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In the recent years, the problem of identifying suspicious behavior has gained importance and identifying this behavior using computational systems and autonomous algorithms is highly desirable in a tactical scenario. So far, the solutions…
We examine behavior in an experimental collaboration game that incorporates endogenous network formation. The environment is modeled as a generalization of the voluntary contributions mechanism. By varying the information structure in a…
It has been demonstrated that adversarial graphs, i.e., graphs with imperceptible perturbations added, can cause deep graph models to fail on node/graph classification tasks. In this paper, we extend adversarial graphs to the problem of…
Cooperative behaviour has been extensively studied as a choice between cooperation and defection. However, the possibility to not participate is also frequently available. This type of problem can be studied through the optional public…
This paper provides an efficient computational scheme to handle general security games from an adversarial risk analysis perspective. Two cases in relation to single-stage and multi-stage simultaneous defend-attack games motivate our…
With the development of artificial intelligence, human beings are increasingly interested in human-agent collaboration, which generates a series of problems about the relationship between agents and humans, such as trust and cooperation.…
The use of pretrained models from general computer vision tasks is widespread in remote sensing, significantly reducing training costs and improving performance. However, this practice also introduces vulnerabilities to downstream tasks,…
Pre-trained language models (PLMs) have been widely used to underpin various downstream tasks. However, the adversarial attack task has found that PLMs are vulnerable to small perturbations. Mainstream methods adopt a detached two-stage…
In the future, artificial learning agents are likely to become increasingly widespread in our society. They will interact with both other learning agents and humans in a variety of complex settings including social dilemmas. We argue that…
We study a model for switching strategies in the Prisoner's Dilemma game on adaptive networks of player pairings that coevolve as players attempt to maximize their return. We use a node-based strategy model wherein each player follows one…
Automated adversary emulation is becoming an indispensable tool of network security operators in testing and evaluating their cyber defenses. At the same time, it has exposed how quickly adversaries can propagate through the network. While…
Partner selection is an important process in many social interactions, permitting individuals to decrease the risks associated with cooperation. In large populations, defectors may escape punishment by roving from partner to partner, but…
The structure of social networks is a key determinant in fostering cooperation and other altruistic behavior among naturally selfish individuals. However, most real social interactions are temporal, being both finite in duration and spread…
This paper examines the integration of computational complexity into game theoretic models. The example focused on is the Prisoner's Dilemma, repeated for a finite length of time. We show that a minimal bound on the players' computational…
In this paper, we propose a defence strategy to improve adversarial robustness by incorporating hidden layer representation. The key of this defence strategy aims to compress or filter input information including adversarial perturbation.…
We propose a framework for adversarial training that relies on a sample rather than a single sample point as the fundamental unit of discrimination. Inspired by discrepancy measures and two-sample tests between probability distributions, we…
In recent years, deep neural networks demonstrated state-of-the-art performance in a large variety of tasks and therefore have been adopted in many applications. On the other hand, the latest studies revealed that neural networks are…
Interventions are made in networks to change the network or its values in a desired way. The intervention strategies evaluated in the study described here use network sampling designs to find units to which interventions are applied. An…
We present results of the prisoner's dilemma game on complex networks that have population change. We introduce a death process with minimum requirements and show that it induces a highly cooperative society. We also study the effects of…
As humans perceive and actively engage with the world, we adjust our decisions in response to shifting group dynamics and are influenced by social interactions. This study aims to identify which aspects of interaction affect…