of sharing and manipulating tangible physical objects with remote…

Human-Computer Interaction · Computer Science 2017-02-01 Zhenyi He , Fengyuan Zhu , Aaron Gaudette , Ken Perlin

Animating and simulating crowds using an agent-based approach is a well-established area where every agent in the crowd is individually controlled such that global human-like behaviour emerges. We observe that human navigation and movement…

Artificial Intelligence · Computer Science 2025-08-22 Yibo Liu , Liam Shatzel , Brandon Haworth , Teseo Schneider

Artificial intelligence systems increasingly involve continual learning to enable flexibility in general situations that are not encountered during system training. Human interaction with autonomous systems is broadly studied, but research…

Tactile sensors have been introduced to a wide range of robotic tasks such as robot manipulation to mimic the sense of human touch. However, there has only been a few works that integrate tactile sensing into robot navigation. This paper…

Robotics · Computer Science 2022-11-24 Zhen Hao Gan , Yangwei You , Meng Yee , Chuah

A realistic simulation environment is an essential tool in every roboticist's toolkit, with uses ranging from planning and control to training policies with reinforcement learning. Despite the centrality of simulation in modern robotics,…

Robotics · Computer Science 2022-07-18 Brian Acosta , William Yang , Michael Posa

Pedestrian routing choices play a crucial role in shaping collective crowd dynamics, yet the influence of interactions among unfamiliar individuals remains poorly understood. In this study, we analyze real-world pedestrian behavior at a…

Physics and Society · Physics 2026-03-25 Ziqi Wang , Alessandro Gabbana , Federico Toschi

In this context, a major focus of this thesis is on unintentional collisions, where a straight goal is to eliminate injury from users and passerby's via realtime sensing and control systems. A less obvious focus is to combine collision…

Robotics · Computer Science 2017-11-08 Kwan Suk Kim

Modeling realistic pedestrian trajectories requires accounting for both social interactions and environmental context, yet most existing approaches largely emphasize social dynamics. We propose \textbf{EnvSocial-Diff}: a diffusion-based…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Bingxue Zhao , Qi Zhang , Hui Huang