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The rapid growth of stereoscopic displays, including VR headsets and 3D cinemas, has led to increasing demand for high-quality stereo video content. However, producing 3D videos remains costly and complex, while automatic…

Computer Vision and Pattern Recognition · Computer Science 2025-12-19 Guibao Shen , Yihua Du , Wenhang Ge , Jing He , Chirui Chang , Donghao Zhou , Zhen Yang , Luozhou Wang , Xin Tao , Ying-Cong Chen

We present an efficient text-to-video generation framework based on latent diffusion models, termed MagicVideo. MagicVideo can generate smooth video clips that are concordant with the given text descriptions. Due to a novel and efficient 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-05-12 Daquan Zhou , Weimin Wang , Hanshu Yan , Weiwei Lv , Yizhe Zhu , Jiashi Feng

Real-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant progress has been made in generating 3D objects from text…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Tianyu Huang , Wangguandong Zheng , Tengfei Wang , Yuhao Liu , Zhenwei Wang , Junta Wu , Jie Jiang , Hui Li , Rynson W. H. Lau , Wangmeng Zuo , Chunchao Guo

We present V2M4, a novel 4D reconstruction method that directly generates a usable 4D mesh animation asset from a single monocular video. Unlike existing approaches that rely on priors from multi-view image and video generation models, our…

Graphics · Computer Science 2025-07-30 Jianqi Chen , Biao Zhang , Xiangjun Tang , Peter Wonka

Video-conditioned 4D shape generation aims to recover time-varying 3D geometry and view-consistent appearance directly from an input video. In this work, we introduce a native video-to-4D shape generation framework that synthesizes a single…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Jiraphon Yenphraphai , Ashkan Mirzaei , Jianqi Chen , Jiaxu Zou , Sergey Tulyakov , Raymond A. Yeh , Peter Wonka , Chaoyang Wang

Video Scene Graph Generation (VidSGG) aims to capture dynamic relationships among entities by sequentially analyzing video frames and integrating visual and semantic information. However, VidSGG is challenged by significant biases that skew…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Yanjun Li , Zhaoyang Li , Honghui Chen , Lizhi Xu

In the field of 3D content generation, single image scene reconstruction methods still struggle to simultaneously ensure the quality of individual assets and the coherence of the overall scene in complex environments, while texture editing…

Graphics · Computer Science 2026-02-18 Xiang Tang , Ruotong Li , Xiaopeng Fan

We present an approach that learns to synthesize high-quality, novel views of 3D objects or scenes, while providing fine-grained and precise control over the 6-DOF viewpoint. The approach is self-supervised and only requires 2D images and…

Computer Vision and Pattern Recognition · Computer Science 2019-09-10 Xu Chen , Jie Song , Otmar Hilliges

We study to generate novel views of indoor scenes given sparse input views. The challenge is to achieve both photorealism and view consistency. We present SparseGNV: a learning framework that incorporates 3D structures and image generative…

Computer Vision and Pattern Recognition · Computer Science 2023-05-12 Weihao Cheng , Yan-Pei Cao , Ying Shan

3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on textual descriptions, essential for applications like augmented reality and robotics. Traditional 3DVG approaches rely on annotated 3D datasets and predefined object…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Rong Li , Shijie Li , Lingdong Kong , Xulei Yang , Junwei Liang

Recent generative models can produce high-fidelity videos, yet they often exhibit 3D spatial geometric inconsistencies. Existing evaluation methods fail to accurately characterize these inconsistencies: fidelity-centric metrics like FVD are…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Weijia Dou , Wenzhao Zheng , Weiliang Chen , Yu Zheng , Jie Zhou , Jiwen Lu

We present a novel method for simultaneous learning of depth, egomotion, object motion, and camera intrinsics from monocular videos, using only consistency across neighboring video frames as supervision signal. Similarly to prior work, our…

Computer Vision and Pattern Recognition · Computer Science 2019-10-31 Ariel Gordon , Hanhan Li , Rico Jonschkowski , Anelia Angelova

We offer a new perspective on approaching the task of video generation. Instead of directly synthesizing a sequence of frames, we propose to render a video by warping one static image with a generative deformation field (GenDeF). Such a…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Wen Wang , Kecheng Zheng , Qiuyu Wang , Hao Chen , Zifan Shi , Ceyuan Yang , Yujun Shen , Chunhua Shen

Single-image-based view generation (SIVG) is important for producing 3D stereoscopic content. Here, handling different spatial resolutions as input and optimizing both reconstruction accuracy and processing speed is desirable. Latest…

Computer Vision and Pattern Recognition · Computer Science 2019-09-06 Sung-Ho Bae , Mohamed Elgharib , Mohamed Hefeeda , Wojciech Matusik

High-quality video generation is crucial for many fields, including the film industry and autonomous driving. However, generating videos with spatiotemporal consistencies remains challenging. Current methods typically utilize attention…

Computer Vision and Pattern Recognition · Computer Science 2025-04-28 Haotian Dong , Xin Wang , Di Lin , Yipeng Wu , Qin Chen , Ruonan Liu , Kairui Yang , Ping Li , Qing Guo

We present a method for learning to generate unbounded flythrough videos of natural scenes starting from a single view, where this capability is learned from a collection of single photographs, without requiring camera poses or even…

Computer Vision and Pattern Recognition · Computer Science 2022-07-25 Zhengqi Li , Qianqian Wang , Noah Snavely , Angjoo Kanazawa

Reconstructing complete and animatable 3D human avatars from monocular videos remains challenging, particularly under severe occlusions. While 3D Gaussian Splatting has enabled photorealistic human rendering, existing methods struggle with…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Jinlong Fan , Shanshan Zhao , Liang Zheng , Jing Zhang , Yuxiang Yang , Mingming Gong

Video generation has achieved rapid progress benefiting from high-quality renderings provided by powerful image generators. We regard the video synthesis task as generating a sequence of images sharing the same contents but varying in…

Computer Vision and Pattern Recognition · Computer Science 2023-03-07 Jingyuan Zhu , Huimin Ma , Jiansheng Chen , Jian Yuan

The task of 3D semantic scene completion using monocular cameras is gaining significant attention in the field of autonomous driving. This task aims to predict the occupancy status and semantic labels of each voxel in a 3D scene from…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Jiawei Yao , Jusheng Zhang , Xiaochao Pan , Tong Wu , Canran Xiao

Current self-supervised methods for monocular depth estimation are largely based on deeply nested convolutional networks that leverage stereo image pairs or monocular sequences during a training phase. However, they often exhibit inaccurate…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Jaehoon Cho , Dongbo Min , Youngjung Kim , Kwanghoon Sohn
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