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Monte Carlo Tree Search (MCTS) is a branch of stochastic modeling that utilizes decision trees for optimization, mostly applied to artificial intelligence (AI) game players. This project imagines a game in which an AI player searches for a…

Machine Learning · Computer Science 2020-12-01 Elana Kozak , Scott Hottovy

MuZero has achieved superhuman performance in various games by using a dynamics network to predict the environment dynamics for planning, without relying on simulators. However, the latent states learned by the dynamics network make its…

Artificial Intelligence · Computer Science 2025-07-18 Hung Guei , Yan-Ru Ju , Wei-Yu Chen , Ti-Rong Wu

Polytrees are a subclass of Bayesian networks that seek to capture the conditional dependencies between a set of $n$ variables as a directed forest and are motivated by their more efficient inference and improved interpretability. Since the…

Data Structures and Algorithms · Computer Science 2026-05-06 Juha Harviainen , Frank Sommer , Manuel Sorge

While language models (LMs) have shown potential across a range of decision-making tasks, their reliance on simple acting processes limits their broad deployment as autonomous agents. In this paper, we introduce Language Agent Tree Search…

Artificial Intelligence · Computer Science 2024-06-07 Andy Zhou , Kai Yan , Michal Shlapentokh-Rothman , Haohan Wang , Yu-Xiong Wang

Zero-shot text learning enables text classifiers to handle unseen classes efficiently, alleviating the need for task-specific training data. A simple approach often relies on comparing embeddings of query (text) to those of potential…

Information Retrieval · Computer Science 2024-06-28 Tassallah Abdullahi , Ritambhara Singh , Carsten Eickhoff

With the development of LLMs as agents, there is a growing interest in connecting multiple agents into multi-agent systems to solve tasks concurrently, focusing on their role in task assignment and coordination. This paper explores how LLMs…

Multiagent Systems · Computer Science 2025-04-22 Alfonso Amayuelas , Jingbo Yang , Saaket Agashe , Ashwin Nagarajan , Antonis Antoniades , Xin Eric Wang , William Wang

Reinforcement learning has achieved great success in many applications. However, sample efficiency remains a key challenge, with prominent methods requiring millions (or even billions) of environment steps to train. Recently, there has been…

Machine Learning · Computer Science 2021-12-14 Weirui Ye , Shaohuai Liu , Thanard Kurutach , Pieter Abbeel , Yang Gao

To deliver high performance in power limited systems, architects have turned to using heterogeneous systems, either CPU+GPU or mixed CPU-hardware systems. However, in systems with different processor types and task affinities, scheduling…

Performance · Computer Science 2017-12-12 Zhuo Chen , Diana Marculescu

Today's automated vehicles lack the ability to cooperate implicitly with others. This work presents a Monte Carlo Tree Search (MCTS) based approach for decentralized cooperative planning using macro-actions for automated vehicles in…

Artificial Intelligence · Computer Science 2020-02-04 Karl Kurzer , Chenyang Zhou , J. Marius Zöllner

The article presents the use of Monte Carlo Tree Search algorithms for the card game Lord of the Rings. The main challenge was the complexity of the game mechanics, in which each round consists of 5 decision stages and 2 random stages. To…

Artificial Intelligence · Computer Science 2021-09-28 Konrad Godlewski , Bartosz Sawicki

Autoregressive decoding algorithms that use only past information often cannot guarantee the best performance. Recently, people discovered that looking-ahead algorithms such as Monte Carlo Tree Search (MCTS) with external reward models…

Machine Learning · Computer Science 2025-03-04 Hongming Zhang , Ruixin Hong , Dong Yu

We introduce two novel tree search algorithms that use a policy to guide search. The first algorithm is a best-first enumeration that uses a cost function that allows us to prove an upper bound on the number of nodes to be expanded before…

Artificial Intelligence · Computer Science 2018-11-29 Laurent Orseau , Levi H. S. Lelis , Tor Lattimore , Théophane Weber

This paper provides an empirical evaluation of recently developed exploration algorithms within the Arcade Learning Environment (ALE). We study the use of different reward bonuses that incentives exploration in reinforcement learning. We do…

Machine Learning · Computer Science 2021-09-28 Adrien Ali Taïga , William Fedus , Marlos C. Machado , Aaron Courville , Marc G. Bellemare

People routinely infer the goals of others by observing their actions over time. Remarkably, we can do so even when those actions lead to failure, enabling us to assist others when we detect that they might not achieve their goals. How…

Artificial Intelligence · Computer Science 2020-10-27 Tan Zhi-Xuan , Jordyn L. Mann , Tom Silver , Joshua B. Tenenbaum , Vikash K. Mansinghka

In this paper, we explore and compare multiple algorithms for solving the complex strategy game of Terra Mystica, hereafter abbreviated as TM. Previous work in the area of super-human game-play using AI has proven effective, with recent…

Multiagent Systems · Computer Science 2021-02-23 Luis Perez

Multi-agent systems (MAS) can substantially extend the reasoning capacity of large language models (LLMs), yet most frameworks still aggregate agent outputs with majority voting. This heuristic discards the evidential structure of reasoning…

Artificial Intelligence · Computer Science 2026-02-11 Wei Yang , Shixuan Li , Heng Ping , Peiyu Zhang , Paul Bogdan , Jesse Thomason

LLM-based autonomous agents often fail to execute complex web tasks that require dynamic interaction due to the inherent uncertainty and complexity of these environments. Existing LLM-based web agents typically rely on rigid,…

Artificial Intelligence · Computer Science 2024-08-29 Yao Zhang , Zijian Ma , Yunpu Ma , Zhen Han , Yu Wu , Volker Tresp

Digital collectible card games are not only a growing part of the video game industry, but also an interesting research area for the field of computational intelligence. This game genre allows researchers to deal with hidden information,…

Neural and Evolutionary Computing · Computer Science 2024-10-28 Pablo García-Sánchez , Alberto Tonda , Antonio J. Fernández-Leiva , Carlos Cotta

Forecasting when AI systems will become capable of meaningfully accelerating AI research is a central challenge for AI safety. Existing benchmarks measure broad capability growth, but may not provide ample early warning signals for…

Multiagent Systems · Computer Science 2026-04-30 Joshua Sherwood , Ben Aybar , Benjamin Kaplan

Multi-Agent Experience Replay (MER) is a key component of off-policy reinforcement learning~(RL) algorithms. By remembering and reusing experiences from the past, experience replay significantly improves the stability of RL algorithms and…

Multiagent Systems · Computer Science 2023-06-02 Kailash Gogineni , Yongsheng Mei , Peng Wei , Tian Lan , Guru Venkataramani
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