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Parkour tasks for quadrupeds have emerged as a promising benchmark for agile locomotion. While human athletes can effectively perceive environmental characteristics to select appropriate footholds for obstacle traversal, endowing legged…

Robotics · Computer Science 2026-01-23 Liang Wang , Kanzhong Yao , Yang Liu , Weikai Qin , Jun Wu , Zhe Sun , Qiuguo Zhu

The development of deep reinforcement learning (DRL) has benefited from the emergency of a variety type of game environments where new challenging problems are proposed and new algorithms can be tested safely and quickly, such as Board…

Artificial Intelligence · Computer Science 2020-12-08 Hangtian Jia , Yujing Hu , Yingfeng Chen , Chunxu Ren , Tangjie Lv , Changjie Fan , Chongjie Zhang

The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human…

Multiagent Systems · Computer Science 2019-03-05 Joseph Suarez , Yilun Du , Phillip Isola , Igor Mordatch

Humans are highly adept at walking in environments with foot placement constraints, including stepping-stone scenarios where the footstep locations are fully constrained. Finding good solutions to stepping-stone locomotion is a longstanding…

Graphics · Computer Science 2020-09-01 Zhaoming Xie , Hung Yu Ling , Nam Hee Kim , Michiel van de Panne

Humans and animals excel in combining information from multiple sensory modalities, controlling their complex bodies, adapting to growth, failures, or using tools. These capabilities are also highly desirable in robots. They are displayed…

Robotics · Computer Science 2022-11-08 Matej Hoffmann

Social robot navigation is an evolving research field that aims to find efficient strategies to safely navigate dynamic environments populated by humans. A critical challenge in this domain is the accurate modeling of human motion, which…

Human-Computer Interaction · Computer Science 2025-07-01 Tommaso Van Der Meer , Andrea Garulli , Antonio Giannitrapani , Renato Quartullo

Many researchers have developed VR systems for people with visual impairments by using various audio feedback techniques. However, there has been much less study of collaborative VR systems in which people with visual impairments and people…

Human-Computer Interaction · Computer Science 2021-04-01 Hojun Aan , Sangsun Han , Hyeonkyu Kim , Jimoon Kim , Pilhyoun Yoon , Kibum Kim

We propose a method of learning a policy for human-like locomotion via deep reinforcement learning based on a human anatomical model, muscle actuation, and biologically inspired rewards, without any inherent control rules or reference…

Graphics · Computer Science 2024-01-30 Minkwan Kim , Yoonsang Lee

We propose a novel framework for accurate 3D human pose estimation in combat sports using sparse multi-camera setups. Our method integrates robust multi-view 2D pose tracking via a transformer-based top-down approach, employing epipolar…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Hossein Feiz , David Labbé , Thomas Romeas , Jocelyn Faubert , Sheldon Andrews

While multimodal LLMs (MLLMs) demonstrate remarkable reasoning progress, their application in specialized scientific domains like physics reveals significant gaps in current evaluation benchmarks. Specifically, existing benchmarks often…

Computation and Language · Computer Science 2025-09-22 Zhongze Luo , Zhenshuai Yin , Yongxin Guo , Zhichao Wang , Jionghao Zhu , Xiaoying Tang

Traffic simulation has gained a lot of interest for quantitative evaluation of self driving vehicles performance. In order for a simulator to be a valuable test bench, it is required that the driving policy animating each traffic agent in…

Machine Learning · Computer Science 2022-08-10 Yann Koeberle , Stefano Sabatini , Dzmitry Tsishkou , Christophe Sabourin

Computer models of humans are ubiquitous throughout computer animation and computer vision. However, these models rarely represent the dynamics of human motion, as this requires adding a complex layer that solves body motion in response to…

Graphics · Computer Science 2023-10-30 Pablo Ramón , Cristian Romero , Javier Tapia , Miguel A. Otaduy

Humanoid robots, with their human-like morphology, hold great potential for industrial applications. However, existing loco-manipulation methods primarily focus on dexterous manipulation, falling short of the combined requirements for…

Robotics · Computer Science 2025-11-27 Kaiyan Xiao , Zihan Xu , Cheng Zhe , Chengju Liu , Qijun Chen

In this paper, a novel racing environment for OpenAI Gym is introduced. This environment operates with continuous action- and state-spaces and requires agents to learn to control the acceleration and steering of a car while navigating a…

Machine Learning · Computer Science 2020-01-16 Mario S. Holubar , Marco A. Wiering

Robotic simulators are crucial for academic research and education as well as the development of safety-critical applications. Reinforcement learning environments -- simple simulations coupled with a problem specification in the form of a…

Robotics · Computer Science 2021-07-27 Jacopo Panerati , Hehui Zheng , SiQi Zhou , James Xu , Amanda Prorok , Angela P. Schoellig

The emergence of large language models (LLMs) has spurred economists to study how humans and LLMs behave in strategic settings. We organized a series of round-robin tournaments in the Colonel Blotto game. This game attracts game theorists'…

General Economics · Economics 2026-05-22 Dmitry Dagaev , Egor Ivanov , Petr Parshakov , Alexey Savvateev , Gleb Vasiliev

In this paper, we present a qualitative study on speleology that aims to widen the current understanding of people's practices in Nature and identify a design space for technology that supports such practices. Speleology is a practice based…

Human-Computer Interaction · Computer Science 2021-04-16 Eleonora Mencarini , Amon Rapp , Massimo Zancanaro

The human body demonstrates exceptional motor capabilities-such as standing steadily on one foot or performing a high kick with the leg raised over 1.5 meters-both requiring precise balance control. While recent research on humanoid control…

In this work, we introduce SPLICE, a human-curated benchmark derived from the COIN instructional video dataset, designed to probe event-based reasoning across multiple dimensions: temporal, causal, spatial, contextual, and general…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Mohamad Ballout , Okajevo Wilfred , Seyedalireza Yaghoubi , Nohayr Muhammad Abdelmoneim , Julius Mayer , Elia Bruni

Learning reward functions for physical skills are challenging due to the vast spectrum of skills, the high-dimensionality of state and action space, and nuanced sensory feedback. The complexity of these tasks makes acquiring expert…

Robotics · Computer Science 2023-10-24 Yuwei Zeng , Yiqing Xu
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