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In recent years, 3D Gaussian Splatting (3D-GS)-based scene representation demonstrates significant potential in real-time rendering and training efficiency. However, most existing methods primarily focus on single-map reconstruction, while…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Shiyang Liu , Dianyi Yang , Yu Gao , Bohan Ren , Yi Yang , Mengyin Fu

3D Gaussian splatting (3D-GS) is a new rendering approach that outperforms the neural radiance field (NeRF) in terms of both speed and image quality. 3D-GS represents 3D scenes by utilizing millions of 3D Gaussians and projects these…

Computer Vision and Pattern Recognition · Computer Science 2024-09-26 Joongho Jo , Hyeongwon Kim , Jongsun Park

The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Fields (NeRF) that represent a 3D scene with position and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Tong Wu , Yu-Jie Yuan , Ling-Xiao Zhang , Jie Yang , Yan-Pei Cao , Ling-Qi Yan , Lin Gao

Recently, 3D Gaussian splatting (3D-GS) has gained popularity in novel-view scene synthesis. It addresses the challenges of lengthy training times and slow rendering speeds associated with Neural Radiance Fields (NeRFs). Through rapid,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Sharath Girish , Kamal Gupta , Abhinav Shrivastava

3D Gaussian splatting (3DGS) is an innovative rendering technique that surpasses the neural radiance field (NeRF) in both rendering speed and visual quality by leveraging an explicit 3D scene representation. Existing 3DGS approaches require…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Lintao Xiang , Hongpei Zheng , Yating Huang , Qijun Yang , Hujun Yin

The underwater 3D scene reconstruction is a challenging, yet interesting problem with applications ranging from naval robots to VR experiences. The problem was successfully tackled by fully volumetric NeRF-based methods which can model both…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Huapeng Li , Wenxuan Song , Tianao Xu , Alexandre Elsig , Jonas Kulhanek

Rendering novel view images in dynamic scenes is a crucial yet challenging task. Current methods mainly utilize NeRF-based methods to represent the static scene and an additional time-variant MLP to model scene deformations, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2024-06-07 Diwen Wan , Ruijie Lu , Gang Zeng

In recent years, Neural Radiance Fields (NeRF) has revolutionized three-dimensional (3D) reconstruction with its implicit representation. Building upon NeRF, 3D Gaussian Splatting (3D-GS) has departed from the implicit representation of…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Bin Zhang , Bi Zeng , Zexin Peng

3D Gaussian Splatting (3DGS) has recently unlocked real-time, high-fidelity novel view synthesis by representing scenes using explicit 3D primitives. However, traditional methods often require millions of Gaussians to capture complex…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Anh Thuan Tran , Jana Kosecka

3D scene reconstruction and rendering are core tasks in computer vision, with applications spanning industrial monitoring, robotics, and autonomous driving. Recent advances in 3D Gaussian Splatting (GS) and its variants have achieved…

Computer Vision and Pattern Recognition · Computer Science 2026-02-20 Chi-Shiang Gau , Konstantinos D. Polyzos , Athanasios Bacharis , Saketh Madhuvarasu , Tara Javidi

3D Gaussian Splatting (3D-GS) is a recent 3D scene reconstruction technique that enables real-time rendering of novel views by modeling scenes as parametric point clouds of differentiable 3D Gaussians. However, its rendering speed and model…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Alex Hanson , Allen Tu , Geng Lin , Vasu Singla , Matthias Zwicker , Tom Goldstein

3D Gaussian Splatting (3DGS) has recently emerged as a pioneering approach in explicit scene rendering and computer graphics. Unlike traditional neural radiance field (NeRF) methods, which typically rely on implicit, coordinate-based models…

Recently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstructured and irregular nature of Gaussian point clouds, it is…

Computer Vision and Pattern Recognition · Computer Science 2025-01-13 Danpeng Chen , Hai Li , Weicai Ye , Yifan Wang , Weijian Xie , Shangjin Zhai , Nan Wang , Haomin Liu , Hujun Bao , Guofeng Zhang

Neural 3D representations such as Neural Radiance Fields (NeRF), excel at producing photo-realistic rendering results but lack the flexibility for manipulation and editing which is crucial for content creation. Previous works have attempted…

Graphics · Computer Science 2025-03-25 Xiangjun Gao , Xiaoyu Li , Yiyu Zhuang , Qi Zhang , Wenbo Hu , Chaopeng Zhang , Yao Yao , Ying Shan , Long Quan

Neural Radiance Fields (NeRFs) have demonstrated remarkable proficiency in synthesizing photorealistic images of large-scale scenes. However, they are often plagued by a loss of fine details and long rendering durations. 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Zipeng Wang , Dan Xu

3D Gaussian Splatting (3DGS) has emerged as a promising approach for 3D scene representation, offering a reduction in computational overhead compared to Neural Radiance Fields (NeRF). However, 3DGS is susceptible to high-frequency artifacts…

Computer Vision and Pattern Recognition · Computer Science 2024-09-06 Shen Chen , Jiale Zhou , Lei Li

Pre-training on large-scale unlabeled datasets contribute to the model achieving powerful performance on 3D vision tasks, especially when annotations are limited. However, existing rendering-based self-supervised frameworks are…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Hao Liu , Minglin Chen , Yanni Ma , Haihong Xiao , Ying He

The neural radiance field (NeRF) has made significant strides in representing 3D scenes and synthesizing novel views. Despite its advancements, the high computational costs of NeRF have posed challenges for its deployment in…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Xiangyu Sun , Joo Chan Lee , Daniel Rho , Jong Hwan Ko , Usman Ali , Eunbyung Park

The reconstruction of 3D objects from calibrated photographs represents a fundamental yet intricate challenge in the domains of computer graphics and vision. Although neural reconstruction approaches based on Neural Radiance Fields (NeRF)…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Bang Du , Runfa Blark Li , Chen Du , Truong Nguyen

Neural Radiance Fields (NeRFs) have demonstrated remarkable potential in capturing complex 3D scenes with high fidelity. However, one persistent challenge that hinders the widespread adoption of NeRFs is the computational bottleneck due to…

Computer Vision and Pattern Recognition · Computer Science 2024-02-16 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park
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