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We propose embodied scene-aware human pose estimation where we estimate 3D poses based on a simulated agent's proprioception and scene awareness, along with external third-person observations. Unlike prior methods that often resort to…

Computer Vision and Pattern Recognition · Computer Science 2022-10-17 Zhengyi Luo , Shun Iwase , Ye Yuan , Kris Kitani

Transfer learning is a conceptually-enticing paradigm in pursuit of truly intelligent embodied agents. The core concept -- reusing prior knowledge to learn in and from novel situations -- is successfully leveraged by humans to handle novel…

Emotional concepts play a huge role in our daily life since they take part into many cognitive processes: from the perception of the environment around us to different learning processes and natural communication. Social robots need to…

Neural and Evolutionary Computing · Computer Science 2018-08-02 Pablo Barros , Emilia Barakova , Stefan Wermter

Large multimodal models exhibit remarkable intelligence, yet their embodied cognitive abilities during motion in open-ended urban 3D space remain to be explored. We introduce a benchmark to evaluate whether video-large language models…

Computer Vision and Pattern Recognition · Computer Science 2025-12-29 Baining Zhao , Jianjie Fang , Zichao Dai , Ziyou Wang , Jirong Zha , Weichen Zhang , Chen Gao , Yue Wang , Jinqiang Cui , Xinlei Chen , Yong Li

This paper critiques the limits of human-centered design in HCI, proposing a shift toward Interface-Centered Design. Drawing on Hookway's philosophy of interfaces, phenomenology, and embodied interaction, we created Umbilink, an umbilical…

Human-Computer Interaction · Computer Science 2025-10-14 Shuai Guo , Dawei Liu , Tiantian Zheng

Embodied Instruction Following (EIF) requires agents to complete human instruction by interacting objects in complicated surrounding environments. Conventional methods directly consider the sparse human instruction to generate action plans…

Computer Vision and Pattern Recognition · Computer Science 2023-12-15 Guanxing Lu , Ziwei Wang , Changliu Liu , Jiwen Lu , Yansong Tang

The goal of the Internet of Things (IoT) is to transform any thing around us, such as a trash can or a street light, into a smart thing. A smart thing has the ability of sensing, processing, communicating and/or actuating. In order to…

Artificial Intelligence · Computer Science 2018-01-16 Nathalia Moraes do Nascimento , Carlos Jose Pereira de Lucena

We introduce Replica, a dataset of 18 highly photo-realistic 3D indoor scene reconstructions at room and building scale. Each scene consists of a dense mesh, high-resolution high-dynamic-range (HDR) textures, per-primitive semantic class…

Given that experience is a pivotal dimension of learning processes in the field of leadership, the ongoing and unresolved issue is how such experiential moments could be provided when developing leadership skills and competencies.…

Human-Computer Interaction · Computer Science 2024-03-18 Francesco Vona , Miladin Ćeranić , Irma Rybnikova , Jan-Niklas Voigt-Antons

VR simulation in Health Professions (HP) education demonstrates huge potential, but fixed learning content with little customization limits its application beyond lab environments. To address these limitations in the context of VR for…

Human-Computer Interaction · Computer Science 2025-03-04 Xiuqi Tommy Zhu , Heidi Cheerman , Minxin Cheng , Sheri Kiami , Leanne Chukoskie , Eileen McGivney

Agent-based Internet of Things (IoT) applications have recently emerged as applications that can involve sensors, wireless devices, machines and software that can exchange data and be accessed remotely. Such applications have been proposed…

Artificial Intelligence · Computer Science 2019-01-08 Nathalia Nascimento , Paulo Alencar , Carlos Lucena , Donald Cowan

Scientists have traditionally limited the mechanisms of social cognition to one brain, but recent approaches claim that interaction also realizes cognitive work. Experiments under constrained virtual settings revealed that interaction…

Adaptation and Self-Organizing Systems · Physics 2014-01-17 Tom Froese , Hiroyuki Iizuka , Takashi Ikegami

It has been reported that virtual reality can be a useful tool for ergonomics study. The proposed integrated simulation system aims at measuring operator's performance in an interactive way for 2D control panel design. By incorporating some…

Human-Computer Interaction · Computer Science 2007-09-05 Ying Wang , Wei Zhang , Fouad Bennis , Damien Chablat

As artificial intelligence shifts from pure tool for delegation toward agentic collaboration, its use in the arts can shift beyond the exploration of machine autonomy toward synergistic co-creation. While our earlier robotic works utilized…

Human-Computer Interaction · Computer Science 2026-03-09 Patrick Tresset , Markus Wulfmeier

Embodied AI systems, including robots and autonomous vehicles, are increasingly integrated into real-world applications, where they encounter a range of vulnerabilities stemming from both environmental and system-level factors. These…

Cryptography and Security · Computer Science 2025-02-26 Wenpeng Xing , Minghao Li , Mohan Li , Meng Han

Young people's mental well-being is a global concern, with peer support playing a key role in daily emotional regulation. Conversational agents are increasingly viewed as promising tools for delivering accessible, personalised peer support,…

Human-Computer Interaction · Computer Science 2025-12-01 Ruoyu Wen , Xiaoli Wu , Kunal Gupta , Simon Hoermann , Mark Billinghurst , Alaeddin Nassani , Dwain Allan , Thammathip Piumsomboon

We present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accurate humanoid simulation: addressing challenges in modeling…

We present a scalable framework for cross-embodiment humanoid robot control by learning a shared latent representation that unifies motion across humans and diverse humanoid platforms, including single-arm, dual-arm, and legged humanoid…

Robotics · Computer Science 2026-01-23 Yashuai Yan , Dongheui Lee

This paper introduces HARMONIC, a cognitive-robotic architecture designed for robots in human-robotic teams. HARMONIC supports semantic perception interpretation, human-like decision-making, and intentional language communication. It…

Embodied Planning is dedicated to the goal of creating agents capable of executing long-horizon tasks in complex physical worlds. However, existing embodied planning benchmarks frequently feature short-horizon tasks and coarse-grained…

Robotics · Computer Science 2025-08-06 Muzhen Cai , Xiubo Chen , Yining An , Jiaxin Zhang , Xuesong Wang , Wang Xu , Weinan Zhang , Ting Liu