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We train an agent to compete in the game of Gardner minichess, a downsized variation of chess played on a 5x5 board. We motivated and applied a SOTA actor-critic method Proximal Policy Optimization with Generalized Advantage Estimation. Our…

Machine Learning · Computer Science 2021-12-28 Michael Sun , Robert Tan

Bayes-optimal behavior, while well-defined, is often difficult to achieve. Recent advances in the use of Monte-Carlo tree search (MCTS) have shown that it is possible to act near-optimally in Markov Decision Processes (MDPs) with very large…

Artificial Intelligence · Computer Science 2012-02-20 John Asmuth , Michael L. Littman

Autonomous driving holds promise for increased safety, optimized traffic management, and a new level of convenience in transportation. While model-based reinforcement learning approaches such as MuZero enables long-term planning, the…

Robotics · Computer Science 2023-10-03 Tong Zhou , Erli Lyu , Jiaole Wang , Guangdu Cen , Ziqi Zha , Senmao Qi , Max Q. -H. Meng

Maneuver decision-making can be regarded as a Markov decision process and can be address by reinforcement learning. However, original reinforcement learning algorithms can hardly solve the maneuvering decision-making problem. One reason is…

Artificial Intelligence · Computer Science 2023-09-19 Zhang Hong-Peng

In the context of tree-search stochastic planning algorithms where a generative model is available, we consider on-line planning algorithms building trees in order to recommend an action. We investigate the question of avoiding re-planning…

Machine Learning · Computer Science 2019-02-14 Erwan Lecarpentier , Guillaume Infantes , Charles Lesire , Emmanuel Rachelson

Deep reinforcement learning repeatedly succeeds in closed, well-defined domains such as games (Chess, Go, StarCraft). The next frontier is real-world scenarios, where setups are numerous and varied. For this, agents need to learn the…

Machine Learning · Computer Science 2023-02-10 Andreea Deac , Théophane Weber , George Papamakarios

With current state-of-the-art approaches aimed at enhancing the reasoning capabilities of Large Language Models(LLMs) through iterative preference learning inspired by AlphaZero, we propose to further enhance the step-wise reasoning…

Machine Learning · Computer Science 2024-12-24 Huchen Jiang , Yangyang Ma , Chaofan Ding , Kexin Luan , Xinhan Di

Planning under social interactions with other agents is an essential problem for autonomous driving. As the actions of the autonomous vehicle in the interactions affect and are also affected by other agents, autonomous vehicles need to…

Robotics · Computer Science 2022-07-11 Chenran Li , Tu Trinh , Letian Wang , Changliu Liu , Masayoshi Tomizuka , Wei Zhan

This paper presents an efficient approach to object manipulation planning using Monte Carlo Tree Search (MCTS) to find contact sequences and an efficient ADMM-based trajectory optimization algorithm to evaluate the dynamic feasibility of…

Robotics · Computer Science 2023-03-21 Huaijiang Zhu , Avadesh Meduri , Ludovic Righetti

Consider a team of agents in the plane searching for and visiting target points that appear in a bounded environment according to a stochastic renewal process with a known absolutely continuous spatial distribution. Agents must detect…

Robotics · Computer Science 2012-02-02 John J. Enright , Emilio Frazzoli

Gradient-based methods are often used for policy optimization in deep reinforcement learning, despite being vulnerable to local optima and saddle points. Although gradient-free methods (e.g., genetic algorithms or evolution strategies) help…

Machine Learning · Computer Science 2019-12-24 Xiaobai Ma , Katherine Driggs-Campbell , Zongzhang Zhang , Mykel J. Kochenderfer

The recent observation of neural power-law scaling relations has made a significant impact in the field of deep learning. A substantial amount of attention has been dedicated as a consequence to the description of scaling laws, although…

Machine Learning · Computer Science 2023-02-14 Oren Neumann , Claudius Gros

In many problem settings, most notably in game playing, an agent receives a possibly delayed reward for its actions. Often, those rewards are handcrafted and not naturally given. Even simple terminal-only rewards, like winning equals 1 and…

Artificial Intelligence · Computer Science 2020-12-09 Tobias Joppen , Johannes Fürnkranz

This paper presents MiniZero, a zero-knowledge learning framework that supports four state-of-the-art algorithms, including AlphaZero, MuZero, Gumbel AlphaZero, and Gumbel MuZero. While these algorithms have demonstrated super-human…

Artificial Intelligence · Computer Science 2024-04-29 Ti-Rong Wu , Hung Guei , Pei-Chiun Peng , Po-Wei Huang , Ting Han Wei , Chung-Chin Shih , Yun-Jui Tsai

Agent \texttt{skills} are structured collections of instructions, tools, and supporting resources that help large language model (LLM) agents perform particular classes of tasks. Empirical evidence shows that the design of \texttt{skills}…

Artificial Intelligence · Computer Science 2026-04-20 Chenyi Huang , Haoting Zhang , Jingxu Xu , Zeyu Zheng , Yunduan Lin

We present a scalable tree search planning algorithm for large multi-agent sequential decision problems that require dynamic collaboration. Teams of agents need to coordinate decisions in many domains, but naive approaches fail due to the…

Artificial Intelligence · Computer Science 2021-01-14 Shushman Choudhury , Jayesh K. Gupta , Peter Morales , Mykel J. Kochenderfer

Monte-Carlo Tree Search (MCTS) is a family of sampling-based search algorithms widely used for online planning in sequential decision-making domains and at the heart of many recent advances in artificial intelligence. Understanding the…

Artificial Intelligence · Computer Science 2025-09-25 Yiyu Qian , Tim Miller , Zheng Qian , Liyuan Zhao

The construction of approximate replication strategies for pricing and hedging of derivative contracts in incomplete markets is a key problem of financial engineering. Recently Reinforcement Learning algorithms for hedging under realistic…

Artificial Intelligence · Computer Science 2023-11-02 Oleg Szehr

In games like chess, strategy evolves dramatically across distinct phases - the opening, middlegame, and endgame each demand different forms of reasoning and decision-making. Yet, many modern chess engines rely on a single neural network to…

Machine Learning · Computer Science 2025-06-18 Felix Helfenstein , Johannes Czech , Jannis Blüml , Max Eisel , Kristian Kersting

In the post-AlphaGo era, there has been a renewed interest in search techniques such as Monte Carlo Tree Search (MCTS), particularly in their application to Large Language Models (LLMs). This renewed attention is driven by the recognition…

Machine Learning · Computer Science 2025-02-28 Jiacheng Ye , Zhenyu Wu , Jiahui Gao , Zhiyong Wu , Xin Jiang , Zhenguo Li , Lingpeng Kong