Related papers: Fully-Adaptive Dynamic Connectivity of Square Inte…
We present an algorithm for maintaining maximal matching in a graph under addition and deletion of edges. Our data structure is randomized that takes O(log n) expected amortized time for each edge update where n is the number of vertices in…
We show an algorithm for dynamic maintenance of connectivity information in an undirected planar graph subject to edge deletions. Our algorithm may answer connectivity queries of the form `Are vertices $u$ and $v$ connected with a path?' in…
Geometric set cover is a classical problem in computational geometry, which has been extensively studied in the past. In the dynamic version of the problem, points and ranges may be inserted and deleted, and our goal is to efficiently…
Dynamic connectivity is one of the most fundamental problems in dynamic graph algorithms. We present a randomized Las Vegas dynamic connectivity data structure with $O(\log n(\log\log n)^2)$ amortized expected update time and $O(\log…
Given a simple $n$-vertex, $m$-edge graph $G$ undergoing edge insertions and deletions, we give two new fully dynamic algorithms for exactly maintaining the edge connectivity of $G$ in $\tilde{O}(n)$ worst-case update time and…
We give a fully dynamic deterministic algorithm for maintaining a maximal matching of an $n$-vertex graph in $\tilde{O}(n^{8/9})$ amortized update time. This breaks the long-standing $\Omega(n)$-update-time barrier on dense graphs,…
In this work, we study two fundamental graph optimization problems, minimum vertex cover (MVC) and maximum-cardinality matching (MCM), for intersection graphs of geometric objects, e.g., disks, rectangles, hypercubes, etc., in…
Fully dynamic graph is a data structure that (1) supports edge insertions and deletions and (2) answers problem specific queries. The time complexity of (1) and (2) are referred to as the update time and the query time respectively. There…
We present an efficient dynamic data structure that supports geodesic nearest neighbor queries for a set of point sites $S$ in a static simple polygon $P$. Our data structure allows us to insert a new site in $S$, delete a site from $S$,…
We study an agglomerative clustering problem motivated by interactive glyphs in geo-visualization. Consider a set of disjoint square glyphs on an interactive map. When the user zooms out, the glyphs grow in size relative to the map,…
The field of dynamic graph algorithms aims at achieving a thorough understanding of real-world networks whose topology evolves with time. Traditionally, the focus has been on the classic sequential, centralized setting where the main…
We present a randomized algorithm for dynamic graph connectivity. With failure probability less than $1/n^c$ (for any constant $c$ we choose), our solution has worst case running time $O(\log^3 n)$ per edge insertion, $O(\log^4 n)$ per edge…
We study graph connectivity problem in MPC model. On an undirected graph with $n$ nodes and $m$ edges, $O(\log n)$ round connectivity algorithms have been known for over 35 years. However, no algorithms with better complexity bounds were…
Baswana, Gupta and Sen [FOCS'11] showed that fully dynamic maximal matching can be maintained in general graphs with logarithmic amortized update time. More specifically, starting from an empty graph on $n$ fixed vertices, they devised a…
The intersection graph induced by a set $\Disks$ of $n$ disks can be dense. It is thus natural to try and sparsify it, while preserving connectivity. Unfortunately, sparse graphs can always be made disconnected by removing a small number of…
We study the problem of finding connected components in the Adaptive Massively Parallel Computation (AMPC) model. We show that when we require the total space to be linear in the size of the input graph the problem can be solved in…
This paper presents a comprehensive study of algorithms for maintaining the number of all connected four-vertex subgraphs in a dynamic graph. Specifically, our algorithms maintain the number of paths of length three in deterministic…
Computing the diameter of the intersection graphs of objects is a basic problem in computational geometry. Previous works showed that the complexity of computing the diameter mainly depends on the object types: for unit disks and squares in…
A disk graph is an intersection graph of disks in $\mathbb{R}^2$. Determining the computational complexity of finding a maximum clique in a disk graph is a long-standing open problem. In 1990, Clark, Colbourn, and Johnson gave a…
A fundamental question is whether one can maintain a maximum independent set in polylogarithmic update time for a dynamic collection of geometric objects in Euclidean space. Already, for a set of intervals, it is known that no dynamic…