Related papers: Expected Runtime Comparisons Between Breadth-First…
An efficient searcher needs to balance properly the tradeoff between the exploration of new spatial areas and the exploitation of nearby resources, an idea which is at the core of scale-free L\'evy search strategies. Here we study…
Random walks are gaining much attention from the networks research community. They are the basis of many proposals aimed to solve a variety of network-related problems such as resource location, network construction, nodes sampling, etc.…
Random Walk is a basic algorithm to explore the structure of networks, which can be used in many tasks, such as local community detection and network embedding. Existing random walk methods are based on single networks that contain limited…
In this work we investigate a class of random walks that interacts with its environment called Tree Builder Random Walk (TBRW). In our settings, at each step, the walker adds a random number of vertices to its position sampled according to…
In this paper we present a computation of the mean first-passage times both for a random walk in a discrete bounded lattice, between a starting site and a target site, and for a Brownian motion in a bounded domain, where the target is a…
The reproduction speed of a continuous-time branching random walk is proportional to a positive parameter $\lambda$. There is a threshold for $\lambda$, which is called $\lambda_w$, that separates almost sure global extinction from global…
The Maximum (Minimum) Leaf Spanning Tree problem asks for a spanning tree with the largest (smallest) number of leaves. As spanning trees are often computed using graph search algorithms, it is natural to restrict this problem to the set of…
Rapidly Exploring Random Trees (RRT) is one of the most widely used algorithms for motion planning in the field of robotics. To reduce the exploration time, RRT-Connect was introduced where two trees are simultaneously formed and eventually…
Enumerating consistent global states of a computation is a fundamental problem in parallel computing with applications to debug- ging, testing and runtime verification of parallel programs. Breadth-first search (BFS) enumeration is…
Breadth First Search (BFS) is a widely used approach for sampling large unknown Internet topologies. Its main advantage over random walks and other exploration techniques is that a BFS sample is a plausible graph on its own, and therefore…
Excited random walks (ERWs) are a self-interacting non-Markovian random walk in which the future behavior of the walk is influenced by the number of times the walk has previously visited its current site. We study the speed of the walk,…
Consider a random walk on a tree $G=(V,E)$. For $v,w \in V$, let the hitting time $H(v,w)$ denote the expected number of steps required for the random walk started at $v$ to reach $w$, and let $\pi_v = \mathrm{deg}(v)/2|E|$ denote the…
Multi-mode resource-constrained project scheduling problems (MRCPSPs) are classified as NP-hard problems, in which a task has different execution modes characterized by different resource requirements. Estimation of distribution algorithm…
Consider a stochastic process that behaves as a $d$-dimensional simple and symmetric random walk, except that, with a certain fixed probability, at each step, it chooses instead to jump to a given site with probability proportional to the…
In this paper, we study the fundamental problem of random walk for network embedding. We propose to use non-Markovian random walk, variants of vertex-reinforced random walk (VRRW), to fully use the history of a random walk path. To solve…
Network growth models that embody principles such as preferential attachment and local attachment rules have received much attention over the last decade. Among various approaches, random walks have been leveraged to capture such…
Rapidly-exploring Random Tree (RRT) algorithms have been applied successfully to challenging robot motion planning and under-actuated nonlinear control problems. However a fundamental limitation of the RRT approach is the slow convergence…
Depth first search is a natural algorithmic technique for constructing a closed route that visits all vertices of a graph. The length of such route equals, in an edge-weighted tree, twice the total weight of all edges of the tree and this…
Continuous Time Random Walks (CTRW) are widely used to coarse-grain the evolution of systems jumping from a metastable sub-set of their configuration space, or trap, to another via rare intermittent events. The multi-scaled behavior typical…
Breadth First Search (BFS) and other graph traversal techniques are widely used for measuring large unknown graphs, such as online social networks. It has been empirically observed that an incomplete BFS is biased toward high degree nodes.…