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Scalable Vector Graphics (SVG) are central to digital design due to their inherent scalability and editability. Despite significant advancements in content generation enabled by Visual Language Models (VLMs), existing text-to-SVG generation…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Feiyu Wang , Jiayuan Yang , Zhiyuan Zhao , Da Zhang , Bingyu Li , Peng Liu , Junyu Gao

Learning to predict scene depth from RGB inputs is a challenging task both for indoor and outdoor robot navigation. In this work we address unsupervised learning of scene depth and robot ego-motion where supervision is provided by monocular…

Computer Vision and Pattern Recognition · Computer Science 2018-11-16 Vincent Casser , Soeren Pirk , Reza Mahjourian , Anelia Angelova

Modern video generative models based on diffusion models can produce very realistic clips, but they are computationally inefficient, often requiring minutes of GPU time for just a few seconds of video. This inefficiency poses a critical…

Computer Vision and Pattern Recognition · Computer Science 2026-01-15 Jieying Chen , Jeffrey Hu , Joan Lasenby , Ayush Tewari

View-predictive generative models provide strong priors for lifting object-centric images and videos into 3D and 4D through rendering and score distillation objectives. A question then remains: what about lifting complete multi-object…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Wen-Hsuan Chu , Lei Ke , Katerina Fragkiadaki

Image-based 3D generation has vast applications in robotics and gaming, where high-quality, diverse outputs and consistent 3D representations are crucial. However, existing methods have limitations: 3D diffusion models are limited by…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Ye Tao , Jiawei Zhang , Yahao Shi , Dongqing Zou , Bin Zhou

A video autoencoder is proposed for learning disentan- gled representations of 3D structure and camera pose from videos in a self-supervised manner. Relying on temporal continuity in videos, our work assumes that the 3D scene structure in…

Computer Vision and Pattern Recognition · Computer Science 2021-10-07 Zihang Lai , Sifei Liu , Alexei A. Efros , Xiaolong Wang

Explorable 3D world generation from a single image or text prompt forms a cornerstone of spatial intelligence. Recent works utilize video model to achieve wide-scope and generalizable 3D world generation. However, existing approaches often…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Zhongqi Yang , Wenhang Ge , Yuqi Li , Jiaqi Chen , Haoyuan Li , Mengyin An , Fei Kang , Hua Xue , Baixin Xu , Yuyang Yin , Eric Li , Yang Liu , Yikai Wang , Hao-Xiang Guo , Yahui Zhou

Spatio-temporal scene graphs provide a principled representation for modeling evolving object interactions, yet existing methods remain fundamentally frame-centric: they reason only about currently visible objects, discard entities upon…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Rohith Peddi , Saurabh , Shravan Shanmugam , Likhitha Pallapothula , Yu Xiang , Parag Singla , Vibhav Gogate

Panoramic video generation aims to synthesize 360-degree immersive videos, holding significant importance in the fields of VR, world models, and spatial intelligence. Existing works fail to synthesize high-quality panoramic videos due to…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Zixun Fang , Kai Zhu , Zhiheng Liu , Yu Liu , Wei Zhai , Yang Cao , Zheng-Jun Zha

This paper presents the idea ofmono-nizingbinocular videos and a frame-work to effectively realize it. Mono-nize means we purposely convert abinocular video into a regular monocular video with the stereo informationimplicitly encoded in a…

Image and Video Processing · Electrical Eng. & Systems 2021-03-29 Wenbo Hu , Menghan Xia , Chi-Wing Fu , Tien-Tsin Wong

Generating videos predicting the future of a given sequence has been an area of active research in recent years. However, an essential problem remains unsolved: most of the methods require large computational cost and memory usage for…

Computer Vision and Pattern Recognition · Computer Science 2021-06-09 Naoya Fushishita , Antonio Tejero-de-Pablos , Yusuke Mukuta , Tatsuya Harada

Video depth estimation is crucial in various applications, such as scene reconstruction and augmented reality. In contrast to the naive method of estimating depths from images, a more sophisticated approach uses temporal information,…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Elena Kosheleva , Sunil Jaiswal , Faranak Shamsafar , Noshaba Cheema , Klaus Illgner-Fehns , Philipp Slusallek

In this paper, we propose MoDGS, a new pipeline to render novel views of dy namic scenes from a casually captured monocular video. Previous monocular dynamic NeRF or Gaussian Splatting methods strongly rely on the rapid move ment of input…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Qingming Liu , Yuan Liu , Jiepeng Wang , Xianqiang Lyv , Peng Wang , Wenping Wang , Junhui Hou

This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…

Computer Vision and Pattern Recognition · Computer Science 2021-01-29 Willi Menapace , Stéphane Lathuilière , Sergey Tulyakov , Aliaksandr Siarohin , Elisa Ricci

Recent advancements in camera-trajectory-guided image-to-video generation offer higher precision and better support for complex camera control compared to text-based approaches. However, they also introduce significant usability challenges,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Teng Li , Guangcong Zheng , Rui Jiang , Shuigen Zhan , Tao Wu , Yehao Lu , Yining Lin , Chuanyun Deng , Yepan Xiong , Min Chen , Lin Cheng , Xi Li

Modern day multimedia content generation and dissemination is moving towards the presentation of more and more `realistic' scenarios. The switch from 2-dimensional (2D) to 3-dimensional (3D) has been a major driving force in that direction.…

Computer Vision and Pattern Recognition · Computer Science 2019-05-16 Asra Aslam , Mohd. Samar Ansari

Diffusion-based video generation models have demonstrated remarkable success in obtaining high-fidelity videos through the iterative denoising process. However, these models require multiple denoising steps during sampling, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2024-10-28 Zhixing Zhang , Yanyu Li , Yushu Wu , Yanwu Xu , Anil Kag , Ivan Skorokhodov , Willi Menapace , Aliaksandr Siarohin , Junli Cao , Dimitris Metaxas , Sergey Tulyakov , Jian Ren

We explore novel-view synthesis for dynamic scenes from monocular videos. Prior approaches rely on costly test-time optimization of 4D representations or do not preserve scene geometry when trained in a feed-forward manner. Our approach is…

Computer Vision and Pattern Recognition · Computer Science 2026-01-14 Kaihua Chen , Tarasha Khurana , Deva Ramanan

3D Gaussian Splatting (3DGS) has demonstrated remarkable real-time performance in novel view synthesis, yet its effectiveness relies heavily on dense multi-view inputs with precisely known camera poses, which are rarely available in…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Zongqi He , Hanmin Li , Kin-Chung Chan , Yushen Zuo , Hao Xie , Zhe Xiao , Jun Xiao , Kin-Man Lam

Streaming video generation, as one fundamental component in interactive world models and neural game engines, aims to generate high-quality, low-latency, and temporally coherent long video streams. However, most existing work suffers from…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Kunhao Liu , Wenbo Hu , Jiale Xu , Ying Shan , Shijian Lu