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Large language models (LLMs) have unified diverse linguistic tasks within a single framework, yet such unification remains unexplored in human motion generation. Existing methods are confined to isolated tasks, limiting flexibility for…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Wendong Bu , Kaihang Pan , Yuze Lin , Jiacheng Li , Kai Shen , Wenqiao Zhang , Juncheng Li , Jun Xiao , Siliang Tang

Recent success with large language models has sparked a new wave of verbal human-AI interaction. While such models support users in a variety of creative tasks, they lack the embodied nature of human interaction. Dance, as a primal form of…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Alexander Okupnik , Johannes Schneider , Kyriakos Flouris

Diffusion models have become a popular choice for human motion synthesis due to their powerful generative capabilities. However, their high computational complexity and large sampling steps pose challenges for real-time applications.…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Lei Jiang , Ye Wei , Hao Ni

Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scene Interaction (HSI); they only have limited scale/quality…

Computer Vision and Pattern Recognition · Computer Science 2022-10-19 Zan Wang , Yixin Chen , Tengyu Liu , Yixin Zhu , Wei Liang , Siyuan Huang

Large-scale capture of human motion with diverse, complex scenes, while immensely useful, is often considered prohibitively costly. Meanwhile, human motion alone contains rich information about the scene they reside in and interact with.…

Graphics · Computer Science 2023-01-05 Sifan Ye , Yixing Wang , Jiaman Li , Dennis Park , C. Karen Liu , Huazhe Xu , Jiajun Wu

Imitation learning from human motion capture (MoCap) data provides a promising way to train humanoid robots. However, due to differences in morphology, such as varying degrees of joint freedom and force limits, exact replication of human…

Robotics · Computer Science 2024-10-04 Wenshuai Zhao , Yi Zhao , Joni Pajarinen , Michael Muehlebach

We propose FreeMusco, a motion-free framework that jointly learns latent representations and control policies for musculoskeletal characters. By leveraging the musculoskeletal model as a strong prior, our method enables energy-aware and…

Graphics · Computer Science 2025-11-19 Minkwan Kim , Yoonsang Lee

This paper introduces a novel dataset construction pipeline that samples pairs of frames from videos and uses multimodal large language models (MLLMs) to generate editing instructions for training instruction-based image manipulation…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Mingdeng Cao , Xuaner Zhang , Yinqiang Zheng , Zhihao Xia

Creating realistic animations of human faces with computer graphic models is still a challenging task. It is often solved either with tedious manual work or motion capture based techniques that require specialised and costly hardware.…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Wolfgang Paier , Anna Hilsmann , Peter Eisert

The success of multi-modal large language models (MLLMs) has been largely attributed to the large-scale training data. However, the training data of many MLLMs is unavailable due to privacy concerns. The expensive and labor-intensive…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Letian Zhang , Quan Cui , Bingchen Zhao , Cheng Yang

End-to-end human animation, such as audio-driven talking human generation, has undergone notable advancements in the recent few years. However, existing methods still struggle to scale up as large general video generation models, limiting…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Gaojie Lin , Jianwen Jiang , Jiaqi Yang , Zerong Zheng , Chao Liang

Natural and expressive human motion generation is the holy grail of computer animation. It is a challenging task, due to the diversity of possible motion, human perceptual sensitivity to it, and the difficulty of accurately describing it.…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Guy Tevet , Sigal Raab , Brian Gordon , Yonatan Shafir , Daniel Cohen-Or , Amit H. Bermano

Synthesis of long-term human motion skeleton sequences is essential to aid human-centric video generation with potential applications in Augmented Reality, 3D character animations, pedestrian trajectory prediction, etc. Long-term human…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Neeraj Battan , Yudhik Agrawal , Veeravalli Saisooryarao , Aman Goel , Avinash Sharma

Recent advancements in human video synthesis have enabled the generation of high-quality videos through the application of stable diffusion models. However, existing methods predominantly concentrate on animating solely the human element…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Jinlin Liu , Kai Yu , Mengyang Feng , Xiefan Guo , Miaomiao Cui

Human motion synthesis in 3D scenes relies heavily on scene comprehension, while current methods focus mainly on scene structure but ignore the semantic understanding. In this paper, we propose a human motion synthesis framework that take…

Computer Vision and Pattern Recognition · Computer Science 2025-11-12 Gong Jingyu , Tong Kunkun , Chen Zhuoran , Yuan Chuanhan , Chen Mingang , Zhang Zhizhong , Tan Xin , Xie Yuan

Advancements in Multimodal Large Language Models (MLLMs) have improved human motion understanding. However, these models remain constrained by their "instruct-only" nature, lacking interactivity and adaptability for diverse analytical…

Artificial Intelligence · Computer Science 2025-02-28 Lei Li , Sen Jia , Jianhao Wang , Zhaochong An , Jiaang Li , Jenq-Neng Hwang , Serge Belongie

This paper introduces a framework, called EMOTION, for generating expressive motion sequences in humanoid robots, enhancing their ability to engage in humanlike non-verbal communication. Non-verbal cues such as facial expressions, gestures,…

Robotics · Computer Science 2024-10-31 Peide Huang , Yuhan Hu , Nataliya Nechyporenko , Daehwa Kim , Walter Talbott , Jian Zhang

We present MAMMA, a markerless motion-capture pipeline that accurately recovers SMPL-X parameters from multi-view video of two-person interaction sequences. Traditional motion-capture systems rely on physical markers. Although they offer…

A long-standing goal in computer vision is to capture, model, and realistically synthesize human behavior. Specifically, by learning from data, our goal is to enable virtual humans to navigate within cluttered indoor scenes and naturally…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Mohamed Hassan , Duygu Ceylan , Ruben Villegas , Jun Saito , Jimei Yang , Yi Zhou , Michael Black

Humanoid robots, with their human-like embodiment, have the potential to integrate seamlessly into human environments. Critical to their coexistence and cooperation with humans is the ability to understand natural language communications…

Robotics · Computer Science 2024-10-17 Zhenyu Jiang , Yuqi Xie , Jinhan Li , Ye Yuan , Yifeng Zhu , Yuke Zhu