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Sport climbing, which made its Olympic debut at the 2020 Summer Games, generally consists of three separate disciplines: speed climbing, bouldering, and lead climbing. However, the International Olympic Committee (IOC) only allowed one set…

Applications · Statistics 2022-10-06 Quang Nguyen , Hannah Butler , Gregory J. Matthews

Trampoline gymnastics involves extreme human poses and uncommon viewpoints, on which state-of-the art pose estimation models tend to under-perform. We demonstrate that this problem can be addressed by fine-tuning a pose estimation model on…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Léa Drolet-Roy , Victor Nogues , Sylvain Gaudet , Eve Charbonneau , Mickaël Begon , Lama Séoud

Enabling robust whole-body humanoid-object interaction (HOI) remains challenging due to motion data scarcity and the contact-rich nature. We present HDMI (HumanoiD iMitation for Interaction), a simple and general framework that learns…

Robotics · Computer Science 2025-09-30 Haoyang Weng , Yitang Li , Nikhil Sobanbabu , Zihan Wang , Zhengyi Luo , Tairan He , Deva Ramanan , Guanya Shi

Dynamic and multimodal features are two important properties and widely existed in many real-world optimization problems. The former illustrates that the objectives and/or constraints of the problems change over time, while the latter means…

Neural and Evolutionary Computing · Computer Science 2022-01-07 Wenjian Luo , Xin Lin , Changhe Li , Shengxiang Yang , Yuhui Shi

Deep reinforcement learning (RL) has shown promising results in robot motion planning with first attempts in human-robot collaboration (HRC). However, a fair comparison of RL approaches in HRC under the constraint of guaranteed safety is…

Robotics · Computer Science 2024-06-26 Jakob Thumm , Felix Trost , Matthias Althoff

Humans can perform parkour by traversing obstacles in a highly dynamic fashion requiring precise eye-muscle coordination and movement. Getting robots to do the same task requires overcoming similar challenges. Classically, this is done by…

Robotics · Computer Science 2023-09-26 Xuxin Cheng , Kexin Shi , Ananye Agarwal , Deepak Pathak

Simulation of human motion is the subject of study in a number of disciplines: Biomechanics, Robotics, Computer Animation, Control Theory, Neurophysiology, Medicine, Ergonomics. Since the author has never visited any of these fields, this…

Graphics · Computer Science 2011-02-26 A. I. Zhmakin

Discovering physical laws directly from high-dimensional visual data is a long-standing human pursuit but remains a formidable challenge for machines, representing a fundamental goal of scientific intelligence. This task is inherently…

Computational Engineering, Finance, and Science · Computer Science 2026-02-24 Ruikun Li , Jun Yao , Yingfan Hua , Shixiang Tang , Biqing Qi , Bin Liu , Wanli Ouyang , Yan Lu

Robots are increasingly integrated across industries, particularly in healthcare. However, many valuable applications for quadrupedal robots remain overlooked. This research explores the effectiveness of three reinforcement learning…

Robotics · Computer Science 2025-07-18 Emma M. A. Harrison

Physical reasoning is a core aspect of intelligence in animals and humans. A central question is what model should be used as a basis for reasoning. Existing work considered models ranging from intuitive physics and physical simulators to…

Robotics · Computer Science 2020-07-07 Marc Toussaint , Jung-Su Ha , Danny Driess

Interacting with video games is challenging for people with upper-limb impairments, especially when multiple hand-based inputs are required in rapid succession. Human cooperation, where another person assists the player, has been proposed…

Human-Computer Interaction · Computer Science 2026-05-04 Dragan Ahmetovic , Matteo Manzoni , Filippo Corti , Sergio Mascetti

The design of a serious game is presented that served as an instrument to motivate and aid to Physics education using active and ludic learning, specifically the topic of free fall of objects, with diverse educational purposes, first to…

Physics Education · Physics 2024-07-24 Alberto Pacheco

The reinforcement learning paradigm allows, in principle, for complex behaviours to be learned directly from simple reward signals. In practice, however, it is common to carefully hand-design the reward function to encourage a particular…

Progress in multiagent intelligence research is fundamentally limited by the number and quality of environments available for study. In recent years, simulated games have become a dominant research platform within reinforcement learning, in…

Machine Learning · Computer Science 2020-04-20 Joseph Suarez , Yilun Du , Igor Mordatch , Phillip Isola

Learning is usually performed by observing real robot executions. Physics-based simulators are a good alternative for providing highly valuable information while avoiding costly and potentially destructive robot executions. We present a…

Moderate to vigorous intensity physical activity has an established preventative role in obesity, cardiovascular disease, and diabetes. However recent evidence suggests that sitting time affects health negatively independent of whether…

Human-Computer Interaction · Computer Science 2015-12-10 Misha Sra , Chris Schmandt

Estimating action quality, the process of assigning a "score" to the execution of an action, is crucial in areas such as sports and health care. Unlike action recognition, which has millions of examples to learn from, the action quality…

Computer Vision and Pattern Recognition · Computer Science 2017-05-19 Paritosh Parmar , Brendan Tran Morris

Traditional reinforcement learning methods for human-object interaction (HOI) rely on labor-intensive, manually designed skill rewards that do not generalize well across different interactions. We introduce SkillMimic, a unified data-driven…

Computer Vision and Pattern Recognition · Computer Science 2025-03-31 Yinhuai Wang , Qihan Zhao , Runyi Yu , Hok Wai Tsui , Ailing Zeng , Jing Lin , Zhengyi Luo , Jiwen Yu , Xiu Li , Qifeng Chen , Jian Zhang , Lei Zhang , Ping Tan

Bipedal humanoid robots must precisely coordinate balance, timing, and contact decisions when locomoting on constrained footholds such as stepping stones, beams, and planks -- even minor errors can lead to catastrophic failure. Classical…

Robotics · Computer Science 2026-01-13 Min Dai , William D. Compton , Junheng Li , Lizhi Yang , Aaron D. Ames

While recent advances have demonstrated strong performance in individual humanoid skills such as upright locomotion, fall recovery and whole-body coordination, learning a single policy that masters all these skills remains challenging due…

Robotics · Computer Science 2026-03-05 Dewei Wang , Xinmiao Wang , Chenyun Zhang , Jiyuan Shi , Yingnan Zhao , Chenjia Bai , Xuelong Li