Related papers: MLPHand: Real Time Multi-View 3D Hand Mesh Reconst…
Whole-body mesh recovery aims to estimate the 3D human body, face, and hands parameters from a single image. It is challenging to perform this task with a single network due to resolution issues, i.e., the face and hands are usually located…
Animatable 3D human reconstruction from a single image is a challenging problem due to the ambiguity in decoupling geometry, appearance, and deformation. Recent advances in 3D human reconstruction mainly focus on static human modeling, and…
Reliable hand mesh reconstruction (HMR) from commonly-used color and depth sensors is challenging especially under scenarios with varied illuminations and fast motions. Event camera is a highly promising alternative for its high dynamic…
Hand pose estimation (HPE) can be used for a variety of human-computer interaction applications such as gesture-based control for physical or virtual/augmented reality devices. Recent works have shown that videos or multi-view images carry…
Objects manipulated by the hand (i.e., manipulanda) are particularly challenging to reconstruct from Internet videos. Not only does the hand occlude much of the object, but also the object is often only visible in a small number of image…
Soft robotic hand shows considerable promise for various grasping applications. However, the sensing and reconstruction of the robot pose will cause limitation during the design and fabrication. In this work, we present a novel 3D pose…
Estimating the 3D hand pose from a monocular RGB image is important but challenging. A solution is training on large-scale RGB hand images with accurate 3D hand keypoint annotations. However, it is too expensive in practice. Instead, we…
Recovering 3D face models from 2D in-the-wild images has gained considerable attention in the computer vision community due to its wide range of potential applications. However, the lack of ground-truth labeled datasets and the complexity…
We propose LaplacianFusion, a novel approach that reconstructs detailed and controllable 3D clothed-human body shapes from an input depth or 3D point cloud sequence. The key idea of our approach is to use Laplacian coordinates, well-known…
We propose a novel 3D neural network architecture for 3D hand pose estimation from a single depth image. Different from previous works that mostly run on 2D depth image domain and require intermediate or post process to bring in the…
This paper aims at recovering the shape of a scene with unknown, non-Lambertian, and possibly spatially-varying surface materials. When the shape of the object is highly complex and that shadows cast on the surface, the task becomes very…
In this paper, we introduce MeshMamba, a neural network model for learning 3D articulated mesh models by employing the recently proposed Mamba State Space Models (Mamba-SSMs). MeshMamba is efficient and scalable in handling a large number…
3D hand pose estimation has found broad application in areas such as gesture recognition and human-machine interaction tasks. As performance improves, the complexity of the systems also increases, which can limit the comparative analysis…
We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper,…
We propose a novel method for 3D object reconstruction from a sparse set of views captured from a 360-degree calibrated camera rig. We represent the object surface through a hybrid model that uses both an MLP-based neural representation and…
We present an approach to perform 3D pose estimation of multiple people from a few calibrated camera views. Our architecture, leveraging the recently proposed unprojection layer, aggregates feature-maps from a 2D pose estimator backbone…
In this paper, we introduce a novel Multiscale Video Transformer Network (MVTN) for dynamic hand gesture recognition, since multiscale features can extract features with variable size, pose, and shape of hand which is a challenge in hand…
We present a novel method for temporal coherent reconstruction and tracking of clothed humans. Given a monocular RGB-D sequence, we learn a person-specific body model which is based on a dynamic surface function network. To this end, we…
Reconstructing high-fidelity 3D hands from egocentric monocular videos remains a challenge due to the limitations in capturing high-resolution geometry, hand-object interactions, and complex objects on hands. Additionally, existing methods…
We present a novel method for real-time pose and shape reconstruction of two strongly interacting hands. Our approach is the first two-hand tracking solution that combines an extensive list of favorable properties, namely it is marker-less,…