English
Related papers

Related papers: CrowdMoGen: Zero-Shot Text-Driven Collective Motio…

200 papers

Modeling and generating human reactions poses a significant challenge with broad applications for computer vision and human-computer interaction. Existing methods either treat multiple individuals as a single entity, directly generating…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xiyan Xu , Sirui Xu , Yu-Xiong Wang , Liang-Yan Gui

This paper introduces MotionGlot, a model that can generate motion across multiple embodiments with different action dimensions, such as quadruped robots and human bodies. By leveraging the well-established training procedures commonly used…

Robotics · Computer Science 2025-05-02 Sudarshan Harithas , Srinath Sridhar

Text-driven human motion generation aims to synthesize realistic motion sequences that follow textual descriptions. Despite recent advances, accurately aligning motion dynamics with textual semantics remains a fundamental challenge. In this…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Ruxi Gu , Zilei Wang , Wei Wang

The field has made significant progress in synthesizing realistic human motion driven by various modalities. Yet, the need for different methods to animate various body parts according to different control signals limits the scalability of…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Zixiang Zhou , Yu Wan , Baoyuan Wang

Zero-shot, training-free, image-based text-to-video generation is an emerging area that aims to generate videos using existing image-based diffusion models. Current methods in this space require specific architectural changes to image…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Diljeet Jagpal , Xi Chen , Vinay P. Namboodiri

Generative models excel at motion synthesis for a fixed number of agents but struggle to generalize with variable agents. Based on limited, domain-specific data, existing methods employ autoregressive models to generate motion recursively,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Guanhe Huang , Oya Celiktutan

Motion planning is a crucial component in autonomous driving. State-of-the-art motion planners are trained on meticulously curated datasets, which are not only expensive to annotate but also insufficient in capturing rarely seen critical…

Robotics · Computer Science 2025-05-02 Aizierjiang Aiersilan

Generating 3D human motion based on textual descriptions has been a research focus in recent years. It requires the generated motion to be diverse, natural, and conform to the textual description. Due to the complex spatio-temporal nature…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Chongyang Zhong , Lei Hu , Zihao Zhang , Shihong Xia

Diffusion models have recently been successfully applied to a wide range of robotics applications for learning complex multi-modal behaviors from data. However, prior works have mostly been confined to single-robot and small-scale…

Robotics · Computer Science 2025-05-08 Yorai Shaoul , Itamar Mishani , Shivam Vats , Jiaoyang Li , Maxim Likhachev

Mobile crowdsourcing refers to systems where the completion of tasks necessarily requires physical movement of crowdworkers in an on-demand workforce. Evidence suggests that in such systems, tasks often get assigned to crowdworkers who…

Artificial Intelligence · Computer Science 2024-01-24 Ralf Bruns , Jeremias Dötterl , Jürgen Dunkel , Sascha Ossowski

Trajectory-controlled human motion generation aims to synthesize realistic human motions conditioned on both textual descriptions and spatial trajectories. However, existing methods suffer from two critical limitations: first, the conflict…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Deli Cai , Haoyang Ma , Changxing Ding

We introduce MoLingo, a text-to-motion (T2M) model that generates realistic, lifelike human motion by denoising in a continuous latent space. Recent works perform latent space diffusion, either on the whole latent at once or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Yannan He , Garvita Tiwari , Xiaohan Zhang , Pankaj Bora , Tolga Birdal , Jan Eric Lenssen , Gerard Pons-Moll

We introduce iMotion-LLM, a large language model (LLM) integrated with trajectory prediction modules for interactive motion generation. Unlike conventional approaches, it generates feasible, safety-aligned trajectories based on textual…

Computer Vision and Pattern Recognition · Computer Science 2025-12-08 Abdulwahab Felemban , Nussair Hroub , Jian Ding , Eslam Abdelrahman , Xiaoqian Shen , Abduallah Mohamed , Mohamed Elhoseiny

This paper introduces Motion Personalization, a new task that generates personalized motions aligned with text descriptions using several basic motions containing Persona. To support this novel task, we introduce a new large-scale motion…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Boeun Kim , Hea In Jeong , JungHoon Sung , Yihua Cheng , Jeongmin Lee , Ju Yong Chang , Sang-Il Choi , Younggeun Choi , Saim Shin , Jungho Kim , Hyung Jin Chang

Well-designed indoor scenes should prioritize how people can act within a space rather than merely what objects to place. However, existing 3D scene generation methods emphasize visual and semantic plausibility, while insufficiently…

Human-Computer Interaction · Computer Science 2026-03-04 Semin Jin , Donghyuk Kim , Jeongmin Ryu , Kyung Hoon Hyun

Text-to-motion generation aims to generate 3D human motions that are tightly aligned with the input text while remaining physically plausible and rich in fine-grained detail. Although recent approaches can produce complex and natural…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Heng Li , Xiaotong Lin , Ling-An Zeng , Yulei Kang , Shuai Li , Jian-Fang Hu

In this paper, we present a data-driven approach to generate realistic steering behaviors for virtual crowds in crowd simulation. We take advantage of both rule-based models and data-driven models by applying the interaction patterns…

Graphics · Computer Science 2015-10-30 Mingbi Zhao

Recent advances in text-to-motion generation using diffusion and autoregressive models have shown promising results. However, these models often suffer from a trade-off between real-time performance, high fidelity, and motion editability.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Ekkasit Pinyoanuntapong , Pu Wang , Minwoo Lee , Chen Chen

Data generation-based zero-shot learning, although effective in training Small Task-specific Models (STMs) via synthetic datasets generated by Pre-trained Language Models (PLMs), is often limited by the low quality of such synthetic…

Computation and Language · Computer Science 2024-06-19 Tianyuan Zou , Yang Liu , Peng Li , Jianqing Zhang , Jingjing Liu , Ya-Qin Zhang

Crowd counting aims to count the number of instantaneous people in a crowded space, and many promising solutions have been proposed for single image crowd counting. With the ubiquitous video capture devices in public safety field, how to…

Computer Vision and Pattern Recognition · Computer Science 2022-02-15 Xingjiao Wu , Baohan Xu , Yingbin Zheng , Hao Ye , Jing Yang , Liang He