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Human visual sensitivity to spatial details declines towards the periphery. Novel image synthesis techniques, so-called foveated rendering, exploit this observation and reduce the spatial resolution of synthesized images for the periphery,…

Graphics · Computer Science 2022-04-12 Taimoor Tariq , Cara Tursun , Piotr Didyk

Spatiotemporal sensitivity to high frequency information declines with increased peripheral eccentricity. Foveated rendering exploits this by decreasing the spatial resolution of rendered images in peripheral vision, reducing the rendering…

In this paper, we tackle the challenge of actively attending to visual scenes using a foveated sensor. We introduce an end-to-end differentiable foveated active vision architecture that leverages a graph convolutional network to process…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 George Killick , Paul Henderson , Paul Siebert , Gerardo Aragon-Camarasa

Real-time rendering of dynamic line sets is relevant in many visualization tasks, including unsteady flow visualization and interactive white matter reconstruction from Magnetic Resonance Imaging. High-quality global illumination and…

Graphics · Computer Science 2026-02-13 Bram Kraaijeveld , Andrei C. Jalba , Anna Vilanova , Maxime Chamberland

Recently, virtual reality (VR) technology has been widely used in medical, military, manufacturing, entertainment, and other fields. These applications must simulate different complex material surfaces, various dynamic objects, and complex…

Graphics · Computer Science 2022-11-22 Lili Wang , Xuehuai Shi , Yi Liu

Volumetric medical imaging offers great potential for understanding complex pathologies. Yet, traditional 2D slices provide little support for interpreting spatial relationships, forcing users to mentally reconstruct anatomy into three…

As an alternative to conventional multi-pixel cameras, single-pixel cameras enable images to be recorded using a single detector that measures the correlations between the scene and a set of patterns. However, to fully sample a scene in…

Computer Vision and Pattern Recognition · Computer Science 2016-07-29 David B. Phillips , Ming-Jie Sun , Jonathan M. Taylor , Matthew P. Edgar , Stephen M. Barnett , Graham G. Gibson , Miles J. Padgett

With the recent interest in virtual reality and augmented reality, there is a newfound demand for displays that can provide high resolution with a wide field of view (FOV). However, such displays incur significantly higher costs for…

Graphics · Computer Science 2022-11-18 Susmija Jabbireddy , Xuetong Sun , Xiaoxu Meng , Amitabh Varshney

Object detection and recognition algorithms using deep convolutional neural networks (CNNs) tend to be computationally intensive to implement. This presents a particular challenge for embedded systems, such as mobile robots, where the…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Uziel Jaramillo-Avila , Sean R. Anderson

Leveraging real-time eye-tracking, foveated rendering optimizes hardware efficiency and enhances visual quality virtual reality (VR). This approach leverages eye-tracking techniques to determine where the user is looking, allowing the…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Wenxuan Liu , Monde Duinkharjav , Qi Sun , Sai Qian Zhang

The human visual system processes images with varied degrees of resolution, with the fovea, a small portion of the retina, capturing the highest acuity region, which gradually declines toward the field of view's periphery. However, the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-13 Beatriz Paula , Plinio Moreno

Recent advances in novel view synthesis have demonstrated impressive results in fast photorealistic scene rendering through differentiable point rendering, either via Gaussian Splatting (3DGS) [Kerbl and Kopanas et al. 2023] or neural point…

Computer Vision and Pattern Recognition · Computer Science 2025-04-16 Linus Franke , Laura Fink , Marc Stamminger

Novel display technologies can deliver high-quality images across a wide field of view, creating immersive experiences. While rendering for such devices is expensive, most of the content falls into peripheral vision, where human perception…

Graphics · Computer Science 2026-01-28 Sophie Kergaßner , Piotr Didyk

Photorealistic rendering effects are common in films, but most real time graphics today still rely on scan-line based multi-pass rendering to deliver rich visual experiences. While there have been prior works in distributed path tracing for…

Graphics · Computer Science 2021-10-25 Feng Xie , Petro Mishchuk , Warren Hunt

The goal of this work is to characterize the representational impact that foveation operations have for machine vision systems, inspired by the foveated human visual system, which has higher acuity at the center of gaze and texture-like…

Computer Vision and Pattern Recognition · Computer Science 2021-06-24 Arturo Deza , Talia Konkle

Volume data is found in many important scientific and engineering applications. Rendering this data for visualization at high quality and interactive rates for demanding applications such as virtual reality is still not easily achievable…

Graphics · Computer Science 2022-09-22 David Bauer , Qi Wu , Kwan-Liu Ma

Diffusion and flow matching models have unlocked unprecedented capabilities for creative content creation, such as interactive image and streaming video generation. The growing demand for higher resolutions, frame rates, and context…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Brian Chao , Lior Yariv , Howard Xiao , Gordon Wetzstein

In this paper we present a technique that improves rendering performance for real-time scenes with ray traced lighting in the presence of dynamic lights and objects. In particular we verify photon paths from the previous frame against…

Graphics · Computer Science 2021-11-16 Pierre Moreau , Michael Doggett , Erik Sintorn

Rendering volumetric scattering media, including clouds, fog, smoke, and other complex materials, is crucial for realism in computer graphics. Traditional path tracing, while unbiased, requires many long path samples to converge in scenes…

Graphics · Computer Science 2024-04-19 Becky Hu , Xi Deng , Fujun Luan , Miloš Hašan , Steve Marschner

Path-Guiding algorithms for sampling scattering directions can drastically decrease the variance of Monte Carlo estimators of Light Transport Equation, but their usage was limited to offline rendering because of memory and computational…

Graphics · Computer Science 2021-12-21 Mikhail Derevyannykh
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