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New techniques leveraging IT-mediated crowds such as Crowdsensing, Situated Crowdsourcing, Spatial Crowdsourcing, and Wearables Crowdsourcing have now materially emerged. These techniques, here termed next generation Crowdsourcing, serve to…

Human-Computer Interaction · Computer Science 2017-02-13 J. Prpic

We present an integrated framework for simultaneous tracking, group detection and multi-level activity recognition in crowd videos. Instead of solving these problems independently and sequentially, we solve them together in a unified…

Computer Vision and Pattern Recognition · Computer Science 2017-10-31 Neha Bhargava , Subhasis Chaudhuri

Human motion is highly expressive and naturally aligned with language, yet prevailing methods relying heavily on joint text-motion embeddings struggle to synthesize temporally accurate, detailed motions and often lack explainability. To…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Junkun Jiang , Ho Yin Au , Jingyu Xiang , Jie Chen

Dance serves as a profound and universal expression of human culture, conveying emotions and stories through movements synchronized with music. Although some current works have achieved satisfactory results in the task of single-person…

Graphics · Computer Science 2025-03-14 Haozhou Pang , Tianwei Ding , Lanshan He , Qi Gan

State-of-the-art text-to-motion generation models rely on the kinematic-aware, local-relative motion representation popularized by HumanML3D, which encodes motion relative to the pelvis and to the previous frame with built-in redundancy.…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Zichong Meng , Zeyu Han , Xiaogang Peng , Yiming Xie , Huaizu Jiang

Recent advances in text-to-video generation have enabled high-quality synthesis from text and image prompts. While the personalization of dynamic concepts, which capture subject-specific appearance and motion from a single video, is now…

Recent text-to-image models have revolutionized image generation, but they still struggle with maintaining concept consistency across generated images. While existing works focus on character consistency, they often overlook the crucial…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Quanjian Song , Donghao Zhou , Jingyu Lin , Fei Shen , Jiaze Wang , Xiaowei Hu , Cunjian Chen , Pheng-Ann Heng

Whole-body multi-modal human motion generation poses two primary challenges: creating an effective motion generation mechanism and integrating various modalities, such as text, speech, and music, into a cohesive framework. Unlike previous…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Zhe Li , Weihao Yuan , Weichao Shen , Siyu Zhu , Zilong Dong , Chang Xu

3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…

Graphics · Computer Science 2026-05-20 Yi-Yang Zhang , Tengjiao Sun , Pengcheng Fang , Deng-Bao Wang , Xiaohao Cai , Min-Ling Zhang , Hansung Kim

Human communication combines speech with expressive nonverbal cues such as hand gestures that serve manifold communicative functions. Yet, current generative gesture generation approaches are restricted to simple, repetitive beat gestures…

Human-Computer Interaction · Computer Science 2025-10-21 Hendric Voss , Stefan Kopp

Text-to-image generation has traditionally focused on finding better modeling assumptions for training on a fixed dataset. These assumptions might involve complex architectures, auxiliary losses, or side information such as object part…

Computer Vision and Pattern Recognition · Computer Science 2021-03-02 Aditya Ramesh , Mikhail Pavlov , Gabriel Goh , Scott Gray , Chelsea Voss , Alec Radford , Mark Chen , Ilya Sutskever

Egocentric human motion generation and forecasting with scene-context is crucial for enhancing AR/VR experiences, improving human-robot interaction, advancing assistive technologies, and enabling adaptive healthcare solutions by accurately…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Chaitanya Patel , Hiroki Nakamura , Yuta Kyuragi , Kazuki Kozuka , Juan Carlos Niebles , Ehsan Adeli

This paper introduces OmniMotion-X, a versatile multimodal framework for whole-body human motion generation, leveraging an autoregressive diffusion transformer in a unified sequence-to-sequence manner. OmniMotion-X efficiently supports…

Computer Vision and Pattern Recognition · Computer Science 2025-10-23 Guowei Xu , Yuxuan Bian , Ailing Zeng , Mingyi Shi , Shaoli Huang , Wen Li , Lixin Duan , Qiang Xu

Text-conditioned human motion generation has experienced significant advancements with diffusion models trained on extensive motion capture data and corresponding textual annotations. However, extending such success to 3D dynamic…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Sirui Xu , Ziyin Wang , Yu-Xiong Wang , Liang-Yan Gui

Text-to-video generation models have shown significant progress in the recent years. However, they still struggle with generating complex dynamic scenes based on compositional text prompts, such as attribute binding for multiple objects,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Kaiyi Huang , Yukun Huang , Xuefei Ning , Zinan Lin , Yu Wang , Xihui Liu

Crowdsourcing is a valuable approach for tracking objects in videos in a more scalable manner than possible with domain experts. However, existing frameworks do not produce high quality results with non-expert crowdworkers, especially for…

Computer Vision and Pattern Recognition · Computer Science 2020-10-01 Samreen Anjum , Chi Lin , Danna Gurari

We introduce UniMuMo, a unified multimodal model capable of taking arbitrary text, music, and motion data as input conditions to generate outputs across all three modalities. To address the lack of time-synchronized data, we align unpaired…

Sound · Computer Science 2024-10-08 Han Yang , Kun Su , Yutong Zhang , Jiaben Chen , Kaizhi Qian , Gaowen Liu , Chuang Gan

Text-to-motion (T2M) generation has broad applications in character animation, virtual avatars, and human-robot interaction. Existing methods typically generate pose trajectories or motion tokens directly from language, forcing a single…

Machine Learning · Computer Science 2026-05-29 Nikolay Shvetsov , Maksim Bobrin , Nazar Buzun , Dmitry V. Dylov

There is a rising interest in further exploring the zero-shot learning potential of large pre-trained language models (PLMs). A new paradigm called data-generation-based zero-shot learning has achieved impressive success. In this paradigm,…

Computation and Language · Computer Science 2023-02-28 Jiahui Gao , Renjie Pi , Yong Lin , Hang Xu , Jiacheng Ye , Zhiyong Wu , Weizhong Zhang , Xiaodan Liang , Zhenguo Li , Lingpeng Kong

In this paper, we introduce LDGen, a novel method for integrating large language models (LLMs) into existing text-to-image diffusion models while minimizing computational demands. Traditional text encoders, such as CLIP and T5, exhibit…

Computer Vision and Pattern Recognition · Computer Science 2025-02-26 Pengzhi Li , Pengfei Yu , Zide Liu , Wei He , Xuhao Pan , Xudong Rao , Tao Wei , Wei Chen
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