Related papers: MVSBoost: An Efficient Point Cloud-based 3D Recons…
Mesh reconstruction from a 3D point cloud is an important topic in the fields of computer graphic, computer vision, and multimedia analysis. In this paper, we propose a voxel structure-based mesh reconstruction framework. It provides the…
Real-time 3D reconstruction enables fast dense mapping of the environment which benefits numerous applications, such as navigation or live evaluation of an emergency. In contrast to most real-time capable approaches, our approach does not…
Computing accurate depth from multiple views is a fundamental and longstanding challenge in computer vision. However, most existing approaches do not generalize well across different domains and scene types (e.g. indoor vs. outdoor).…
We propose MFSeg, an efficient multi-frame 3D semantic segmentation framework. By aggregating point cloud sequences at the feature level and regularizing the feature extraction and aggregation process, MFSeg reduces computational overhead…
We present a new convolutional neural network, called Multi Voxel-Point Neurons Convolution (MVPConv), for fast and accurate 3D deep learning. The previous works adopt either individual point-based features or local-neighboring voxel-based…
3D Gaussian Splatting (3DGS) has emerged as a promising approach for 3D scene representation, offering a reduction in computational overhead compared to Neural Radiance Fields (NeRF). However, 3DGS is susceptible to high-frequency artifacts…
Estimating 6D poses of objects is an essential computer vision task. However, most conventional approaches rely on camera data from a single perspective and therefore suffer from occlusions. We overcome this issue with our novel multi-view…
Implicit neural representations have demonstrated significant promise for 3D scene reconstruction. Recent works have extended their applications to autonomous implicit reconstruction through the Next Best View (NBV) based method. However,…
In this paper, we introduce a deep multi-view stereo (MVS) system that jointly predicts depths, surface normals and per-view confidence maps. The key to our approach is a novel solver that iteratively solves for per-view depth map and…
Neural implicit functions have emerged as a powerful representation for surfaces in 3D. Such a function can encode a high quality surface with intricate details into the parameters of a deep neural network. However, optimizing for the…
Traditional MVS methods have good accuracy but struggle with completeness, while recently developed learning-based multi-view stereo (MVS) techniques have improved completeness except accuracy being compromised. We propose depth…
We present a novel multi-view implicit surface reconstruction technique, termed StreetSurf, that is readily applicable to street view images in widely-used autonomous driving datasets, such as Waymo-perception sequences, without necessarily…
In recent years, neural implicit surface reconstruction methods have become popular for multi-view 3D reconstruction. In contrast to traditional multi-view stereo methods, these approaches tend to produce smoother and more complete…
Achieving high-fidelity 3D surface reconstruction while preserving fine details remains challenging, especially in the presence of materials with complex reflectance properties and without a dense-view setup. In this paper, we introduce a…
While significant progress has been made in single-view 3D human pose estimation, multi-view 3D human pose estimation remains challenging, particularly in terms of generalizing to new camera configurations. Existing attention-based…
In this paper, we propose a novel multi-view stereo (MVS) framework that gets rid of the depth range prior. Unlike recent prior-free MVS methods that work in a pair-wise manner, our method simultaneously considers all the source images.…
Multi-view 3D reconstruction remains a core challenge in computer vision. Recent methods, such as DUST3R and its successors, directly regress pointmaps from image pairs without relying on known scene geometry or camera parameters. However,…
3D scene reconstruction from 2D images has been a long-standing task. Instead of estimating per-frame depth maps and fusing them in 3D, recent research leverages the neural implicit surface as a unified representation for 3D reconstruction.…
Depth-guided 3D reconstruction has gained popularity as a fast alternative to optimization-heavy approaches, yet existing methods still suffer from scale drift, multi-view inconsistencies, and the need for substantial refinement to achieve…
Multi-view inverse rendering aims to recover geometry, materials, and illumination consistently across multiple viewpoints. When applied to multi-view images, existing single-view approaches often ignore cross-view relationships, leading to…