Related papers: Fully-Adaptive Dynamic Connectivity of Square Inte…
Let $S \subseteq \mathbb{R}^2$ be a set of $n$ \emph{sites} in the plane, so that every site $s \in S$ has an \emph{associated radius} $r_s > 0$. Let $D(S)$ be the \emph{disk intersection graph} defined by $S$, i.e., the graph with vertex…
We present the first fully dynamic connectivity data structures for geometric intersection graphs achieving constant query time and sublinear amortized update time for most types of geometric objects in 2D. Our data structures can answer…
We maintain a $(1+\varepsilon)$-spanner over the disk intersection graph of a dynamic set of disks. We restrict all disks to have their diameter in $[4,\Psi]$ for some fixed and known $\Psi$. The resulting $(1+\varepsilon)$-spanner has size…
This paper considers fully dynamic graph algorithms with both faster worst case update time and sublinear space. The fully dynamic graph connectivity problem is the following: given a graph on a fixed set of n nodes, process an online…
We give new deterministic bounds for fully-dynamic graph connectivity. Our data structure supports updates (edge insertions/deletions) in $O(\log^2n/\log\log n)$ amortized time and connectivity queries in $O(\log n/\log\log n)$ worst-case…
Let $S$ be a set of $n$ sites in the plane, so that every site $s \in S$ has an associated radius $r_s > 0$. Let $\mathcal{D}(S)$ be the disk intersection graph defined by $S$, i.e., the graph with vertex set $S$ and an edge between two…
Dynamic connectivity is a well-studied problem, but so far the most compelling progress has been confined to the edge-update model: maintain an understanding of connectivity in an undirected graph, subject to edge insertions and deletions.…
For a set $P$ of $n$ points in the plane and a value $r > 0$, the unit-disk range reporting problem is to construct a data structure so that given any query disk of radius $r$, all points of $P$ in the disk can be reported efficiently. We…
We present new results on a number of fundamental problems about dynamic geometric data structures: 1. We describe the first fully dynamic data structures with sublinear amortized update time for maintaining (i) the number of vertices or…
We study geometric set cover problems in dynamic settings, allowing insertions and deletions of points and objects. We present the first dynamic data structure that can maintain an $O(1)$-approximation in sublinear update time for set cover…
We are living in an ever more connected world, where data recording the interactions between people, software systems, and the physical world is becoming increasingly prevalent. This data often takes the form of a temporally evolving graph,…
Let $\mathcal{D}$ be a set of $n$ disks in the plane. The disk graph $G_\mathcal{D}$ for $\mathcal{D}$ is the undirected graph with vertex set $\mathcal{D}$ in which two disks are joined by an edge if and only if they intersect. The…
We study the fully dynamic All-Pairs Shortest Paths (APSP) problem in undirected edge-weighted graphs. Given an $n$-vertex graph $G$ with non-negative edge lengths, that undergoes an online sequence of edge insertions and deletions, the…
We describe a new data structure for dynamic nearest neighbor queries in the plane with respect to a general family of distance functions. These include $L_p$-norms and additively weighted Euclidean distances. Our data structure supports…
A disk graph is an intersection graph of disks in the Euclidean plane, where the disks correspond to the vertices of the graph and a pair of vertices are adjacent if and only if their corresponding disks intersect. The problem of…
We present a deterministic fully-dynamic data structure for maintaining information about the cut-vertices in a graph; i.e. the vertices whose removal would disconnect the graph. Our data structure supports insertion and deletion of edges,…
We study SINGLE-SOURCE SHORTEST PATH (SSSP) on unweighted intersection graphs whose node set corresponds to a set of $n$ constant-complexity objects in the plane. We prove SSSP can be solved in $O(U(n)\ \mathrm{polylog}\,n)$ expected time…
A fundamental question in computational geometry is for a set of input points in the Euclidean space, that is subject to discrete changes (insertion/deletion of points at each time step), whether it is possible to maintain an approximate…
We present a deterministic fully-dynamic data structure for maintaining information about the bridges in a graph. We support updates in $\tilde{O}((\log n)^2)$ amortized time, and can find a bridge in the component of any given vertex, or a…
A \emph{disk graph} is the intersection graph of (closed) disks in the plane. We consider the classic problem of finding a maximum clique in a disk graph. For general disk graphs, the complexity of this problem is still open, but for unit…