Related papers: GFFE: G-buffer Free Frame Extrapolation for Low-la…
We present a frame interpolation algorithm that synthesizes multiple intermediate frames from two input images with large in-between motion. Recent methods use multiple networks to estimate optical flow or depth and a separate network…
Despite the recent progress, existing frame interpolation methods still struggle with processing extremely high resolution input and handling challenging cases such as repetitive textures, thin objects, and large motion. To address these…
Video frame interpolation (VFI), which aims to synthesize intermediate frames of a video, has made remarkable progress with development of deep convolutional networks over past years. Existing methods built upon convolutional networks…
Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…
Photo-realistic free-viewpoint rendering of real-world scenes using classical computer graphics techniques is challenging, because it requires the difficult step of capturing detailed appearance and geometry models. Recent studies have…
Video frame interpolation has been actively studied with the development of convolutional neural networks. However, due to the intrinsic limitations of kernel weight sharing in convolution, the interpolated frame generated by it may lose…
Convolutional networks optimized for accuracy on challenging, dense prediction tasks are prohibitively slow to run on each frame in a video. The spatial similarity of nearby video frames, however, suggests opportunity to reuse computation.…
The purpose of signal extrapolation is to estimate unknown signal parts from known samples. This task is especially important for error concealment in image and video communication. For obtaining a high quality reconstruction, assumptions…
Video frame interpolation aims at synthesizing intermediate frames from nearby source frames while maintaining spatial and temporal consistencies. The existing deep-learning-based video frame interpolation methods can be roughly divided…
Real-time Video Frame Interpolation (VFI) has long been dominated by flow-based methods like RIFE, which offer high throughput but often fail in complicated scenarios involving large motion and occlusion. Conversely, recent diffusion-based…
This paper presents GGRt, a novel approach to generalizable novel view synthesis that alleviates the need for real camera poses, complexity in processing high-resolution images, and lengthy optimization processes, thus facilitating stronger…
Video frame interpolation (VFI) is a fundamental vision task that aims to synthesize several frames between two consecutive original video images. Most algorithms aim to accomplish VFI by using only keyframes, which is an ill-posed problem…
State-of-the-art scene flow algorithms pursue the conflicting targets of accuracy, run time, and robustness. With the successful concept of pixel-wise matching and sparse-to-dense interpolation, we push the limits of scene flow estimation.…
Recent developments in 3D Gaussian Splatting have significantly enhanced novel view synthesis, yet generating high-quality renderings from extreme novel viewpoints or partially observed regions remains challenging. Meanwhile, diffusion…
Gaussian Splatting has become a leading reconstruction technique, known for its high-quality novel view synthesis and detailed reconstruction. However, most existing methods require dense, calibrated views. Reconstructing from free sparse…
Scene extrapolation -- the idea of generating novel views by flying into a given image -- is a promising, yet challenging task. For each predicted frame, a joint inpainting and 3D refinement problem has to be solved, which is ill posed and…
Inverse problems governed by partial differential equations (PDEs) are crucial in science and engineering. They are particularly challenging due to ill-posedness, data sparsity, and the added complexity of irregular geometries. Classical…
Recent novel view synthesis (NVS) techniques, including Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have greatly advanced 3D scene reconstruction with high-quality rendering and realistic detail recovery. Effectively…
Nowadays, the need for user editing in a 3D scene has rapidly increased due to the development of AR and VR technology. However, the existing 3D scene completion task (and datasets) cannot suit the need because the missing regions in scenes…
Advancements in 3D Gaussian Splatting have significantly accelerated 3D reconstruction and generation. However, it may require a large number of Gaussians, which creates a substantial memory footprint. This paper introduces GES (Generalized…