Related papers: A Calculus for Unreachable Code
In this paper, we consider the computational complexity of bounding the reachable set of a Linear Time-Invariant (LTI) system controlled by a Rectified Linear Unit (ReLU) Two-Level Lattice (TLL) Neural Network (NN) controller. In…
Representing time is crucial for cyber-physical systems and has been studied extensively in the Situation Calculus. The most commonly used approach represents time by adding a real-valued fluent $\mathit{time}(a)$ that attaches a time point…
We present a flow-sensitive effect system for reachability types that supports explicit memory management, including Rust-style move semantics, in higher-order impure functional languages. Our system refines the existing reachability…
Given the complexity of modern software systems, it is of great importance that such systems be able to autonomously modify themselves, i.e., self-adapt, with minimal human supervision. It is critical that this adaptation both results in…
An oblivious computation is one that is free of direct and indirect information leaks, e.g., due to observable differences in timing and memory access patterns. This paper presents Lambda Obliv, a core language whose type system enforces…
A complete declarative description of the computational environment is often missing when researchers share their materials. Without such description, software obsolescence and missing system components can jeopardize computational…
Matrix Completion is the problem of recovering an unknown real-valued low-rank matrix from a subsample of its entries. Important recent results show that the problem can be solved efficiently under the assumption that the unknown matrix is…
We present two tools, which could be useful in determining whether or not a non-Homogenous Linear Recurrence can reach a desired rational. First, we derive the determinant that is equal to the ith term in a non-Homogenous Linear Recurrence.…
Approachability has become a standard tool in analyzing earning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set,…
We introduce a new programming language for expressing reversibility, Energy-Efficient Language (Eel), geared toward algorithm design and implementation. Eel is the first language to take advantage of a partially reversible computation…
Modal logics are widely used in computer science. The complexity of their satisfiability problems has been an active field of research since the 1970s. We prove that even very "simple" modal logics can be undecidable: We show that there is…
A code over a finite alphabet is called locally recoverable (LRC code) if every symbol in the encoding is a function of a small number (at most $r$) other symbols of the codeword. In this paper we introduce a construction of LRC codes on…
A new ensemble of structured codes is introduced. These codes are called Quasi Linear Codes (QLC). The QLC's are constructed by taking subsets of linear codes. They have a looser structure compared to linear codes and are not closed under…
We propose a notion of complexity for oriented conditional term rewrite systems satisfying certain restrictions. This notion is realistic in the sense that it measures not only successful computations, but also partial computations that…
We present a performant and rigorous algorithm for certifying that a matrix is close to being a projection onto an irreducible subspace of a given group representation. This addresses a problem arising when one seeks solutions to…
In this paper, we focus on inferring whether the given user command is clear, ambiguous, or infeasible in the context of interactive robotic agents utilizing large language models (LLMs). To tackle this problem, we first present an…
A constant-rate multi-mode system is a hybrid system that can switch freely among a finite set of modes, and whose dynamics is specified by a finite number of real-valued variables with mode-dependent constant rates. Alur, Wojtczak, and…
Reward hacking is a form of misalignment in which models overoptimize proxy rewards without genuinely solving the underlying task. Precisely measuring reward hacking occurrence remains challenging because true task rewards are often…
This proposal discusses the growing challenges in reverse engineering modern software binaries, particularly those compiled from newer system programming languages such as Rust, Go, and Mojo. Traditional reverse engineering techniques,…
We consider a randomised version of Kleene's realisability interpretation of intuitionistic arithmetic in which computability is replaced with randomised computability with positive probability. In particular, we show that (i) the set of…