Related papers: GFFE: G-buffer Free Frame Extrapolation for Low-la…
Reconstructing and editing 3D objects and scenes both play crucial roles in computer graphics and computer vision. Neural radiance fields (NeRFs) can achieve realistic reconstruction and editing results but suffer from inefficiency in…
Video frame interpolation (VFI) is currently a very active research topic, with applications spanning computer vision, post production and video encoding. VFI can be extremely challenging, particularly in sequences containing large motions,…
Synthesizing novel views of large-scale scenes from unconstrained in-the-wild images is an important but challenging task in computer vision. Existing methods, which optimize per-image appearance and transient occlusion through implicit…
Dense 3D convolutions provide high accuracy for perception but are too computationally expensive for real-time robotic systems. Existing tri-plane methods rely on 2D image features with interpolation, point-wise queries, and implicit MLPs,…
Signal extrapolation tasks arise in miscellaneous manners in the field of image and video signal processing. But, due to the widespread use of low-power and mobile devices, the computational complexity of an algorithm plays a crucial role…
Rectified Flow Transformers (RFTs) offer superior training and inference efficiency, making them likely the most viable direction for scaling up diffusion models. However, progress in generation resolution has been relatively slow due to…
3D Gaussian splatting has achieved very impressive performance in real-time novel view synthesis. However, it often suffers from over-reconstruction during Gaussian densification where high-variance image regions are covered by a few large…
Diffusion models are rising as a powerful solution for high-fidelity image generation, which exceeds GANs in quality in many circumstances. However, their slow training and inference speed is a huge bottleneck, blocking them from being used…
In this paper, we propose a general framework to accelerate significantly the algorithms for nonnegative matrix factorization (NMF). This framework is inspired from the extrapolation scheme used to accelerate gradient methods in convex…
Video Frame Interpolation (VFI) remains a cornerstone in video enhancement, enabling temporal upscaling for tasks like slow-motion rendering, frame rate conversion, and video restoration. While classical methods rely on optical flow and…
Reconstructing unbounded outdoor scenes from sparse outward-facing views poses significant challenges due to minimal view overlap. Previous methods often lack cross-scene understanding and their primitive-centric formulations overload local…
Gaussian splatting enables fast novel view synthesis in static 3D environments. However, reconstructing real-world environments remains challenging as distractors or occluders break the multi-view consistency assumption required for…
Temporal interpolation often plays a crucial role to learn meaningful representations in dynamic scenes. In this paper, we propose a novel method to train spatiotemporal neural radiance fields of dynamic scenes based on temporal…
3D Gaussian Splatting (3DGS) enhances 3D scene reconstruction through explicit representation and fast rendering, demonstrating potential benefits for various low-level vision tasks, including video compression. However, existing 3DGS-based…
This paper presents a novel grid-based NeRF called F2-NeRF (Fast-Free-NeRF) for novel view synthesis, which enables arbitrary input camera trajectories and only costs a few minutes for training. Existing fast grid-based NeRF training…
Video Frame Interpolation (VFI) aims to synthesize non-existent intermediate frames between existent frames. Flow-based VFI algorithms estimate intermediate motion fields to warp the existent frames. Real-world motions' complexity and the…
We present TranSplat, a method for instant, accurate object relighting within the Gaussian Splatting (GS) framework. Rather than relying on costly inverse rendering routines, we propose a BRDF-free radiance transfer strategy that…
Rendering for light field displays (LFDs) requires rendering of dozens or hundreds of views, which must then be combined into a single image on the display, making real-time LFD rendering extremely difficult. We introduce light field…
The primary challenge in accelerating image super-resolution lies in reducing computation while maintaining performance and adaptability. Motivated by the observation that high-frequency regions (e.g., edges and textures) are most critical…
Autoregressive video models offer distinct advantages over bidirectional diffusion models in creating interactive video content and supporting streaming applications with arbitrary duration. In this work, we present Next-Frame Diffusion…